Rise of the Tomb Raider releases in a couple of days and its recommended requirements have just been unveiled via the game’s Windows store page. According to them, Square Enix recommends an NVIDIA GTX970 or an AMD Radeon R9 290X with an Intel Core i7-3770 or an AMD FX-8350.
RECOMMENDED PC SPECIFICATIONS:
- Processor: Intel Core i7-3770, 3.40GHz or AMD FX-8350, 4.0Ghz
- Graphics card: NVIDIA GeForce GTX 970 or AMD Radeon R9 290x
- RAM: 8 (Eight) GB
- Hard Disk Space: 30 GB (base game)
- Requires DX11
In addition, the following image was leaked, revealing the presence of the Denuvo anti-tamper tech. In other words, it’s now 100% certain that Rise of the Tomb Raider will be protected by the Denuvo anti-tamper tech.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email

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That never gets old 😀
Denuvo is an “evil” we will have to deal with if we want quality AAA games on PC without any delay and we will start seeing previously console only franchises come to PC. In a perfect world with no piracy most developers/publishers would want no DRM at all but while far from perfect Denuvo is still a better solution than past attempts at protecting their games which have ended up having a negative impact on the experience of those games way worse than Denuvo is accused of doing. Unfortunately using Denuvo does not mean we will suddenly start having great ports. That is still in the hands of developers but it does give those developers more confidence in the PC platform to put that extra effort in to ensure a quality product knowing their game will not be “Getting Pirated To Hell and Back”. We have seen games designed to use more and more online features in previously single-player only games and an exponential increase and/or focus on online only games, all because to counter the effects of piracy. Maybe now with Denuvo we will start seeing an increase in pure Single-player experiences like we used to.
To be honest i used to be for it until steam came out with their policy allowing people to just get a refund after that i was sold, as long as it doesn’t hurt modding at all and i mean not even a little bit then fine. Also be nice for these dev’s to allow us to start hosing are own servers again not even a huge multiplayer fan but that needs to be done why is it that we went a step backwards in that department?
But you cant mod a game with Denuvo…
Yes, you can mod games which are protected with Denuvo.
It all depends on the devs and how much “access” (read ‘modding tools’ etc.) they will give you to their games.
Support for mods doesn’t necessarily ends with Denuvo
Even without official mod support, modding is still possible, just look at Nexus for games like Dragon Age: Inquisition, MGSV, FIFA15/16.
But, there is one (and only one) downside:
If there are mods or programs that need access to executables or other files – e.g. SKSE and equivalents -, than you’re screwed because those won’t work anymore. For obvious reasons.
And even that downside can be put aside, just look at the multiplayer mod for JC3. They got help and support from the devs to build a standalone executable for the multiplayer.
Like I wrote before mod support doesn’t necessarily ends with Denuvo. It all depends on the devs and how willing they are to add mod support (including mod tools).
Only the future can tell.
Its a misconcption going on, you can mod Denuvo protected games like Just Cause 3 (Plenty of mods there) too, just as long the mod doesnt touch the exe file.
you can mod them but it’s harder as far as i heard and that’s the point. that’s how things start. they start by limiting modding to some extent with making the exe untouchable, then who knows if they expand on it and “ban” modding altogether by making most important files untouchable.(assuming if it is possible). some major publishers don’t like modding at all. only a few that actually can make money off of it are happy with it and even in this case there is a good chance they try to abuse modding (remember Skyrim’s paid mods? i am more than happy to pay for mods that deserve it, but that system was wrong)
File Encryption to “prevent hacking” (read: modding) is nothing new. There’s a number of games that have been near-rioted against due to the Developers encrypting EVERYTHING.
“[…] but it’s harder as far as i heard and that’s the point.”
No.
Even with Denuvo, modding games is as hard as the developer/publisher wants it to be:
No modding SDK? No modding or at least just to some extent if you can maneuver your way around the restrictions.
Modding SDK available? Then it’s up to the devs on how much access they give you to their game. The range goes from minor access to nearly complete access.
(I am not taking modifying executables into account in that observation because that shouldn’t be something that’s necessary, even more so if you get nearly complete access via modding SDK.)
All of that is present in gaming nowadays.
Denuvo won’t change that or at least it shouldn’t.
Now, what about those mods that need to modify executables?
Yes, that definitely won’t work with Denuvo. That’s a fact.
But i really have no idea what is going on behind all those doors of those mod-friendly devs/publishers in regards to Denuvo.
It’s a moot point because – I’ll use Bethesda and the *SEs as example – even if you wanna protect your game you’ll get “all the rage” from the modding community if one of the most common and greatly used features get’s canned because of Denuvo. But on the other hand do those people (pc gamers and modders) really count from a business point of view as perceived by the dev/publisher?
And there may be also a (minor) possibility that devs can work something out with the techies from Denuvo to allow access to certain memory addresses that can be used for tools like the *SEs — like the import part of the executable with all those drm-related memory addresses get’s encrypted by Denuvo and all modding-related memory addresses are in a non-protected part of the executable.
It’s hard to tell what will happen with Denuvo in terms of acceptance from devs/publishers that are more open to modding.
“[…] by making most important files untouchable.”
As of now – given all the available information around the tech – Denuvo is only used on executables.
It doesn’t matter, any mod that needs to modify the exe is not going to happen, no matter the mod tools.
Tell me any game with a modding community without mods that change the exe.
To quote myself:
“If there are mods or programs that need access to executables or other files – e.g. SKSE and equivalents -, than you’re screwed because those won’t work anymore. For obvious reasons.”
And to your ‘request’:
Neverwinter Nights, GTAIV, GTAV, all none-*SE mods for TES and Fallout, all Source-titles, Divinity: Original Sin, Cities: Skylines, Minecraft, Dwarf Fortress, Doom, Mount and Blade: Warband, and so on and so forth
Yea,thats what i meant,and the FIFA and MGSV,the mods for them replace existing files in the game.Is not like,lets say Witcher 3 Mods.
