Star Citizen 2.4 – New lovely screenshots showcase the beauty of this space sim game

Our reader ‘WrATH’ has shared with us some screenshots from the latest version of Star Citizen 2.4. This latest version provides access to the new Shopping experience, full Hangar interactivity from within the game client via new options and the Port Modification App. In addition, Cloud Imperium has made many changes to Crusader and Port Olisar including the implementation of new missions, Alpha Currency and Defender reputation. Enjoy the screenshots after the jump!

52 thoughts on “Star Citizen 2.4 – New lovely screenshots showcase the beauty of this space sim game”

  1. Wow. The scale of this game is incredible. Let’s hope performance wise, it is well optimized.

    1. Word is that the game is just as CPU intensive as it is GPU intensive. It’s gonna take a beast of a rig to run flawlessly maxed out.

      1. It will inevitably be intensive on every front, but there’s no point in using current builds for metrics since they’ve still done 0 optimization work.

      2. Yes i remember i the early days my gtx690 had a rough time running it smoothly at 1080p maxed.

      3. It’s runs silky smooth in the hanger, that’s how it should run but the netcode is bad at the moment, just wait until they get the new netcode in and it should be much better, nothing to do with hardware.

  2. Does anybody know if CI Games is using SVOTI (included in cryengine since 3.8.5) in Star Citizen?

      1. Not only that they’ve actually modded the engine so much that it is now roughly 50% cryengine and 50% new code. Hopefully some of that new code is graphically based.

        1. The modifications they are doing are to ensure that the engine is capable of supporting the kind of game they want. CE was never meant to be used for an MMO game, especially one of this scale and detail.

    1. I’d go with Psyonic’s post, for now at least. Depending on the source, it seems they’re either using CryEngine 3 (Crysis 3), or CryEngine “4” (Ryse), although it’s possible that both are true (they started on 3 & then moved to 4), but either way it’s a heavily modified version of CryEngine at this point, so there’s no telling what is & isn’t there, what works & doesn’t work, & what has or hasn’t been manually implemented.

      Regardless, the pre-CryEngine V SVOTI/SVOGI implementation was an experimental one that IIRC took up a crippling amount of resources, so they may not use it regardless of if they have the ability to do so in the first place, as even today it would butcher FPS numbers considerably.

      Either way though, I think there’s a decent chance they intend to have SVOTI, either at launch or at some point in the future, considering how heavily they’re pushing the game’s visuals. They may even have plans to outright move everything to CryEngine V before/after launch at some point (granted, that would be quite tricky, as they’d need to redo all their modifications), but only time will tell.

      1. Lol no it wasn’t. Cryengine 3.8.5’s SVOTI ran extremely well (performance loss of about 3-4 ms). In Cryengine V they optimized that to 2-3 ms. Also the code for SVOTI is modular (according to Vlad 4D on the cryengine forums-he’s the one developer working on SVOTI) so CI Games should be able to integrate the code pretty easily.

        1. Huh. So in that case it’ll most likely be either a launch feature or a post-launch feature. Sweet.

      2. CryEngine v3.6 or v3.7 was last full upgrade, but the SC engine is a fork and though parts of new engines can be added, as time goes on divergence becomes wider.

        Basically without getting to technical CryEngine is 32-bit integer (whole numbers), fine for the FPS it was made for.

        SC Engine is 64-bit Floating point (Decimal numbers like 1.23, which is required to have both FPS, and huge spaceflight acrross star systems.

        CIG has rewritten large parts of the engine, and added new parts of their own, to make it do things, a First Person Space Universe needs.

        It’s no longer possible to just update to anything Crytek makes in future, though parts may be ported, it’s no longer possible to simply update to new versions as it’s not the CryEngine anymore.

      3. Right, my bad. Confused SVOTI, SVOGI & DX12.

        Yeah, Kingdom Come will have SVOTI, confirmed a few months back.

    2. Well you can try to apply it yourself using the console commands:

      e_svoTI_Active 1
      e_svoTI_Apply 1

      To enable the console in cryengine games which doesn’t allow the regular console, just press ALT + F12 to bring up a miniconsole (mainly used for taking screenshots) This miniconsole allows all kinds of console commands.

    3. I wouldn’t hold your breath. It’s CryEngine, but definitely an older version. Don’t know which one the game will ship on and not every engine feature is used in a game.
      Their programmers will make the decision wether it’s worth it from a performance standpoint.

    4. Yes, they will be using SVOTI. It’s part of the atmospheric effects for the procedural planets. I’m not sure what people are arguing about, it doesn’t have to be the original CE SVOTI to be SVOTI.

      By the way, CIG now employ many of the engine developers from Crytek. One example of a technology these devs couldn’t wait to have the opportunity to refine to the maximum extent from the original CE implementation was terrain generation. From FPS levels to MMO planets. Food for thought.

        1. First episode of Squadron 42, which is about 20 hours, is coming out this year. Squadron 42 is in an episodic format.

          1. This year and episodic again, are they planning expansions in this case or selling SP piece by piece?

          2. It would perhaps be a bad decision to release it this year as there are many great games coming out Autumn/Christmas this year. But unless you are a lottery winner…..

          3. Im not new to Wing Commander sorry Squadron 42 games but the amount of games coming this autumn/Christmas are mind blowing!

          4. NOPE part 1 is the Normal game… Part 2 is the Old mission disk that became full campaign… we do not know if it will get part 3 yet …

  3. Not trying to be a hipster but I don’t see what makes these screens all that impressive…this looks on-par with Crysis 3, slightly better. I think SC looks a lot better when it’s showcasing its ships and dogfighting.

    I’m more impressed by well animated interactions, facial animations and a distinct artistic identity… what’s the use of having ultra realistic assets if npcs still move like robots?

    1. It’s because you have no understanding of how difficult it is to maintain this level of fidelity in an MMO.

        1. Star Citizen isn’t an WoW clone (MMO), it’s a Persistent Universe.
          In other words no SPG main quest that all players follow, you create your own story, in the verse.

          Squadron 42 is a full SPG game(s), in three parts.

          So it’s more like 4 games in one, huge scope of Star Citizen, is the Universe can keep expanding, to create more content

        2. MMO in the fact that where ever you go there are other players, except your hanger, similar to Eve Online.

    1. hahaha, playing it and enjoying it, there is nothing like this game even in it’s alpha state and it looks better than these garbage generic AAA scripted consoles games they keep putting out. 🙂

      1. Can’t argue about E3, one of the worst yet, literally not one interesting game. It’s like it never happened. I already forgot about it, except I faintly remember watching two or three “summary” videos on youtube, ripping every event and game apart and rightly so. Terrible year for gaming coming up.

        Oh wait, Quake Champions. So yeah, one interesting game.

        What you’re describing there about SC – is that all a seamless experience like you’re describing it, or is it different “modes” still? This is important.

  4. those look average as hell, especially the first one that goddamn spaceship doesn’t have any shadows.

      1. Rubbish settings ,what are you on about? it’s very high 1440p. The shadows glitch at the moment so screenshot might not show them in between the glitch out, it’s a known bug in 2.4.

          1. >either

            Didn’t pretend to know.

            Also when will they add some decent AA solution, game has the worst case of shader aliasing i’ve seen. Worse than Alien Isolation.

Leave a Reply

Your email address will not be published. Required fields are marked *