Pete Hines, Vice President of Public Relations and Marketing at Bethesda, has confirmed that Bethesda is currently working on two – unnamed – projects that are as big as The Elder Scrolls and Fallout. Pete Hines also confirmed the existence of The Elder Scrolls VI, although he did claim that we won’t see it anytime soon.
As Pete told IGN:
“The studio has two major projects, two major games that they are planning on doing before they get to an Elder Scrolls 6.”
Here is what Bethesda Game Studios Game Director Todd Howard had to say about The Elder Scrolls VI in an interview with Geoff Keighley during YouTube’s Live at E3 stream.
“That’s kind of like the elephant in the room, always, when we talk about anything, and I think it’s good to tell our fans in these moments, yes, of course we are [making Elder Scrolls 6]. It’s something we love. But it is—I have to be careful what I say—it’s a very long way off. I could sit here and explain the game to you, and you would say, ‘That sounds like you don’t even have the technology—how long is that going to take?’ And so it’s something that’s going to take a lot of time, what we have in mind for that game.”
So there you have it everyone. The Elder Scrolls VI is actually happening.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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It’s too bad they wasted so much time on that pile of crap Elder Scrolls Online, we’d probably have Elder Scrolls 6 right now.
it’s a different developer, do some research .
zenimax developed eso, bethesda just published it. Elder scrolls is directly dev’d by bethesda. eso had 0 impact on es6.
Yeah I don’t think so dude.
BioWare also has some 5+ different studios, you think Dragon Age 3 delayed Mass Effect 4?
Bethesda Game Studios is a singular entity. That one, single studio is the one that’s in charge of Elder Scrolls & Fallout both. They do one game at a time. Fallout 4 was always scheduled to be after Elder Scrolls V. TESO (developed by the completely separate ZeniMax Online Studios) has absolutely nothing to do, & by extension, has absolutely no effect, on Bethesda Game Studios, the Elder Scrolls/Fallout team.
Disclaimer: Bethesda Game Studios (studio) is not to be confused with Bethesda Softworks (publisher). The publishing arm (the afore-mentioned Bethesda Softworks) handles everything produced/funded by ZeniMax, namely; Elder Scrolls, Fallout, DOOM, Quake, RAGE, etc.
AS always people mix up the AAA Publisher, BS (Bethesda Sofrworks), and the TES/Fallout Developer BGS (Bethesda Games Studios).
BS can and do Publish many games, they own BGS and 6 other studios including;
ZeniMax Online Studios who develop TES online.
So though inaccurately named, Matty M Gaming is correct, see my other post in this thread to see every Dev studio BS own.
To add more confusion to the naming, BS are actually owned by Zenimax Media, also listed as a Publisher, but one that owns and uses BS as the Public facing Publisher.
It’s a very clever marketing strategy, think of it this way if EA was called, Bioware Arts instead, how many Bioware fans woulfd rush to defend that name. Same happens with BGS fans, defending the publisher BS (I mean that acronym to be read both ways).
They have partnered with HTC as well to make VR games for the Vive, one of them is Fallout 4 VR which is apparently a new game (not just FO4 with VR support) and Doom VR which probably is just Doom with VR tacked on.
Hopefully ESVI isnt as boring as Skyrim was.
Rubbish to the new game idea, it’s an half assed conversion as with every single existing flat screen game moving to VR, not to hard to do, but nowhere near a new game designed and made for VR, already seen Fallout 3 in VR dev kits.
A mod for FO3 in VR dev kits is not FO4 made by the official developers of FO4…
We will have to wait and see what its like, or at least I will since i actually own a Vive.
They better be making an actual new engine for TES6 otherwise i probably won’t even bother.
It’s not like they would have to start from scratch, that’s be unproductive, they just need to make A LOT of changes to their current one to catch up with the technology. Even Fallout 4 well have to be fixed for it to work in VR (90 FPS minimum).
No, they really do need to start from scratch(or better for them: another engine) They still have bugs in Fallout 4 which are still in there from Morrowind. And the LOD system they use is too slow and low quality compared to other games.
They could modify Id’s Id Tech 6 to have more functionality like Gamebryo, but leave out the bugs and it will be a more responsive, prettier and better running game.
