Focus Home Interactive has released a new ‘Behind the Scenes’ trailer for The Surge, in which the Deck13 team discuss how they created the game’s brutal combat and unique sci-fi setting.
In The Surge, players will delve into its industrial, near-future Earth setting, which tackles issues of environmental destruction, corporatism and misuse of technology relevant to our own world. Taking control of the exo-suited Warren, players will explore rich, secret-filled environments and venture deep into the heart of tech company CREO’s devastated facility – all while battling crazed employees with fried cranial implants and robots gone haywire.
Using the limb-based targeting system, players can exploit enemies’ weaknesses – though as Deck13’s Thorsten Lange states, “the same rules apply for the enemies.” Positioning is of the utmost importance, and even the smallest misstep can end in death. Warren isn’t an “overpowered superhero”, and combat animations were given credibility through extensive motion capture sessions with a stuntman, resulting in combat that feels weighty and satisfying.
The Surge releases on May 16th.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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the story makes f**k all sense
-repair environmental damage
-by shooting rockets with a payload into the atmosphere
-which are supposed to heal earth’s atmosphere
what was that verbal diarrhea was supposed to be? do you even science?!
on the other hand i do like the world design which consists on industrial, corporate and futuristic themes, and PHYSICS BASED HITBOXES, “which limb gets hit by the strike”
man, the story is gonna be dull but the gameplay, THE GAMEPLAY will be awesome!
can’t wait for this, only 12 more days
KILL SH*T TO HEAL SH*T!
Makes perfect sense 😀
Nobody cares about this piece of garbage.
I only know about this game and keep hearing about it because you keep posting articles on it.
This looks better every time I see it. I wasn’t interested in it at all before but the gear and RPG elements actually have me hyped.