No Man’s Sky Controversy – Did Hello Games Lie?

No Man’s Sky has been out for a while and while Hello Games is trying its best to fix its performance and bug issues – on both the PC and the PS4 – it has been accused of misleading them. According to reports, the final game is nowhere close to what was advertised prior to its release, and some gamers describe its E3 material as misleading as the one for Aliens: Colonial Marines.

There is currently a HUGE post on Reddit with all the features that were advertised and yet are not in the final version of No Man’s Sky. We strongly suggest reading it as it’s a pretty HUGE list.

Hello Games did lie about the game’s online functionalities. Right now, there is no multiplayer support and players can see each other. Sean Murray claimed that such a thing was possible, however it has been proven – multiple times – that this feature is not present in the final game. Yes, you can name planets and animals that will be stored on the game’s servers, however you cannot interact with other players.

Hello Games also lied about some features that were promised. From what we’ve experienced, you cannot hack reinforced doors (you can only destroy them) and you cannot destroy Space Stations or Fleets.

The physics of the planets have been scaled back as planets are not rotating or/and orbiting around a Sun. And the list goes on and on.

Now given the game’s procedural nature, it’s possible that some of those features are still present in the game (like large creatures affecting the landscape).

However, the biggest issue with No Man’s Sky is that its E3 “gameplay” trailer is nowhere close to what gamers will experience in it. Hell, that video also showed glimpses of multiplayer space action. And yes, we all know that E3 trailers are made of ‘scripted sequences to wow audience’, however we’re talking here about a game with procedurally-generated levels/animals/weather. And that’s a big disappointment.

Despite some of its really cool features (like the seamless exploration), Hello Games promised a lot of things. Perhaps this was the reason why the game has been finally released, after all those delays. Perhaps Hello Games could not achieve its original vision. Or perhaps some of these features will be added later in the game.

The point is that the final version of No Man’s Sky is not up to what has been advertised these past couple of years!

96 thoughts on “No Man’s Sky Controversy – Did Hello Games Lie?”

          1. Those were only your guesses. If I say you’ll flip a coin and it’ll land on tails and I’ll be right, will I be some kind of a clairvoyant?

          2. You didn’t say it but you were like: “You see? I was right. Cuz I’m the one you should listen to if you wanna know if a game is gonna be good”.

          3. Don’t bother, he’s convinced in his mind it’s going to be good no matter what, you see ,same hype what we’re talking about.

          4. “They are well analyzed opinions!

            Also when they first reveal NMS I said it will suck A$S back on IGN!

            Okay then.

          5. Sure sweetie, you are the greatest sayer of opinions.
            The best critic of our age.
            The Batman of critical analysis.

          6. You had a opinion about this game would be sh*t, here have a cookie, not everyone had the same opinion because opinions they are like a*se holes, every has one

          7. You’re missing the point, we can’t always trust what we see and what they tell us, just like many games have turned out not too be like the trailers. You’re making claims about Deus Ex that you can’t possibly know until you have the actual game.

          8. I rank games like this:

            DRM-Free games start at rank 10 then goes down from there if there are issues. Normal DRMs that don’t F’ the game starts at 8 and s**ty DRMs starts at 5. to me DeusEx starts at 5, didn’t played any of those and don’t have any plan to do so (at least till december) so in theory NMS is 5 points ahead of DeusEx. 😀 this a consumer friendly score system that i just invented :))

          9. So yeah, Deus Ex: Mankind Divided is more critically-acclaimed than No Man’s Sky.
            Wasn’t that likely, though?

        1. Well, no one is going to do a game where they hand craft all the planets and assets, anyone who thinks otherwise is pretty stupid, especially when they have a dev team of 15 people. People just like to hate or the simply don’t understand what they are talking about, i.e people like you.

          1. I understood the price and I’ve got more gameplay out of it than a lot of those 6 hour AAA games and even those repetitive same thing ubsioft games, that’s the difference. You are just another haven’t played it so hate on it commentator.

      1. 30 seconds later, you’re making the same mistake. Perhaps you’ll even pre-order it? You can’t say one is better than the order until both are released.