You can’t keep building on an engine that was broken anyway. They need to make a fresh start.
They’ll just slap the one from Fallout4 and let the fans do the rest. hehe
im not buying anything else from them until tes6 is released i can a sure you that.i dont care much for their other games.i think they are trying to push esports to much with this new quake bs.i guess they want your skin $$$$ to.
You don’t have to make a new engine. You just heavily update the one you have. Add new features, take out worthless ones, enhance graphical capabilities, enhance scripting capabilities, and optimize. That’s how it works. Do a bit of research on game development, friend.
Actually at this point, if I’m correct about how much of Gamebryo they’re still using (& lying about using), they’d be better off starting fresh.
No, it’s not “mandatory” in every case for every studio for every game, but in this specific case, I think it really is needed.
Or if they’d rather not, then there’s no reason for them not to pick up id Tech 6, really. Either way, “Creation Engine” has to go die somewhere. Years ago.
The creation Engine is used as a base to be modder friendly. Would you approve of a creation engine 2.0? If they took the base framework, scrapped the rest and built it all up. Keeping modders while redoing rendering technology completely and enabling code to be written and faster and easier to test for bugs?
Assuming the end result doesn’t look like a carry-over from the SD Era?
Absolutely.
This, anyone who claims that they can just butcher the current engine are lying to themselves when we take a gander at the different iterations of unreal, Chrome and other engines that all have numbers, Gamebry is still gamebryo, just with a slight coat of paint and a slightly new name.
pretty sure they already do that and it still manages to have the same issues.
elder scroll 6 is still a few years away 🙁
“The studio has two major projects”
Mark my words everyone, one of them is called ‘Starfield’.
And one of them is called Elder Scrolls VI: *insert random tamriel place*.
I hope they won’t use that old-a*s engine with fugly graphics and characters looking like lifeless puppets.
I bet they are going to use that old-a*s engine with fugly graphics and characters looking like lifeless puppets.
As long as they think they can get away with it, absolutely this.
Considering how their games sell I bet they can. And they will.
F*cking disgraceful.
Honestly, the animations are the only thing that puts me off that old a*s engine and their writing post Morrowind puts me off their games (although even then I still had problems with some mechanical designs).
Skyrim was the prime example, and it actually makes me quite sad. Exploring that world and that setting is a dream, but those janky souless NPCs (also the player character), that boring slog of a combat, that bland design and that excuse of main quest just makes it unbearable to me. Can’t remember who said that but it really is “an ocean with the depth of a puddle” and that old a*s engine certainly doesn’t help.
Hahah, that is really plausible.
Have you heard that the new dlc for fallout 4 will be the last one? Wtf bethesda is that why the season pass was so expensive?
Just give the fallout license to someone else bethesda it is obvious you dont want to do fallout.
Obsidian.
New Vegas ftw.
Never happen, what makes you think you were getting more than 2 story expansions, with a few extra “Settlement Building ones mixed in.
TES5 only had 3, 2 story and 1 “Settlement”.
Even Witcher only got 2 real expansions, and lots of free DLC (Free microtransactions if using EA/Ubisoft language).
I expect last expansion will be the biggest, so one more big story to come.
Que? I think you lost me somewhere.
To clarify;
“Just give the fallout license to someone else bethesda it is obvious you dont want to do fallout.”
“Obsidian. New Vegas ftw.”
Obsidian was formed from a bunch of InterPlay developers, the original Fallout creators. By-the-by, they’re also the developers behind Fallout: New Vegas (Bethesda’s only done Fallout 3 & 4), which is largely considered the only “real” Fallout post-FO2.
As Bethesda is unwilling to do the IP justice, it is my opinion (one which I believe would be largely supported by many others), that they should just license it out to Obsidian.
I for one would love to see a New Vegas 2, for example.
Beyond that, you’re right, Bethesda doesn’t make much post-launch content, though that doesn’t stop them from ridiculously overpricing the little content they do make.
Witcher 3 on the other hand only did two expansions, true, but their Season Pass costs half as much as Fallout 4’s, & both their Expansions actually had quite a bit of content. Regardless, separate argument.
