FromSoftware has revealed the revised PC system requirements for Dark Souls III. Compared to the older PC system requirements, PC gamers will now need at least a quad-core CPU and an NVIDIA GeForce GTX 750Ti or an ATI Radeon HD6870.
Regarding the game’s PC recommended requirements, FromSoftware now suggests an NVIDIA GTX970 or equivalent graphics card. The previous PC recommended requirements listed an NVIDIA GeForce GTX 750 or an ATI Radeon HD7850 as the recommended GPUs.
You can view the previous official PC requirements here.
And here are the new PC system requirements for Dark Souls III.
Minimum Requirements:
OS: Windows® 7 SP1 64bit, Windows® 8.1 64bit,
Windows® 10 64bit CPU: Intel® Core ™ i5 2500 3.3GHz / AMD FX-6300 3.5GHz Memory: 8 GB RAM Graphics: NVIDIA® GeForce® GTX 750 Ti graphics card, ATI Radeon ™ HD 6870 graphics card DirectX: DirectX 11 Storage: At least 20 GB of free space Soundcard: DirectX11 more than the sound card that supports Network: Internet connection environment necessary for the license authentication and online play of the first time start-upRecommended Requirements:
OS: Windows® 7 SP1 64bit, Windows® 8.1 64bit, Windows® 10 64bit CPU: Intel Core i7 2600 3.4 GHz / AMD FX-8350 4.0GHz Memory: 8 GB RAM Graphics: NVIDIA® GeForce® GTX 970 or equivalent graphics card DirectX: DirectX 11 Storage: At least 20 GB of free space Soundcard: DirectX11 more than the sound card that supports- Controller: Xbox One controller, Xbox 360 Controller for Windows
Network: Internet connection environment necessary for the license authentication and online play of the first time start-up

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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What a farce these PC requirements are becoming, especially considering how weak the consoles are.
All this really indicates is that developers are putting minimal effort into optimising their ports.
It can indicate that further work was done to the PC version of games. For example the new Tomb Raider has a mix of medium and high settings on PC to match the console version. That means full high, very high and nvidia effects are pure PC options. The very high option could enhance the overall image, textures and effect ten fold over consoles, demanding of course huge amounts of graphical power. This would need proper knowledge about the workings of each engine in every game.
“Optimisation” must be the most misused term in the world.
I’m well aware of how things work thanks.
You are giving this developer far too much credit in my opinion and experience with their previous titles.
I doubt that besides a higher resolution and 60hz support this game will look much better than the console versions maxed out.
Have you lost your mind? All you mentioned in your post can you tell me where exactly take in place for the particular game??? Or you are hypothesizing? You justify the requirements when looking the visuals of DS3??? Have you even seen the low vs high video?? You believe that comparing the PC version with consoles the specs are justified? Optimization is a word many times unknown for developers. Please!!
The consoles are running 30fps @ 720p. The PC recommended requirements are for 60fps @ 1080p. That’s why they’re much higher.
Oh come on 1080p @ 60hz is nothing for an average rig nowadays.
Look at their past two PC ports, admittedly the second was far better than the first but neither was technically impressive or demanding.
It’s not just the resolution that matters. The last two were 360/PS3 games. DS4 is a XB1/PS4 game. The polygon count is way higher and that requires better hardware.
Why do you and many others always assume that you have a better technical understanding of game development than others when really all you do is state the obvious.
They have never made a graphically demanding or technically impressive game yet and I doubt this will change that.
Well we will see who is right upon release very soon won’t we.
Why do you love to suck dicks?
That’s the best you could think up?
I thought it was a valid question… lol.
You two would seem to be made for each other then congrats.
Apparently not since the game runs on an 1.6 ghz AMD processor, 4.5 gigs of ram, and an underclocked 7870 on the PS4.
It’s 1080p@30fps on consoles. Not 720p. Give your head a shake….
980Ti for Quantum Break,thats all i am saying
Turn your PC into an overpriced Xbox with Windows Store.
ahahahah
because the different pc config.. it’s easy to make a game run on a specific config.. than hundreds of variations (pc’s).. and the console has 8 gb of ram shared memory.. and pc’s with a mid-range gpu has max 4gb..
I think the games are being intentionally gimped so they cannot run on lower end hardware equal to what can be found in consoles. Has anyone seen any MS or Sony console publishing agreements? Because I would love to take a gander at how far the parity rabbit hole goes.
