Middle Earth: Shadow of War – Official PC Requirements

Now here is a nice surprise. Warner Bros and Monolith have revealed the official PC requirements for Middle Earth: Shadow of War. According to the PC specs, PC gamers will at least need a modern-day quad-core with 8GB of RAM and an NVIDIA GeForce GTX670 or an AMD Radeon HD 7950.

Monolith recommends an Intel i7-3770 with 16GB of RAM, Windows 10 and an NVIDIA  GeForce GTX970 or a GeForce GTX1060. For AMD owners, Monolith recommends a Radeon R9 290X or a Radeon RX 480.

Middle Earth: Shadow of War is currently planned for an August 25th release, and here are its PC requirements.

MINIMUM:

    • OS: Windows 7 SP1 with Platform Update for Windows 7
    • Processor: Intel i5- 2550K, 3.4 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce 670 | Radeon HD 7950
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 60 GB available space

RECOMMENDED:

    • OS: Windows 10 version 14393.102 or higher required
    • Processor: Intel Core i7-3770, 3.4 GHz
    • Memory: 16 GB RAM
    • Graphics: GeForce 970 or GeForce 1060 | Radeon R9 290X or Radeon RX 480
    • DirectX: Version 11
    • Storage: 60 GB available space

50 thoughts on “Middle Earth: Shadow of War – Official PC Requirements”

          1. Not a fetish. It is the specific job for 32GB RAM and a 1080. If you are not into that, don’t bother with that set up. 🙂

        1. It’s there to give users buffer room for other programs. If a game is taking up 6-8gb of ram they need to double it to avoid page file usage or virtual memory.

          1. Like I said before to another user, I’ve had no issues playing games like BF1 and using other software in the background.

            I don’t need to get with any program.

          2. Because one game does it, all games should do it. Some of the people around her are dumb, smh

        1. This is generally true though there are exceptions. DOOM is very close to capping about 7,5 GB on my Win7 and GTA-V is not so far off either. Although with close to 20 cars replaced in it I think it’s more of a VRAM issue – GTX970 with its effective 3,5 GB can’t handle that much and provide stable 60 FPS at the same time.

  1. Let’s hope Monolith is responsible for the port again. I’ll be ripsh*t if WB farmed this one out to the lowest bidder.

    1. WB pays other developers for pc versions of netherms games(mortal kombat and injutice) because the studio dont have a pc team but evrything else is developed in house for pc. Batman arkham knighr was only the exception of the rule. But they learned their lesson as all saw from MKXL where WB hired QLOC to do it

      1. Oh great, now we’ve got another myth to deal with. Arkham Knight wasn’t Iron Galaxy’s fault, ffs. Or, at the very least, not entirely. They did Arkham Origins before Knight, & Origins was fine, so I highly doubt if a simple porting team could actually magically break things so badly in the span of a single game, unlike the actual developers themselves.

        1. Origins actually had lots of issues at launch and there’s a few unresolved ones if I remember right. Until Arkham Knight came out it was known as the buggiest of the Arkham releases.

          1. Yeah, but it wasn’t anywhere near as broken as Bar Knight OG, which was literally missing graphical features on the PC version compared to the console one. I mean, sure, maybe Iron Galaxy broke a few things when they were porting stuff over & WB just didn’t care enough to delay it, but either way assuming &/or blaming Iron Galaxy for it is a little far-fetched, even if we’re just assuming they’re the primary blame factor here, rather than Rocksteady &/or Warner Brothers.

            After all, even if they did break a few things, sh*t breaking during development is pretty much a rule of thumb, especially when moving a game over to a new platform. If Warner Brothers &/or Rocksteady didn’t give Iron Galaxy enough time to fix the things they may have inadvertently broken, or just the things that inevitably broke because of the actual platform switching process (not to mention the injection of Nvidia coding into the mix for PC version), then that’s not on Iron Galaxy in the least.

            On the other hand, if they lied & covered up the state of the port right until they sent it over as a “Gold Release” once they most likely ran out of time to fix it, then that’s on them for covering it up, & Rocksteady + Warner Bros. for simply taking them at their word, regardless of if they said “yeah, it went through Q&A just fine!” I mean, ffs, the entire industry should be well aware by now that you can’t leave outsourcing teams to their own work without any sort of supervision what-so-ever – sooner or later, something is going to go wrong.

  2. WB is milking cash again from losers he?
    Game will be released in 3 variants, standard, silver and gold, and guess what, game have:
    “In-App Purchases” micro-shit-buissnes in SP game lel
    WB go to hell 😉

    1. So good that nobody’s using it. You have to admit, one game since release is flipping badly.

      1. You have no idea why they recommend 16gb of memory. What works for one game may not work for another.

  3. i thought that it was an awful game. Just another repetitive open world game. Didn’t expect to see a sequel.

  4. this is gonna be arkham knight v2. this is no brainer.. as PS4 sales are good and they earn more money if people buy PS4 version. so it’s logical to do another AKv2

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