Project CARS 2 releases on September 22nd, gets E3 2017 trailer

Bandai Namco has revealed that Slightly Mad Studios’ new racing game, Project CARS 2, will be released on September 22nd. Project CARS 2 aims to include the largest track roster ever with 50 unique locations and over 200 playable tracks – and introduces ‘loose surface’ racing with dirt, gravel, mud, and snow courses.

Project CARS 2 promises to deliver an unparalleled racing experience for players of all skill levels. Bleeding-edge visuals, precise car physics, revamped confidence-inspiring gamepad controls combined with advanced and newly refined tire grip and slip physics that provide drivers with optimized control and feel in all situations, and enhanced, realistic A.I. make Project CARS 2 the most immersive and technically-advanced racing simulation on the planet.

Bandai Namco has also unveiled the game’s E3 2017 trailer. This trailer presents the game’s “sandbox” approach to its career mode that allows drivers an open path to achieving their motorsport dreams. Drivers can begin their motorsport career in grassroots series such as karts and race their way to the very top echelons where many of the world’s most prestigious brands and cars await; or they can choose to begin in any motorsport discipline; or even go straight into one particular type of motorsport, and spend one or multiple seasons in that championship.

Enjoy!

8 thoughts on “Project CARS 2 releases on September 22nd, gets E3 2017 trailer”

  1. I guess they shouldn’t waste their time including rally and drifting into the game. They should concentrate on improving performance and simulation aspects of the game, but this way it seems we’ve lost another game which tries to appeal to everybody and ultimately, will end up nowhere.

    1. The first game was missing only 1 thing in my opinion, content. Even with all the DLC it still felt like it had very few tracks and even fewer cars. Introducing rally and drifting into the game shouldn’t draw resources away from the performance and simulation team so IDK why that would matter, its not like the physics team is modeling rally cars on their off day.

      1. well, it isn’t as simple as that. You have to overhaul physics so it works well with RallyX, but that’s a great thing. The new improvements will apply to normal racing as well. It handles ‘over the limit’ much better now apparently.

    2. Why not both ? They have improved simulation and performance. They’ve overhauled many of the core features of the game, including the physics. RallyX is just a small part of this game.

  2. “Project CARS 2 promises to deliver an unparalleled racing experience for players of all skill levels. Bleeding-edge visuals, precise car physics, revamped confidence-inspiring gamepad controls combined with advanced and newly refined tire grip and slip physics that provide drivers with optimized control and feel in all situations, and enhanced, realistic A.I. make Project CARS 2 the most immersive and technically-advanced racing simulation on the planet.”

    Is it just me, or this much the same what they were saying when they were trying to sell us on Project CARS, just with a “2” at the end of it? Regardless, all I can think is “okay, so how long before they f*ck us over by announcing Project CARS 3, even as they abandon support for Project CARS 2, just as they did the original? >.>

    1. They supported pCars for a pretty long time, patching it a lot. There’s only so much you can do with patches.

      1. Sure, absolutely. Problem is though, they marketed pC as the “ultimate” racing experience, & acted like it was a long-term thing they were going to be investing time into for years.

        Then, just after it launches, “wham! Oh, hey, yeah, btw, we’re now announcing pC2, because…… we like money. Oh, & it’ll be the ultimate racing experience! (until pC3, that is)”

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