          1. Both and everything bro. They haven’t done sh*t,just throwing dust in our eyes. I get it you’re a huge fan so you won’t understand.

      1. it look like a sequel because it is a sequel to human revolution…

        maybe you wanted a sequel to invisible war ?

    1. The funny/worrying thing is, there hasn’t been a whole lot of talk about Deus Ex leading up to release. I’ve already got it pre-ordered, this should be interesting.

      1. After I finished Human Revolution, I felt its untapped potential. Now I hope Mankind Divided will use it. I’m pretty hyped for that game. But this doesn’t change the fact that I don’t pre-order it as who the hell knows how it will pan out.

    2. I haven’t even played Human Revolution yet… I should probably do so, since it’s cheap nowadays.

  1. Even if they hadn’t lied about the “multiplayer” aspect, which they definitely did, by the way, anyone with half a brain had all the data to see what this nail polished turd was about. If you’re so blind to not see or hear it, you may deserve to be scammed as well.

    1. Yeah, I don’t understand why people got so much hype for this game. From the first announcements in the Sony conference I said it looked like a more expensive Starbound in 3D and with FPS elements. And it launched not being even that, since you can’t build stuff.

  2. I just brought the game on the fact you can explore from ground to space, so far so good, never entered the hype or promises. I asked my daughter if she though the game was boring while watching me, she said no and liked the exploring seeing what different planets, lifeforms there are. Yes the planets are the same in sense they they don’t have different climates(like our Earth), if it’s a grassy planet it’s all like that, if it’s frozen it’s all like that and it’s rather a disappointment but that’s nature of procedural generation but at least there are different weather conditions on each planet. I guess what keeps me interested is what type of planet i’ll find next

    If you brought the game on the hype it’s your own fault, you should always be sceptical of what they promise and their marketing. Oh yeah, one more thing, mod are already fixing the annoying issues with the game, so PC Master race on that.

    1. “If you brought the game on the hype it’s your own fault, you should always be sceptical of what they promise and their marketing.”

      I’d say the blame partly fall between both the consumer and the marketing team. If you don’t really follow the game prior to release you might fall for the hype without being aware of what is true and what is not.

      Ultimately it’s the consumer’s responsibility to inform themselves in order to make a good and well-informed purchase, but it is also the responsibility of the marketing team to display an accurate representation of the product.

      1. Don’t be, it’s not your concern and I don’t go around saying you shouldn’t have paid for X game so don’t do it to me. I’ve actually played NMS more than Black Desert Online so I’ve got my moneys worth as far as I’m concerned, that’s all that matters. 36 hours so far, don’t feel bad for me.

    2. In NMS the “procedural” side of it works like that when you talk about planets being the same.
      But it doesn’t have to be like that, “procedural” does not simply mean that everything will be “random” or “one type of”, or “repetitive”.
      The developer is the one setting the rules as of what do you want to see and do with it.

      And also you can make use of actual real data (check Outerra Anteworld and Elite Dangerous approach to this) to make or apply different types of biomass (tied to climate and temperatures, and that will affect other things such as plants, etc), topography as in Outerra which is basically using real data so they could make the entire planet Earth in 1/1 scale, and also they are making the Moon and Mars as well (real distance from Earth and sizes).
      And Elite Dangerous which applies all the scientific data that we know about the galaxy (having in consideration a lot of info such as spectrum data, ages, temps and distances from the main stars (and between stars), plus compositions, tectonic plates and so on, and by that making realistic looking planets (some have minor bugs here and there, but judging by how vast the galaxy is and the massive real scale of things, it is still quite consistent and realistic,…yet they will add even more to that).

      So yeah, in NMS they took the more “simple path” into the procedural thing, randomising everything, but you can’t make random stuff infinite because you have to have a base to make the other things. (parts of the animals, variants of weather types, textures, colour palette, etc)

      Math made this game what it is, math also killed it.