Same reason Rainbow 6: Siege doesn’t have a Server Browser; Consoles & profits.
Consoles don’t “normally” have Dedicated Servers, don’t use Server Browsers, etc. so since this stuff costs resources to develop, implement & support, they prefer to cut costs by cutting these “PC-centric” features entirely. Or, in EA’s case, they realized they could monetize them by “licensing” this privilege to Server Farm Companies, who then in turn rent “Dedicated” or Shared Servers to players, at a cost, of course. —> See BF4 Server Renting.
Even Competitive Multiplayer-focused Games skimp on this stuff these days, it’s disgraceful really. Of course, to be fair, we can’t blame Consoles entirely; Starcraft II for example lead the charge on killing LAN using the good old “Anti-Cheating” excuse (RIP Blizzard Entertainment, 1994-2010), but Consoles didn’t exactly help either, since they never adopted LAN in the first place.
Nope.
They’ll throw fits once their sales don’t go up “300%” like they think they will, & we’ll be right back to square one, albeit with a gloriously reduced half-life on every AAA Game dated 2015 & beyond, since the Community won’t be able to get past its Encryption mechanisms, & the “Official Patching” will continue to be cut off after 6 months, maximum.
The “Online Features To Combat Piracy” fad is passing anyway, Denuvo is irrelevant to that. The idiots actually managed to realize all by themselves how stupid 90% of their Multiplayer tack-ons were, & how many resources they were pointlessly wasting on them, amazingly enough.
Yes, it IS better than SecuROM (as far as we know, time will confirm either way), no, it’s not a “necessary evil” as much as a joke, & since they’ll still get cracked & uploaded (even if it does take them 6 months per), they’ll still hide their incompetence behind the “Piracy is killing us/you/them/everyone/everything/other” propaganda.
console only franchises were coming to PC in the past few years without it. FCP will come to PC with delay and with denuvo same as tomb raider.
At least now these console focused devs will have no piracy excuses when their half-assed PC ports don’t perform as well as they thought they would.
i don’t think so, securom and starforce were even stronger than denuvo (in that time), they didn’t cracked more than a year, yet publishers didn’t bring their games on PC, half assed ports were there, even worst than a s**ty port, just cheack ghost recon advanced warfare 1 and 2 on PC. check ubisoft’s PC history from 2000 to 2007 (then EA). even with always online and drms like starforce and securom they didn’t bring anything on PC and it didn’t stopped them from releasing bad ports or not releasing their games at all but again pirate excuses were there.
one day 90% of us are pirates and we are not worth it (says ubisoft). one day we are entitled (from tons of devs specially indies). one day we are cheap cuz we might not pre order enough or god forbid we might speak against it (totalwar warhammer) . one day we are all elitists because we might criticize a bad port. it won’t stop at piracy it never did and never will.
Starforce could easily be bypassed by removing the DVD drive and Securom was easily cracked on day one. Both did absolutely nothing to stop piracy but actually encouraged piracy because the cracked versions were DRM free.
you know there wasn’t one version of securom or starforce, right ? and where you get you info ? SC: Chaos Theory didn’t get cracked for over a year (over 400days without any crack) and that removing dvd cables didn’t worked for most people and it didn’t happened in day one. same as starforce. even those days critics where labaled as scaremongers and pirates but in the end we all saw what happened. and not to mention always online craps in 2006 til simcity.
SC: Chaos Theory could be played day one by removing the DVD Drive and mounting the cloned image on Daemon Tools and keeping it mounted. The crack which came after 400 days was to play the game without any disc mounted or the need to remove the DVD Drive.
and the rest ? updated versions of these malwares ? issues ? uncrackable always online drm to this day ? what did they bring on PC’s table ? nothing that you mentioned but pain.
Yes, it might… but that wasn’t a real “crack”, it was an exploitation of a security hole within the protection system. The discussion is about how long it took for crackers to release a cracked version of the .exe
There’s no point in trying to argue with them because at this stage I believe you are simply debating with pissed off pirates mate. I can prove I own lots of games that use Denuvo , that I paid good money for them and that I am a happy customer with no complaints and no performance issues even though I was using a 6 years old CPU while playing most of those games.
The only thing Denuvo does is forces pirates to buy games which will be beneficial to PC in the long term, yet here we have a group of suspicious people telling us all is lost , it will kill PC gaming etc, Or attempting to make you believe publishers would simply pay money to Denuvo to use it’s DRM in their games just to antagonise gamers etc…
“The only thing Denuvo does is forces pirates to buy games” Someone pops out of your Screen & shouts “BUY OR DIE”, do they?
If someone doesn’t consider, say…. Far Cry: Primal, or Rise of the Tomb Raider to be worth the asking price, Denuvo isn’t going to change their minds & “force” them to pay that price.
“publishers would simply pay money to Denuvo to use it’s DRM in their games just to antagonise gamers etc…” Well, considering the amount of bottom-line-hurting, Anti-Consumer decisions these idiots routinely make, I really wouldn’t be surprised. They oversaturate the market looking for a boost in short-term profits, while thinking little of the long-term, all while moaning about Piracy, Indie Games, increased Development costs, etc. etc. etc….. Then their latest generic piece of sh*t under-performs, & they can’t figure out why, so they just keep pushing the same moronic agenda.
They treat us like a bunch of f*cking morons, why shouldn’t we think the same of them.
Well it doesn’t need to force people at gun point to buy the game and wasn’t designed to do that. It was designed to make people who want to play these games pay for them. Also now that these games can’t be pirated there will be no publishers scratching their heads wondering why their game didn’t sell so even that’s a positive as well isn’t it?.
Sorry I have no sympathy for pirates as it really IS their fault that the PC market is behind the console market, it’s thanks to pirates that publishers would rather go and pay Sony and Microsoft license fees along with shipping fees and retail fees yet can still choose to ignore PC.
