PREY feature

PREY will share gameplay similarities with Dishonored 2, will encourage players to explore and make decisions

PREY is one of the most highly anticipated games of 2017. Developed by Arkane Studios, PREY will actually share some gameplay similarities with Arkane’s previous FPS title, Dishonored 2.

Of course this does not mean that PREY is a re-skinned version of Dishonored 2, however the game will encourage player exploration and making choices, pretty much like Dishonored 2 did.

As Bethesda’s Pete Hines told OXM:

“It’s not like we’re working with Arkane and asking them to make racing or rugby games. We’re like, ‘Look, you do really cool, immersive, system-based first-person games.’ Dishonored was just the evolution of the stuff that they had done previously, and now the first look you’ve seen at what they’re doing with Prey is very similar.

It’s doing some things that are different and cool and unique, but at its core it’s still immersive, first-person, systems-based, non-scripted stuff that encourages player exploration and making choices,” explained Hines. “And that all ties in – I think very well – with what we feel like our identity is at Bethesda.”

PREY is powered by CRYENGINE and according to Arkane Studios, the PC version won’t suffer from all the performance issues that plagued Dishonored 2.

PREY is currently planned for a 2017 release!

27 thoughts on “PREY will share gameplay similarities with Dishonored 2, will encourage players to explore and make decisions”

    1. “Of course this does not mean that PREY is a re-skinned version of
      Dishonored 2, however the game will encourage player exploration and
      making choices, pretty much like Dishonored 2 did.”

      No.

      1. Yeah, because developer PR is so trustworthy, right?

        Everything we’ve seen so far literally indicates this is going to be Dishonored in Space, but hey, it’s all good, that’s just misleading marketing – the developers said so!

        1. Yes, because Dark Messiah of Might and Magic was an Arx Fatalis just in the Might and Magic universe, and Dishonored was a Dark Messiah of Might and Magic but in a new universe, so it’s all logical, Prey will be a Dishonored but in the space. Sigh…

          As Hines said, they are sharing similarities in gameplay, but basically different experiences. I tend to believe this based on the developer previous works.

        2. Id argue that yes developer PR is not trustworthy while talking to OXM, go check what they said about doom to OXM. We can write this off as dishonored in space yet.

          1. Both work for Bethsoft and both are published by Bethsoft, “birds of a feather flock together” that’s his point.

          2. Pete hines is not Todd howard, he is a average guy he does not spew the bs todd does, he is more down to earth.

          3. LMAO
            Hines about Prey 2 was bs all the way through. “wasn’t up to our quality standards” and all that nonsense.

            C’mon, down to earth my hairy a*s.

          4. I’ve seen it, and?
            Are you implying that the game was sh*te and Bethesda scrapped with good reason?

        1. I don’t see how that is in anyway relevant. Ryse was a game running in realtime in Cryengine and it was very well optimized. I don’t see how it “barely” qualifies as a game either. Sure, it was linear and the the gameplay was very repetitive but it was still a game.

  1. Prey, highly anticipated? Really? Oh well…Meh…Prey is just meh for me. The trailer was interesting enough,but soon as I saw the gameplay,got turned off by it.

  2. I don’t know why people give flack to the void engine based of dishonored 2 which I think is beutiful game it seems to work really well.

  3. “Mass Effect: Andromeda is powered by the Frostbite 3 Engine and from the looks of it, the PC version will run flawlessly”

    what….

  4. I can’t say I’m overly fond of studios and devs that default to making the same type of game, over and over again, just because the first game was a hit. Blizzard is known to me as the devs who absolutely love stuffing RNG and huge grinds into their games, followed closely by an ever shifting meta with all their current titles.

    Ubisoft are those devs well known for always making games that feature the same type of gameplay, same approach, same type of bugs, pointless grinds etc.

    Bethesda are known to me for hardly wanting to evolve past their 1999 game design process, as well as tossing out games that are just buggy to hell.

    Activision. Just known for gimping their games, charging for more and loading them with micro trans and season passes.

    Microsoft, for wanting to make everything online and require you attach yourself to a single OS and store, preferably their brand only and nothing else.

    Out of those I’ve listed, there are still more devs and studios out there that just follow a single process and hardly deviate or evolve past what they are already known for. I really, really wish these devs could see that what they are doing is showing that they aren’t confident with their game, that they feel they seriously need to fall back on what they did with the first DH game, rather than inventing a completely new and fresh game with prey instead.

    I just want to play a brand new game, not one I’ve already played a million times before. If I wanted to play the same game, I’d be going back to play it instead, This is why the AAA industry is suffering. All it can ever do is spam and repeat the same idea over and over until it either gives them millions, or sinks them in trying. They never seem to stop and think “huh, maybe rehashing the same concept over and over isn’t fresh and a good idea”.

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