Thought I replied to the post you replied to, which was why it lost you.
In response to your reply, you are wrong Bethesda are as fully comitted to Fallout, as TES.
They now alternate between each franchise, and Todd Howard has admitted the Diologue system was a failure, I got the impression that came from the AAA Publisher BS (Bethesda Softworks), who wanted to compete with Bioware and Witcher 3.
They may let another company do another spinoff, like NV and TESO, but I doubt it.
Whether they do or not, they are never giving anyone the main franchises, both TES and Fallout are they’re bread and butter.
We don’t like the direction they chose, but BS call the shots and to them Fallout 4 was a huge sucess. They made lots of money,
THe BGS team think that was based on Fallout 3, not New Vegas, but I wouldn’t expect anything different, maybe it will teach people not to preordser, but seriosly doubt it.
AS for Witcher 3, content wise they are about the same as BGS, but price?
BS are AAA publishers, and will overprice that extra content, every time.
CDPR on the other hand are still developers, in full control of their own IP. They also own GOG, and look at GOG’s policie, the only site that gives me the choice not to use theirt online client, and provides an offline installer for every game.
So a huge difference where it counts, but the only thing that matters is where you spend your money.
I’ve stopped buying games that are exclusive to any stores client, give me the installer, or I don’t buy the game, I love GOG’s DRM free stance, but I’d even buy off Ubisoft, wwith DRM, if they gave me an installer, and Uplay was optional.
So I doubt I will get another Bethesda game, which I expect will require Bethesda.net, instead of Steam (or as well as).
Fraud Howard and friends are a talent-less bunch of hacks who ruined both their own franchise and the brilliant work Black Isle had done with Fallout. Never buying one of their games again.
Telling us nothing we don’t know, but these are 2 different “Bethesda’s”.
1. Bethesda Softworks (AAA Publisher, Pete Hines, Vice President of Public Relations and Marketing)
BS (Best Publisher acronym ever) have many projects, and as TES6 isn’t even geared up to full development yet (see 2. BGS), we can be sure no matter how big (Hype) Hines claims they may be (see job description), they are not made by BGS. They will not take anywhere near as long, or be ones announced at E3 this year.
BS Develoment Studios
Bethesda Game Studio (TES and Fallout)
Arkane Studios (Dishonoured and Prey)
id Software (Doom and Quake)
MachineGames (Wolfenstien)
Tango Gameworks (Evil Within)
ZeniMax Online Studios (TES Online)
BattleCry Studios (Battlecry, Possibly Cancelled?)
Two candidates immediatly spring out, Wolfenstien Franchise, with the New Order’s Machine Games rewarded with a bigger budget, and project.
Evil Within or another game by Tango Gameworks (Shinji Mikami, creator of Resident Evil).
2. Bethesda Game Studios (Developer, Game Director Todd Howard)
BGS only have two continous projects.
Fallout and Elder Scrolls Franchises, and BGS are always working on both of them.
Last release is the Major Project, currently Fallout 4, and that’s always the main focus, until the final expansion is completed.
Then they switch the secondary to front and center, which is TES6 next time.
Then Rinse and repeat, with around a 4/5 year cycle for the Major francise.
TES3 2002, TES4 2006, TES5 2011, with a see how it goes punt for Fo3 in 2008, then as it went well, slotting into the schedule fully. with Fo4 2015.
So real rough estimate is around 5 years between games, TES6 around 2020, Fallout 5 by 2025, TES7 by 2030 …
As for new Engine comments, why do you think Skyrim is moving to 64-bit Fallout 4 engine.
To get console mods, moved over from Skyrim, but also to convert the TES parts fully and test out the systems for TES6.
They do make new engines, and as with every major engine, its an iteration of the previous one. None start from scratch, never have and never will. Despite whatever the hype says.
The Gamebryo Engine that they started with (Morrowind), still exists, but it’s only a mobile games platform now.
Agreed, but I do want to expand on the Engines thing – “technically” you’re correct, nobody is going to start from scratch between major Engine iterations, but overall, I would like to point out that massive rewrites do happen behind the scenes when moving from “Engine version x.y to Engine version z.0.” (for example – Unreal Engine 3 2015 SDK, to Unreal Engine 4.0).
