Official Mirror’s Edge Catalyst Requirements Revealed

DICE and Electronic Arts have just revealed the official Mirror’s Edge Catalyst requirements. According to the big publisher, PC gamers will need at least 6GB of RAM, a modern-day dual-core CPU, Windows 7 64-bit and an NVIDIA GeForce GTX 650 Ti 2GB or an AMD Radeon R9 270X. Mirror’s Edge: Catalyst releases on May 24th, and you can read the full PC specs below.

Mirror’s Edge: Catalyst – Official PC Requirements:

MINIMUM:

  • OS: Windows® 7 64-Bit (use the latest Service Pack)
  • CPU: Intel i3-3250 / AMD FX-6350. (Note: Mirror’s Edge Catalyst requires at least 4 logical cores to run.)
  • RAM: 6 GB
  • HARD DRIVE: At least 25 GB of free space
  • VIDEO: NVIDIA GeForce® GTX 650 Ti 2GB or better / AMD Radeon™ R9 270x or better
  • INPUT: Keyboard and mouse, dual analog controller

RECOMMENDED:

  • OS: Windows® 10 64-Bit (use the latest Service Pack)
  • CPU: Intel Core i7-3770 at 3.4 GHz / AMD FX-8350 at 4.0 GHz
  • RAM: 16 GB
  • HARD DRIVE: At least 25 GB of free space
  • VIDEO: NVIDIA GeForce® GTX 970 4GB or better / AMD Radeon™ R9 280x 3GB or better
  • INPUT: Keyboard and mouse, dual analog controller

38 thoughts on “Official Mirror’s Edge Catalyst Requirements Revealed”

    1. “RECOMMENDED OS: Windows® 10 64-Bit (use the latest Service Pack)”

      Probably this is next DirectX 12 game. Last month MS said that EA used DX12 in Star Wars on Xbox (and DX11 on PC). Maybe Mirrors Edge will be first DX12 game from EA on PC. All DX12 games have great boost in performance on AMD hardware because of “asychronic shaders” nad “resource binding – Tier 3 (bindless)”.

    1. “RECOMMENDED OS: Windows® 10 64-Bit (use the latest Service Pack)”

      Probably DirectX 12. This is not first DX12 game where AMD have great boost in performance.

        1. NOPE. Windows 7 for 650Ti and 270X is DX11. With DX11 nvidia have better driver, but in DX12……. sorry nvidia, sorry my GTX 970!

          1. If so then isn’t that amd in trouble? Because not all developer going to use DX12. DX12 is not like how DX11 to DX9.

          2. Disagree. All developers will use DX12, problem only for who has old nVidia’s GPU. DX9 and 11 have a death’s date on table.

      1. Nobody uses Vulkan. You can check full list of Vulkan games on Wikipedia – one indie title “Tales of Principle”. All new AAA games use DirectX 12 because Windows 10 64bit is most popular system on Steam Survey

        Vulkan = OpenGL

        1. Vulkan hasn’t be out long at all and it will mainly be used for Linux, no doubt DX12 will dominate Windows games.

    1. I don’t want to force myself into making multiple accounts on different clients that i don’t even like

        1. Steam’s great financial success means it’s inevitably becoming just another ruthless corporation focused solely on the easiest ways of making profit.

          How was it…

          Go steamy with vegans or something!

          As to our “beloved” m$oft aggressively and insidiously pushing their recent abortion Winton – I see it as a great opportunity to get out of rotten aaa business.

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