The free download means that someone will choose to pick up the game for peanuts at a later date IF they enjoyed the game?. So PC gamers can buy nice high end hardware that costs more than console hardware but somehow cannot risk buying an untested franchise , even when said game will cost as little as £15 from a CD Key site on day one?. What about all the people who pirate everything?. Why is it that well known PC franchises always get embarrassed when they go to console for the first time as an untested new franchise only for the consoles to outsell the PC version?
You know full well PC is harmed by piracy, I mean look how we all celebrated on DSOG when we found out that “some” PC games were selling more than on XB1 which at the time had only sold 10 million consoles yet there was at least 60 million Steam Accounts with PC’s that far outstripped either console in performance, or maybe even more. Lets not forget that the at the time 10 million XB1 is the weakest console so sales of multiplatform games would be lower still on that platform yet we PC gamers were happy that 60 million Steam accounts outsold XB1 in “some” titles/.
There’s around 80 million Steam accounts with hardware as good as if not better than the consoles , all in all there’s 125 million active Steam accounts yet PC sales can’t even match the PS4 despite console gaming being riddled with second hand sales and the fact PC versions of games are far less expensive. Hell sometimes Amazon sells brand new boxed versions of PC games for £18 while the console versions are no less than £35.
Don’t compare sale numbers – compare profit. It was reported many times that PC is the most profitable platform right now, and it will only grow over time. We simply have a larger selection of games, not to say that many of them are F2P.
The reason why devs “prefer” console is because MS and Sony pay them for timed exclusivity.
Unlike PC games, console games can be resold. They are suppose to be cheaper, but sadly, usually everything still cost 50-60$ on release.
But anyway, X1 games right now cannot be pirated, and still, Rise of the Tomb Raider sold like sheet. This is the only reason they’re releasing this game so soon on PC.
And the past gen was extremely profitable even after pirates cracked it.
And even if I will agree with you about piracy, Denuvo will be cracked and abandoned eventually just like every other DRM before. It’s not a savior for PC platform, Steam / GOG are.
It’s kind of a moot point if PC as a platform generates more money as that includes free to play, MMO’s and even casual stuff like Farmvile which isn’t relevant to why publishers should cater to PC market adding lots of PC specific enhancements to their big budget games.
Amazon UK usually always sells PC games a lot cheaper than the console versions which is down to the fact the license fees that Sony and Microsoft charge third party developers.
Of course PC gamers can buy games from lots of different CD Key sites so they can and do pay less for games if they shop around. Then there’s Steam sales , Humble Bundles etc
I don’t care if and when Denuvo is cracked because as of right now I am happy playing games that may or may not have Denuvo DRM as it’s not effecting me as a paying customer. I must own more than 10 games that use Denuvo as I don’t keep track of the DRM and if it’s not impairing my experience then there’s no need to think about it.
Most of the big budget AAA multiplatform games looks and plays better on PC, and most of the publishers already “cater” to PC market, starting from eastern developers, which showed a great interest in Steam and PC in the recent years.
Yeah, I know, but that’s the point. If you buy a key for a PC game, it will be activated on Steam, and once you’ll do that, it cannot be given or sold, like console games.
That’s extremely selfish and flawed logic. When you’re praising Denuvo like a savior of PC platform, you’re talking for everyone, like only pirates don’t like it, but when it comes to problems you “don’t care because it doesn’t affect you right now”.
Denuvo takes resources from your PC, while is completely useless to you, a “paying customer”. That’s the point. DRMs never gave any significant troubles to pirates, only paying customers.
And when it will become an abandonware, like SecuROM and GFWL, it will be giving even more problems.
Right so we can’t sell our games second hand, boo hoo,. But wait, our games cost so much less than the console versions anyway that the console gamer could sell his game on to recoup costs only to end up paying as much as the PC gamer but being left without the game.
So not having a second hand market isn’t the end of the world and if it was then well you wouldn’t want to game on PC anyway or console likely starting from next gen.
Why are you quoting me out of context, same with the first point about no second hand sales, I lamented this but then I did say it’s not an issue with games being so much cheaper on PC anyway. Then when I said I didn’t care if Denuvo was cracked, I was replying to someone who I felt was kind of goading me by threatening that it will be cracked soon anyway.
See I love PC gaming, but not because it’s easy to pirate games and can show you my Steam Account page in case you believe I PR for Denuvo like someone already jestingly accused me of. I love PC gaming and it IS doing so much better right now, why, because more people are paying for their games of course.
But it could be even better still and PC shouldn’t be outsold by a console at the start of a new generation , especially when it’s a game that’s well known by PC gamers
You call me selfish when I buy all my games to ensure publisher cater to the platform, sure okay.,
It may become abandonware but then I never lost any games that used GFWL and now that everyone buys games via an online portal it should be simple to remove. However I am not going to worry about it becoming abandonware in the distant future, hell by the time that happens we may need to play said games on a Windows 10 emulator like DOS Box.
The fact of the matter is PC gaming could be doing so much better than it currently is. If I find even a minor issue with this DRM I will be the first warning people but right now the games work as they should
Not an issue. The issue is, price is the same, 60$ for an AAA game. Not many people know that you can buy them cheaper on other sites. And console gamers can rent games for cheap soon after release.
Because it’s just too much to copy all of the text. And yes, you was trying to say that PC games should be costlier, until I told you about the differences.
Would you kindly see the previous post? You was replying to me.
You may or may not be a denuvo employee, who has a Steam account. You may show me a someone else’s account. And I’m pretty sure I have more games on Steam than you. But all of this doesn’t matter to me.
I call you selfish because you’re speaking for everyone when you’re protecting Denuvo, but when it comes to problems it’s none of your business.
Not everyone are willing to take a fork and winkle out the sheet they implemented themselves, like SecuROM or GfWL.