      Then we can talk about little to non features, how basic the game is when it comes to each task. To me is what made it quite a forgiving experience. (played like 10 or so hours compared to Elite Dangerous with more than 450+ hours played and counting…a game can be repetitive and sometimes boring, but if you make tons of features and at the same time you make them feel good with depth…the game can be good as Elite is to me compared to NMS)

      But NMS is what it is, is not a bad game, is just too basic, it got repetitive quite fast to me. Still going to try to get to the centre of the galaxy but at a slow pace.

      Kinda Spoilerish:

      The mechanic is simple: Go to a planet, search for a base and hopefully unlock the blue pass so you can use beacons (those with the orange ray pointing to the sky), use it and search for Shelters (always), if you find a capsule there go and upgrade your suit (have to pay 10.000 the first time, then 20.000, 30…etc), go to every station in space, solve those little word/math puzzles (answering questions), unlock those atlas passes (V1, V2, V3 so you can open new doors to upgrade your suit as well), keep going to planets collecting needed stuff to craft or simply sell all in a base to make some money, go to a station and buy a better ship once you have the money, collect more stuff in planets and always look for the beacons to upgrade your suit.

      Basically if you want to be a trader or “survive” there is only this way to get a decent inventory first because you can carry more stuff than your ship (doesn’t make any sense).
      Then with a decent inventory there is basically no need to go down to planets, you can keep collecting or farming asteroids, go back to the station in space, sell all your stuff there, go back again and repeat. (quick easy money)

      Want the easy path to the centre? Once you find the first Atlas Station ask for the route that gets you through the Black Hole if you want to rush.

      Pretty much the game works like that. Too simple and not that engaging at all, sadly.

      1. Doom isn’t open worlded and wouldn’t be running at max graphics either. Different thing require different power.

    1. While it’s true that both Consoles are potatoes, I don’t think we should blame Consoles for this. Devs didn’t have resources to pull it off. Procedural generation always sucks. Sure if you use it a little bit in your games like Diablo, Borderlands, Torchlight etc then it works but if you are totally relying on it then the game will always suck.

      1. I think implementation is also important. TES IV Oblivion is a perfect example of both great and terrible implementation of procedurals. On the one hand Oblivion had horrible procedural enemies that were repetitive and dull. The procedural nature of enemy spawns, armor, et cettera robbed the content of any memorable qualities- you will never remember that one bandit you fought for a half hour- why? Because he had no name and was wearing generic leveled armor that you probably piled into the mile high inventory- just so you could make a million gold.

        On the other hand procedural environments in Obliviin remain absolutely fantastic to this day- the sheer density of assets in Oblivions landscapes is almost unmatched- it’s still fun to do a run through The forests and grasslands in that game- and almost always see something you missed the first few playthroughs. Bethesda put a lot of effort into getting the environment right- going so far as to consult geologists about soil erosion and created super realistic topography. A run through Skyrims environs while fun is downright empty in comparison.

    1. whoever bought this shouldn’t feel scammed, they should feel stupid, it’s their own fault that they fell for such an obvious false advertisement

      1. This guy gets it people thought this will be gigantic, it never was, they just filled in the blanks with their imagination thinking you would be able to do anything.

  3. They did and it’s been clearly underdeveloped (and I’m blaming the can’tsole u.u).

    Can’t stop playing the bloody thing though. -.-

    1. The new patch fixes SSAA, also the quality looks better, don’t need that mod now. I’m down to 40FPS with SSAA on, guess people will moan about it sh*tting on performance because they don’t know what SSAA is.

      1. Aside from performance (before the todays patch, now it’s smooth!)and the memory leak (1~2 hours in CPU/GPU usage lowers and FPS tanks to the tens), I’m yet to have the game crash, fail to load, losing saves and what not. I guess I still on a lucky streak. 🙂
        And yes, backing up saves is a think I’m yet to do, so thanks for reminding me. ^ ^)’

  4. This is why you dont preorder or give in to hype without informing yourselves first. Who cares if you dont get to play day 1, saving 60$ if not more for dlc/passes/etc is way more important.

  5. As I’m watching old gameplays now, I see how exciting that could’ve been. After reading all the list of all the cut features I think it’s the biggest disappointment ever in the history of games.