CryEngine is an example of “building on the existing framework”; CryEngine 2 is built on CryEngine 1 (Far Cry), CryEngine 3 (Crysis 2) is built on CryEngine 2 (Crysis, Warhead). CryEngine “3.5” is (allegedly) a massive revamp of CryEngine 3, & CryEngine V is built on CryEngine “3.5.”
Unreal Engine on the other hand, while it undoubtedly carried over some basic framework & layouts (UI layout for example, while revamped, remains considerably familiar between Unreal 3 & 4), experienced massive behind-the-scene rewrites between major revisions – Unreal 1 to Unreal 2, Unreal 2 to Unreal 3, & Unreal 3 to Unreal 4.
Bethesda’s Engine on the other hand, seems to have gone the (now seemingly abandoned) Call of Duty route – CoD’s Engine was originally a licensed id Tech 3 (Quake 3) which they modified further & further over time, but only stopped licensing from id Software as of Modern Warfare 3 (2011).
In the last 10-or-so years (basically since post-Morrowind) there seems to have been very little in the way of visual upgrades to Bethesda’s “whatever Engine.” They claim to have made a whole new engine as of Skyrim, but the so-called “Creation Engine” doesn’t appear to be anything more than a modified version of Gamebryo, no matter what they’re claiming. Yes, there are some “upgrades” between Fallout 3 & Skyrim, as well as Skyrim & Fallout 4 (visually), but overall, the level of visual detail decries programming stuck somewhere in the SD era. I don’t know how much of Gamebryo is still there, but it’s obvious that they’re still very much using large portions of it – far more than they should be using, especially going by their “upgraded tech” claims.
In short, whatever they claim they’re doing behind the scenes continuously fails to match up with the results that we’re actually seeing in their final products.
I’m a prolific mod user and fully agree they should have started from scratch, but the switch from 32-bit to 64-bit required for Fallout 4, was the best opportunity to do that.
I think that boats sailed, and upgrades are the way they will go, the problem they have that Unreal/Unity don’t, is that they need to make the game as well as the engine.
The idea the 64-bit CK is Gamebryo, is as Unreal, as the original engine being Unreal 4. Sure elements of both exist, but the current iterations are far removed from their origins.
It amazes me how many people don’t understand the old TES every 4/5 year cycle no longer exists. I keep seeing “it’s been 4 years since Skyrim, TES6 due anyday”.
That anyday was last years Fallout 4, and the cycle is now; TES then Fallout every 4/5 years. Todd Howard said what was blatently obvious to me.
TES is always in Production as was Fallout 4, when Skyrim was the focus.
When the Nuka World expansion drops, TES6 is only starting in full production, currently it’s concept and planning work, while devs make Fallout DLC.
WE know exactly how BGS work, and it remains the same as before, just they do 2 franchises now not one.
It’s also all over the net that Tod Howard said BGS have 2 huge projects that aren’t TES6, no brains at work, in cut and paste media/YT sites, to blame for that mash up of a misquote.
One says it and rest copy the mistake, none check the sources, I do, and better job, and I’m not paid to do it.
Yeah, because MMO & RPG fans overlap 100%.
You f*ing re**rd.
My nips just got shifted into overdrive.
By the time they bother with ES VI it will be about near 2020, they better damn well be using a brand new cutting edge engine that boasts physics and advanced AI because jesus christ as their games full of lifeless NPC’s, weak combat and dated visuals, the only thing that they have going is the modding community which is already getting butchered by consoles taking what they think they are owed.
Take your time on TES6, Update the graphics engine though. Series is in dire need of new eye candy without having to install 100 mods like I did in Skyrim.
Pay top actors to do the voices again like Skyrim, It was awesome.
Orchestrated music again, All the little things most take for granted add to the immersion.
Multi gpu support from the start please, Especially if engine is updated we will be wanting to push game to max on 1440p/4k by the time game comes out those resolutions will be common place.
Surely we can´t think about TES VI without thinking about VR.
Immersion is Elder Scrolls kernel.