In the distant future you say. Most of the games with SecuROM and GfWL can be launched on Windows 10 without any special tools.
Sales could only be improved by releasing better PC ports, not by implementing sheet like Denuvo.
I already said you about the issues: 1) Useless for paying gamers 2) But takes precious resources from PC 3) Will turn into abandonware eventually 4) Leaves some trash files on your PC
Doesn’t look like you’re going to warn someone about it.
“PC market is behind the console market”
it’s not. it make more profit than all of them combined. it’s not PCs fault that they are thousand of games avaliable for them and most AAA games are only marketed to console audience & sells more on consoles.
It has been proven that DRM will NOT force people to buy games, or increase sales. This is a flawed logic in my opinion.
And you know why? Because denuvo will be cracked one day permanently and none of this will matter. If prices become more reasonable, most people would choose to buy instead of pirating because it will worth it. Also some people pirate a game in order to see it and if they like it they buy it. You cannot put everyone into the same bag.
Prices already are reasonable on PC and it will force those with money and who want to play the game to pay for it. That is unless you believe the “enthusiast” games platform is consoles seeing as more games are bought and sold on console despite half of Game’s shelf space being dedicated to second hand copies. So if the low sales aren’t because of piracy then we all know who the casual gamers are and the enthusiasts who buy lots of games.
I don’t care whether Denuvo is cracked tomorrow or 8 years from now as I am a paying customer who is perfectly happy and contented gaming on my PC and that includes games that are using Denuvo.
No. Prices are not reasonable in pc and are even more unreasonable in consoles.
So how much do you expect to pay for games then?. Also can you not wait until the price drops a little, use CD Key sites etc?. Amazon UK sells boxed copies of PC games between £18 and £25 on launch day which I believe is a fair price as the cost of games hasn’t risen with inflation. That and gaming is a luxury.
Besides if you wait a while the price drops quickly, lots of people are happy to wait on a crack but not for a game to drop in price. Even if you are flat out broke there’s always a way to get something cheap to play on PC.
Prices do drop, but not quickly. After half a year maybe yes, the prices are reasonable, and sometimes, i agree in less time than that. But i guess maybe ‘quickly’ means different time period for you, than it means for me.
About cdkey sites, sometimes the prices are even higher than the hardcopy version. And also i do not trust such sites, you would know that with some of them, scams have occured. I do not feel comfortable with buying a game serial from an unknown seller.
And not everybody can buy from Amazon. You do realize that i don’t live in the US, right?
Now listen to this example: i refuse to pay full price for Rise of the Tomb Raider on PC, released 6 months after xbox version. I do not accept to pay full price for a game that is allready 6 months old, only because it was released in pc later. I wonder what the PS4 users will say, having the game almost 1 year after release and -i guess- the price will still be full price. I will not give them my money, and i don’t care to play the game. I will maybe pay for XCOM2. You might think i am a pirate, but i will buy a game if i like it.
But i refuse to pay 35 or 40 euros for a new game that is:
1. Half baked and rushed for release in order to maximize the profits of the publisher
2. Full of bugs on release for the above reason
3. Has day1 patch which fixes only 50% of the bugs
4. The other 50% of the game will be sold as.. DLC.
Game companies are greedy, thats the problem. Not piracy. If they were less greedy, and treat their customers with respect instead of treating them like wallets with legs, piracy would be almost a non-issue.
P.S. Sorry.. Did you say gaming is a luxury? No man, sorry. It is not. A mansion is a luxury. A yacht is a luxury.
If gaming is a luxury, then all gamers live a luxurious life, according to your logic. Think about it!
“Prices already are reasonable on PC”
not in most countries.
“I am a paying customer”
why do you need to say this in every comment ? or right, we are all pirates and only you pay for games. sorry.
I keep saying I am a paying customer to people who keep on complaining about how Denuvo impairs the experience in some way. Or to the other person who accused me as an apologist for Denuvo so I said that I have bought and used my own money so would be the first to complain if Denuvo impaired the game even in a minimal way.
1. I can’t keep track of how much games cost in every country , however PC games can be bought for a LOT less than console and in spite of this the console versions usually outsell the PC version.
2. I am not interested in people who can’t afford games not paying for them, I am only interested in people who can buy their games yet pirate them all. I bet a good percentage of those gamers will call console gamers peasants as well.
“I am only interested in people who can buy their games yet pirate them all”
yeah i agree with this, it’s s**t. even i don’t do this, at least for the past 8 years, minimum wage is around 220$ and games are really expensive yet still i managed to buy 60 games in my original account and have 170+ games in my shared one.
“pissed off pirates”
you don’t have anything to say then don’t talk. i can label anyone just like you, it;s not useful dear denuvo employee. see ?
“Denuvo does is forces pirates to buy games”
nope. it forced me to not buy MGSV and i bought MGSGZ (for 20$) an overpriced demo.
“beneficial to PC in the long term”
it’s not. early 2000 til simcity shows how wrong is this. it actualy hurt the sales. well you must be new to pc gaming or gaming in general.
It’s been shown that more DRM does not result in more sales or profit, the opposite occurs. They’ll find another excuse to f*ck over PC.
^This, People really think WB dropping support for MK:X on PC is because of piracy?!
Why is it dropping MKX pc? Piracyy can not hurt a game with online focus like mortal kombat becuase people buy it for online. As i said before and i will say again the games that are in danger from piracy on pc are single player only games like tomb raider because these games you dont need to buy them to have access on all of their futures while in online games you have to buy. There are lot and i mean LOTS of pirates who pirate sngle player games and never buy then . Now thes people will be forced to buy or else they will not be able to play them.
Nothing is gonna change, We will still have the same diick moves from WB and shiitty downgrade ports from Ubisoft on PC like we have right now . IF drm supporters thinking with Denuvo PC gaming will be the best platform and more AAA games will be on PC than consoles thats just silly, the only thing Denuvo will bring is less steam sales and few to none modding to PC gaming which means more bending over for the publishers like consoles! Now what’s the point of getting PC over consoles if we lose these two big part of PC gaming?