        1. Never thought much about it to be honest. 0.o
          Let me see…

          Damn, I really don’t know, I don’t think I was ever disappointed, per say, I was always more on the “frustration” side of things.
          Like, there’s systems, mechanics, plots, stories, designs and vertical slices that let me down or fell short of my expectations, or frustrated me. But I know and admit that the shift in priorities are not for me anymore and try to move on. Or appreciate what was presented for what it is (which are hard things to do tbh).

          For example, FC3 and Assassins Creed past AC2 are exercises in frustration for me. I’ve loved and invested in the previous ones, and when the sequels came, it felt so “shifted” in design philosophies that completely put me off the games. Tomb Raider, Max Payne 3 and Hitman Absolution also felt the same way. There’s always some games with those “Aww man, why would they do this, why the change?” moments.

          But I wouldn’t say I was disappointed with the games themselves, for what they are they still fine. I guess you could say what disappoints me are the aspects that don’t involve the games themselves, like the gaming public, the gaming press, design decisions, business decisions, marketing and so on.

  6. i think they did lie, it was evident in murrays inteviews he was lying about multiplayer. He said yes the game supports 2 player meeting but the universe is so big there is a really small chance of that happening. In fact he knew that cannot happen but he chose to let us believe that some more.
    Overall the game doesn’t have many thing that they said it will and this lie about mp is the most in your face one

  7. Yes. They lied. They played their part in working up the hype machine then they didn’t deliver.

    Their trailers were the same BS things like the Aliens Colonial Marines — things you can’t do in the game. Like fly nape-of-earth.

  8. PS4 lamers and sellout media over-hyped it because Consoles never had good Space Sims and also because of money bags from Sony. Anyone with common sense and a brain knew that the game is not what people are expecting it to be. The team lacked resources, man power and experience to create something extra ordinary.

    Freelancer was in development for more than 6 years and it was funded by multiple mega corporations including Microsoft, yet some of its features were half baked because the game was too ambitious for its time.

    Luckily, the final product got it mostly right despite some miss fires and ended up being one of the best games ever. People expected something much bigger than that from a team of 8 or so people with not enough resources, time, man power and experience, who were also totally relying on procedural generation. No Man’s Sky devs didn’t lie as much as sh*t as* media, which is full of retar*ds over-hyped it.

    1. Also, that interview Sean did is 2 years old where he answered about 75 questions about the game, yes you can’t do some of the things he said but that’s game development, not out right lying. People need to understand the difference between intentionally lying and making tough choices.

  9. It doesn’t seem you got my point. What I’m saying is, until you can get hands on a particular game or reviews of thereof, you can’t know whether it’ll actually be good. Batman Arkham Asylum showed that there is no game in the world that is safe from this.

    1. yes and there are devs you can full heartedly trust as they have proven themselves many times. not pre ordering exists because of fear. which fear? dev incompetence and lies. something we dont have with nixxes and eidos montreal. thankfully. the point is good in general but in some devs we trust. deus ex is already a dev who is known for their pre orders reaching actual sales numbers. their deus ex pre order reached 100k+ alone.

  10. I swear to Zeus that gamers have the memories of fruit flies. How many of these freakin’ over-hyped games have to crash and burn before people start to show a little hesitation instead of this insipid “take my money!” attitude that millions of gamers seem to have every time some bullshot-heavy marketing campaign tells you beautiful lies up and down? AND STOP PRE-ORDERING GAMES.

  11. Short answer: Yes.
    Long answer: Yeeeeeeeeeeeeeeeeeeeeeees.
    But, it worked and they are laughing all the way to the bank. Remember kids, lying DOES help!

  12. I for one had NO expectations for the game. I heard about it last year and thought it was a cool idea. My fiance went nuts over it, joined a fb group about it, spent so long anticipating it, pre-paid months ago, went to the midnight release, and I play it more than he does lol.

  13. i’m glad i dont fall for hype nowadays. i never pre-order any game anymore unless.. i’m a fanboy of that franchise. even is a bad japanese ports i still pay full price. the idea was to encourage them to bring more titles to PC. but not this. i dont support lies. but they seems to be laughing all the way to bank with that huge sales they hit.

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