LMAO
LMFAORLOF
LMFAO
goVEGAN
ROLFCOPTER
ROFL HARRIS
Roflmao
so game use Denuvo!
yes it use Denuvo confirmed
Stop spreading BS
Overpriced here on german and yet a 970 to achieve 30FPS? lmao! getting it in sales!
goVEGAN
It runs at 60fps on the PC version.
Till statement from FROM:
Recommended requirement = High settings + 30FPS! ,
lmao
goVEGAN
Try that again in English.
ahahaha yeah right like consoles could handle my gtx 960 4gb lol
Actually, that’s somewhat similar to console gpu power. Not exact, no. Its sort of like a largely downclocked 960 2gb
hahahahahaha
Seriously. That wasn’t a joke. A 960 4gb isn’t exactly super powerful.
hahahahahahahahahahahahahahaha
Why even reply to me if you aren’t going to say anything useful?
hahahahahahahahahahahahahahahahahahahahahah
hahahahahahahahahaahahahahahahahahahahahahahahah
Use your brains people. This happens all the time. Developers just use a type of “placeholder” requirement when in reality it’s not needed for a decent experience. Can’t you guys remember when the 8800GT was listed as a minimum for almost EVERY game out there. The same is happening now. 660/7870/750 Ti etc are the most popular listed minimum requirement and it seems a lot of devs are using the 970 as the recommended. A 7870 for example, while being the minimum requirement for W3, still offers a greater experience than the consoles. So please just stop panicking, see things for what they are and stop looking for controversy where there isn’t any.
Yeah it’s about right, XB1 900p/30FPS, PS4 1080p/30fps. GTX 970 highest settings 1080p/60FPS
“Soundcard: DirectX11 more than the sound card that supports”
That’s it folks! No sound for pc version then, as this game requires more sound than your soundcard can support!
What, you don’t have a DX12.5 compatible soundcard yet? I’ve actually got two running in SLI (for stereo sound). You must be poor or something.
Poor, poor non-dx12.5-compatible-man I am. No matter- I’ll play it with no sound for added challenge 🙂
Ew, who wants a challenge? Like, hello?? It’s the current year. smh
Yup, I know! I should’ve added a smiley face at the end of the post 🙂
People takes these requirements too seriously. It’s just an estimative, folks.
saw the IGN livestream of the pc version, it definitely has frame drops on GTX980
That Live Stream was running a pretty solid 60fps actually. The Live Steam itself was 30fps but the game wad running a solid vsynced 60fps for what i watched ( there was a fps counter on screen).
it drops to mid 40fps and 50s alot.
You people need to stop watching these compressed as hell live streams of things and swearing that its indicative of the actual product….Those live streams are typically running 30fps and the game runs 60 on top of whatever weird compression is being used. Its as dumb as swearing that watching a youtube video gives you a great idea of what a game looks like….
Yep. I agree with you.
last minute changes for the system requirements can only mean one thing, bad port incoming
Or they just miraculously decided to remove the frame cap *hust*
Was that *hust* an Onomatopoeic *gasp* by chance? If so i applaud your correct use of verbal communication good sir! 🙂 (i really hope it’s true too, that the framerate caused the increase)
I’ll be happy if I can get 1080p60 on medium settings with my FX8350 and GTX670, I really need a new card but I’m waiting for the Pascal series.
Incoming bad port. Devs just don’t care; they only want to finish building the PC code of their games ASAP.
#%$$% that.
Apologists Strike Force incoming.
XB1 version is running at 900p with drops into the mid 20s so a GTX 970 for 1080p 60FPS higher settings is about right.
So if X1 will run it at 1 fps, and PC will require 4 Titans for 60fps, will it still sound “about right”? Despite that it looks like a PS3 game.
I can get well over 60fps in The Division using the recommended settings. which is about right yes and as you know you need considerably more power to get 60fps. If DS3 was 1080p/60FPS on consoles you’d have a point but it’s not. Meanwhile Hitman requires a stupid amount of power to run ultra settings. at 1080p/60FPS.
I think you don’t quite understand the situation. Have you watched the stream? The game looks barely better than DS2, and still way worse than, let’s say, Witcher 2, and they had frame rate drops way below 60 on GTX980.
For that kind of visuals, this performance is unacceptable, doesn’t matter consoles or PC. I thought it was obvious.
Survey for Tekken 7 PC version, spread the word:
https://survey18.harrisinteractive.eu/wix/p2290274.aspx?p=siy067par
well they arnt going to Recommend a gtx 960…lol big gap from a 960 to a 970.