The Witcher has done brilliantly on PC
Yes Wither3 has done brilliantly on PC, I think the PS4 version just outsold it despite the fact it was a PC franchise with no DRM or the fact PC’s that could play the game well on Steam outnumbered PS4 by three to one at the time. Yes it done great…
WB is dropping MK X on PC because the community is all but dead. The community is all but dead because they farmed the game out to a sh**ty outside studio (like Arkham Knight), resulting in a completely broken launch as well as netcode (also the case on console, as MK XL is coming with a major netcode overhaul) and they can’t be bothered to try to take responsibility for and fix their own g*ddamn mistakes.
Piracy can actually help sales, there are not demos any more, people will try the game and buy it. People make the wrong assumption people who pirate the game don’t buy it because you can’t play online with the pirated version in some games anyway as well.
That why i said that the most pirateed games are single player games. Because these games are fully playble pirated people dont need to buy them for online.
No.
/Lesigh.
you still think drm if for fight piracy? lol. it’s for fight rental, second hand and to make the game unplayable a few years from here, so you have to buy the remaster/remake/sequel/rebundle/whatever.
both Denuvo and Piracy are “necessary evil”. i don’t know which one is better for sure and there aren’t enough data to know for sure probably, however Denuvo can be abused by publishers while Piracy can be abused by customers. PC is an open platform without the likes of Sony or Microsoft to make shady deals behind the scene so consoles are still gonna have the advantage as far as AAA gaming is concerned. at least until they get hacked. so we are gonna get treated like second class citizens by some Major Publishers, while have to deal with Denuvo on top of it that makes modding harder.
Just Cause 3 isn’t mod friendly and wasn’t completely optimized. Rise of the Tomb Raider was delayed thanks to a shady console deal and it has Microtransaction. their next game is probably Hitman, an episodic AAA game….
i don’t know about you, but i don’t think piracy was their main issue here so Denuvo ain’t gonna fix the main issue.
i can be totally wrong though, this matter is not as simple as a math equation, so i am just stating my opinion
Necessary?! Look at how much steam is profiting, for valve is actually no longer profitable to develop any games. Necessary, really?!
I hope what you see is true, let’s wait and see… but in my case i don’t believe we are going to see much more single player games…
As long as the game runs good that’s all I care about.
And its division time this weekend anyway.
They picked a bad weekend… TombRaider comes out as well on PC
all Denuvo will do if every game has it is push pirates to the grey market cd key sites like g2a.
the only real way to stop all of it is to buy ONLY from the publisher.if you want tomb raider you buy it from square enix site them selves only.if you want assassins creed you ONLY buy it from ubisoft.thats the real way to stop it all.
i see no problem with that at all.
So you’re not supporting the developers, if you’re buying it from PSN or Xbox Live?
So now that you got slapped about the prices of Xbox Live, you’re bringing the argument of grey markets ? Buying from a grey market is still far better than filling the pockets of corporate idiots like M$ and $ony and I told you that Steam also offers better prices than those greedy XBL and PSN shops so we PC gamers have a benefit here. Accept it gracefully or cry like a peasant, your call.
And nobody is asking for your pathetic advice so don’t bother.
after all you are not a pc gamer and a well known troll around here. you know cuz grey markets are a thing on consoles too. my friend bought bloodborne for 5$ on it’s launch week.
I’ll get the game when it gets down to 10-15$ anyway. It doesn’t bother me if it has any protection or not. I was a fool to buy games at 60$ haha. As long as that Denuvo thing doesnt break my game or PC, i don’t really care/mind.
Besides, i got like 500 games to finish.. i ain’t exactly in a hurry to buy the brand new and latest. Heck, i’m still trying to finish the first Tomb Raider from a few years ago!
P.s. Steam sales ftw!
i think this game will run amazing!
bait side of gaming,lol.
game launches in 2days, still nothing about PC version, only we know that a 970 can run the game 60fps on high settings via nvidia, what comes after high ? very high ? ultra ? extra ? extreme ?
Ya, there’s the lack of info and the fact that game was originally announced for “Spring 2016” on PC and they’re pumping the thing out in the f*ckin January, I’m pretty skeptical honestly. I think it has to do with the weak Xbone sales, they want to get it out the door on a relevant platform ASAP (even if it’s not ready).
On the one hand, with this one there IS the possibility they were working on the PC version since they finished the Xbox one (if not before), except they figured they’d release it later due to the Timed Exclusivity agreement.
On the other, it IS possible they only started “6 weeks” ago, & it’s a f*cking joke comparable to BAK PC. Either way, we’ll know how much to *point & laugh* at Square Enix for their latest failure soon enough 😀
yeah i think that too. there is going to be a live stream of PC version on 28th, same day the game launches, this is ridiculous, in that time everyone can stream the game.
HAHAHAHAHA !
I knew it ! I F KNEW IT !!
NO DX 12 !
#BOOM
#CDPROJEKT
Im sure this game will sell in Russia! lol! Russian Siberia and killing Russians huh?!
ultra high 1080p 60+ FPS
Not on a GTX 680.
DIGI+ VRM with 10-phase Super Alloy Power
1550+ / 1778+ at a max temp of 71c in full load !
guess?
i am jelly.
A 960? really?
980Ti
I think you posted a 960…
nah man i am kidding i got the best GTX 970 on the market the asus black edition with 10 power phase for extreme OC the same as matrix and not crap with 6 like the cheap strix edition
PS: until summer anyway still nothing compares to what feeling GTX 680 gave me in raw performance
waiting for the 1080 here…
i will buy too the 1080Ti if it comes out
the best 970 is the GIGABYTE G1 GAMING. The one that i have. Not ASUS.
No thats is cheap crap!
the best one is from ASUS black edition not the Strix crap
lets do a temp,oc and fps test also noise test!
and if you win one of the test i will persoanlly give you 431$ via Steam
960 its worse than my GTX 680
Denuvo this and that, so what the game BOMBED on XBOX1 and didnt even make top 10 and it will bomb even harder on PC! Blatant misandric male massmurder propaganda game, what happened in a sudden to so called GENDER EQUALITY ? Black Ops 3 have plenty of female enemy soldiers, this one doesnt even have one because its about killing men only. But thank God it uses Denuvo so it wont corrupt those its out to corrupt, young men and boys.
Square said last game was a disappointment when it had sold 6 million copies, so I’d say 1 mil is a bomb.
Yeah it doesn’t have any midgets either, no guys that are over 7 feet tall, none of the enemy soldiers are Jewish, none of them are gay, none of them have a stuttering problem, none of them are blind, none of them are elderly. Did I miss any other “oppressed” group??
Theres a special word for it when one hates on everything, all we ask for gere is Gender Equality, you know just like Black Ops 3! Lots of female terrorist soldiers there. Now how many female terrorist are there in Rise of the BOMB raider ? Blatant male massmurder propaganda for women who hates men, masochistic weirdos, white knights.
Gotta sell my GPu bcus denuvo .. :v
The main reason Denuvo is hard to crack is lack of 64 bit debugging,Denuvo’s devs just took advantage of it. that’s is why all recent Denuvo’s games are 64 bit only.
Once 64 bit debugging will be advanced,Denuvo will ‘die’ quick death.
beautiful, this thing needs to die.
Why? Because you can’t steal it?
yeah
I don’t like denuvo because it hurts the modding community. Modders and dev’s can’t mod games with this DRM intact. And all this talk of pirates is nonsense.
Most pirates, myself including will buy the game/product if it is a good product. But before steam refunds there was really no way to test or demo a game. A huge example is AC Syndicate. I did not want to buy it after the failure that was Unity so I pirated it, ended up liking the game and the performance my PC got so I bought it. What is wrong with that?
If it sucked or was so broken that is was unplayable you were stuck with a 60 dollar thing that couldn’t even be used as a paper weight.
No…. The dev that use it are basically treating all PC games like criminals. Like we are just here to steal their terrible games. We are not, and i think you’ll find that most people who do torrent do so because:
a.) they want to make sure it runs fine on their machine
b.) they want to make sure they like it, dev used to release demoes to help sell their game. All we get now days is bullshots and fake gameplay vids.
And someone think that these guys behind Denuvo care about piracy. The only thing they are interested in is milking publishers while it’s still possible.
Come to think of it, maybe they deserved to be milked, if they believe that Denuvo will improve sale numbers. Like if piracy was the reason why the game didn’t sell on X1.
ok then, I can get used copy of rotr for xbone for around £20, beat the game and then sell it for £20. so, in the end how much would it cost for me to play the game if I already own xb1?
Preowned console games market is the reason everyone has to pay for overpriced dlcs and season passes if we want to experience the full game these days, so thanks a lot for that.
the reason everyone has to pay for overpriced dlcs and season passes are people who buy that stuff.
Its to counter pre-owned sales. When someone buys a pre-owned copy the developer/publsiher gets no money from it. But if you buy dlcs and season passes. They do make money.
really? I always thought that it was because of millionaires wanted to get even richter lol. besides developers get paid anyways
Why do think Microsoft tried to block used games on Xbox One and Sony chickened out at the last second when they saw this will not go well with the gamers.
because they wanted to get more money?
Exactly. With pre-owned games they get nothing. All the money goes to GameStop, GAME, CEX etc. But with a new game the money goes to the Microsoft or Sony, the Developer/Publisher, and the retailer.
actually sony didn’t chicken out, they just did what gamers wanted them to do, and microsft got afraid of that situation and flipped the ‘unflippable’ switch.. lol
There are rumors that Sony was going to do the same thing but when they saw the negative reaction to Microsoft’s Press Conference they changed their tactic or switched to Plan B. Or maybe Sony is actually for the players as they say they are. We will never know for certain.
yes but in the end sony did what’s good for gamers, and that’s what counts. I hope microsoft learned the lesson, although I highly doubt it.
I think both Microsoft and Sony learned the lesson but only Microsoft paid the price.
yes
should I also pay for bad decisions that publishers make? also when I look at cookie cutter games like assassins creed and far cry, it makes me wonder what are those 100’s of devs are doing with their time at work..
He is right, all the expensive DLC and Season Passes that take 8 months or longer to deliver all the content are designed to stop second hand sales. I even know a developer from Techland who comments on Eurogamer who told me personally that they track how many people are playing their game and as soon as that figure starts to wane they start advertising the expansion. If you need proof , just look how long it has taken for Dying Light’s expansion to launch. The DLC was/.is an attempt to recoup back some costs of a game that’s being bought once and sold to 2,3 or 4 different gamers.
Everyone likes “more” money but to use that as an excuse that piracy or second hand sales aren’t hurting gaming is well , nutz
The butthurt is even stronger than yesterday LOL.
lmao
Aaand removed from wishlist.
Do you like Tomb Raider 2013 console controls? No.
Do you like Rise of the Tomb Raider with Denuvo?No.
Then dont buy it.
No many play games like JC3-Denuvo,Lords of -Denuvo or DAI-Denuvo.
i don’t care about no Denuvo in tomb raider… i’ve already paid for my copy.
remember kids.. never pre order… unless it’s for lara croft :p
I hope my fellow PC gamers are wise enough to boycott this stupid Denuvo crap
i have 10 power phase while u have only 6 !
i have 70c in full load furmark after 1 h with 1550Mhz core clock and 1778 memory clock (55c while BF4,Witcher 3 etc) !
also its the best GTX 970 on the market by far because its NOT the strix crap edition or others!
PS: respect for evga ones
DX11 Only :(::::::
This makes my decision not to buy this “timed” console exclusive even easier.
Show me some Xbox1 PS4 pirated games then.
i’m using SSD and been playing games using Denuvo. it hasn’t die on me. just admit you are a pirate and you deserve for not getting to play the game.
Enough for what?
There are no PS4, Xboxone pirated games.
If I go right now to a famous torrent site I can find 474 PS3 and Xbox 360 pirated games and 32000 pirated PC games.
Piracy on PC is still a very big problem.
How is it a problem?
Crysis was one of the most pirated games of the century and it was a best seller.
Dragons Dogma was leaked 5 days before release and sold like hotcakes, if anything the leak actually helped to expose the quality of the game which got pre orders up not much after said leak.
Sims is pirated as all hell and sells like hotcakes.
GOG games with no DRM sell
Smaller games with no DRM, sell.
PC gaming has growing larger every year.
People with pirated copies of shoddy ports/buggy games fixed and shared said fixes for paying costumers when devs/publishers didnt answer.
People who pirate can demo so they dont get awful pieces of shit port or games like Batman Arkham Knight and Roads to Hell Retribution.
Hotline Miami 2 devs outright said for people on Australia to pirate their second game when it got banned.
Steam DRM has been cracked years ago and people still buy games from it in droves.
Pirating has existed for years and yet the community and industry grows larger.
TELL ME WHERE THE FUCK IS THE PROBLEM HERE BESIDES DUMBFUCK SHAREHOLDERS TRYING TO SHAFT A MINORITY AND SHAFTING A MAJORITY IN THE PROCESS!?
It’s simple a lot of people put time, effort and money in these games and maybe they don’t want their games to be downloaded millions and millions of times by people that did not pay for them.
Also yes PC piracy still is a big problem. We haven’t hear of an exclusive Action Adventure AAA game or AAA games in general being developed for PC in how many years? Why? if games sell as you say? why doesn’t anybody take the risk?
PC gaming has been quite stagnant in these last years, maybe now whit DX10 we are going to see some evolution and developers providing better ports because that’s the reality, most AAA PC games are console ports.
Well here’s the thing, how many third party developers do you know who are making an expensive AAA game that’s exclusive to one console or the other?. There’s none as modern games development is so expensive now. All third party developers pay Sony or Microsoft license fees before they are allowed to sell their games on PS4 or XB1.
This is how Sony and MS make their profits from the console business. They sometimes use a fraction of that money they make from charging third party developers license fees to fund a first party exclusive but the only reason they do this is to get gamers to buy their console and then continue to buy all their third party games on that console.
PC is different as there’s no one charging third party developers license fees as no one owns PC. This means PC gamers pay less for games however if no one is charging third party developers license fees it also means there’s no one using some of that money to fund a PC exclusive.
In spite of this PC gets lots of exclusives, it also tends to get exclusives that the PC market enjoys most which doesn’t happen to be shallow cinematic third person shooters.
Lastly PC receives more developer support than any platform, in fact the new consoles are just over 2 years old yet already there is 50 big console “exclusives” or “exclusive to console” games that look/play better on PC with another 10 due in the next few months
So you are mistaking the different business strategy of the open PC platform as lack of developer interest when the reality is quite different
“Well here’s the thing, how many third party developers do you know who are making an expensive AAA game that’s exclusive to one console or the other?”
Well there are definitely a few when on the PC not so much. Even the developers of Tomb Raider weren’t very confident regarding the PC market right from the start and decided to take Microsoft money.
R* is a good example.
If PC has sales then that is all it needs for game founding.
Sony’s exclusives do generate more money than most AAA PC games anyway.
Look no further than The Witcher 3 an RPC so a classic PC game, it sold more units on the consoles than on PC and the developers said at one point that without the consoles the budget for this game would have been much much lower.
So then , please name “some” of these third party developers who have chosen to make their big budget game exclusive to one platform?.
I don’t think you understand, why would any developer want to limit the amount of money by making their game exclusive to one single platform when they can sell more on all platforms.
I don’t know what Witcher3 stats you are reading but the game sold 4 million on launch across 3 platforms. Steam sales accounted for 1.5 million of those week one sales however you could also buy the PC versions of Witcher3 from GOG which lots of gamers did to help support CD Projekt so sales would have been even higher still. Yes CD Projekt said the budget would have been smaller had it not been a multiplatform game, how does this in any way contradict what I said about developers not wanting to make their game exclusive to any one platform?.
Gamers have funded Star Citizen to now over 100 million dollars, this is to make a game designed from the ground up for PC and if it’s even moderately successful then more PC exclusives will be funded like this.
Sony’s exclusives don’t generate more money than all AAA PC games anyway. In fact lots of Sony’s exclusives struggle to break 3 million sales However that’s besides the point, both Microsoft and Sony have said that “exclusive” games do not make sense from a business perspective, in that they aren’t even guaranteed to turn a profit as they are locked down on one platform. Like I said, the only single reason they are funded is to try and lock gamers into that platform so that they will then buy all their third party multiplatform games on that console as Sony and Microsoft receive a cut from it them.
Making an exclusive game is pretty much trying to make up for the fact all third party games look/play worse on console while costing more to buy.
CD Projekt Red confirmed that their games had better sales on consoles, PS4 alone sold more than PCs. 4 millions was in the first 2 weeks. Witcher 3 is a PC specific game and the original Witcher game was a PC exclusive.
Like I said:
FromSoftware, Hello Games, Square Enix, SNK Playmore, Sega etc.
These are only for PS4.
Star Citizen is an extremely rare exception and until now has been more successful than anything at gathering funds.
Also 3 million units at 60$ a piece is not bad at all, certainly better than what most multi platform games are generating on PC anyway.
I only mentioned exclusives because some else mentioned that consoles are holding back gaming. If this is true why not ditch the consoles all together or treat consoles as second class? make the PC the focus platform? Why are most AAA multiplatforms just some consoles ports whit a little added stuff on top?
The sad reality is PC gaming is not doing so great but maybe now it has a chance whit DX12 games.
And piracy is still a big problem that is why solutions like Denuvo are gaining ground.
Pc gaming stagnant? Where did you hear that crap?
It’s the opposite!
The PC gaming market produced $21.5 billion in hardware sales last year, according to data from Jon Peddie Research, which is more than double the revenues derived from console sales.
Go and google it!
The only thing stagnant is consoles holding gaming back, And we still have another couple of years before they update.
I’m taking about games.
And how are consoles holding gaming back when without them developing AAA games would be extremely difficult?
Also the so called PC Gaming hardware market is a little smaller in 2015 vs 2014. Yeah my statement was correct even when you take in consideration the hardware.
You can’t use examples of games selling well without DRM to prove DRM doesn’t discourage piracy,nor can you use examples of games selling poorly with DRM to prove the reverse. It doesn’t work that way because the effect of DRM is never an absolute (nor do publishers expecting it to be the determining factor in the success of a game… or they shouldn’t).
DRM isn’t designed to fight piracy in absolutes, but deter a sub-group of pirates who would be willing to pay for the game should the barrier to piracy be too high/too much hassle.
For an apples-to-apples comparison you need to take two games of similar size, marketing budget, brand recognition, marketplace reach and target market segment and then compare the sales of the one with the DRM with the one without. Something you can never actually do.
But we can logically discern which of those two titles would sell better: if games can and do sell well with IRRESPECTIVE (yes, that means “even with”) of DRM then it follows the version with DRM will sell higher to a degree it would also net the sales of the aforementioned pirate sub-group.
The only way you could say otherwise is if that group is statistically insignificant. Or that the group pirating to make an anti-DRM point are huge.
But TBH I both think we know neither of those things are true, after all, if these people were taking such a principled stand against DRM (rather simply wanting to play games for free) they wouldn’t pirate the games in the first place (all that does is prove they do indeed want the product) but protest by buying something else altogether or not buying anything at all.
Yet, I’ve yet to see any sales data that show a statistical correlation between DRM in one game shifting being linked to a statistically appreciable increase in the sales of a non-DRM. I’m not even sure how you would prove that (which goes back to my point about just thinking about the situation logically rather than falling back on fallacious statistics that prove nothing).
I suspect piracy only has a negative impact on big budget, heavily marketed, but ultimately not very good games.
I remember the Footbal Manager devs did a little experiment some years ago with some DRM and measuring sales data before and after a crack was available. They came to the conclusion that only about 2% of pirates would have bought the game had there never been a crack so, if the choice is either pirate the game or never play it, it makes no sense to pick the second one. Of course, they translated this 2% into a few millions in monetary loss, but really, look at the raw numbers of pirates who simply would not buy the game otherwise, look where they come from. My hypothesis is that piracy generates buzz around a game, because these otherwise non-participants, mostly from third world countries, are suddenly talking about the game and inadvertently promoting it, often in communities where they interact with actual potential buyers. If you manage to completely cut off piracy, you capture that 2% in revenue, but you also cut off a very large part of the community for that game, which probably has an effect too, it could even negate the extra 2%.
Now back to the initial case, if your game is very heavily marketed it has little to gain from the community and if it relies on deceptive marketing piracy can completely negate the effects of your huge marketing campaign. So I see plenty reason for publishers in this day and age to hate piracy and always look for the perfect DRM to completely cut it off, however, I see very little reason for gamers to hate it.
All in all, I think the effects are probably:
-Positive for good but poorly marketed games.
-Very detrimental for a lot of big budget heavily marketed games.
-Negligible in most cases.
And all that’s without even touching the issue that piracy is really a symptom of a long standing problem with copyright legislation that resulted in many generations of people who simply have zero respect for those laws.
Big problem for who?
Right becasue a modern SSD can die /s
Seriously it was rumors and denuvo will not write >500 freaking Terabytes to your SSD for fun.
PC release date when already?
Yes, no one remembers Denuvo killing SSD’s because at least 20 different websites all did tests and found out it was nonsense. Besides I must own over 10 Denuvo games but most likely even more as I don’t keep track of which DRM a game uses when I pay for it , yet all of the games run flawlessly including Dragon Age 3 and my SSD still works flawlessly.
What you have there is propganda bullsh1rt that pirates create hoping to drive away legit buyers thinking it will make developers believe the “uncrackable” DRM hasn’t got them any more sales. I will be buying and enjoying Tomb Raider
Pirates will always find a way. Waging war on piracy is like waging war on guns and drugs, it’s a war that will never be won.
I see you’ve never met Sarcasm. Let me introduce you two. Maybe you guys can go on a date. Wouldn’t that be nice?
Does Denuvo cripple ingame performance?
I said AAA games.
People in the industry know a lot more about games and how they sell or are being illegally downloaded that you. That is just a simple fact.
You live in a fantasy.
The reality is that PC games sales would not be able to sustain the development of AAA games. Why? if the PC market is so incredible? According to fanboys the PC market has no equal yet we only see these cheap looking low budget exclusives.
Boo Hoo pirates. Get a job. Then you can pay for your games like everyone else.
Crystal Dynamics are good devs i approve of this.
Where are those PS4 and Xbox1 pirated games again?
It’s already been more than 2 years.
Your point being?
Yeah from “console piracy is a thing” to give it some years. Very strong arguments right there.
3DM VS Denuvo WHO WILL WIN????
“If there’s no proof of that, how is there proof that people buy supposedly buy the games they were going to pirate?”
Your entire approach of using absolutes and impossible to prove scenarios is why you are so confused about what I’m saying. My position doesn’t require me to work in absolutes or interpret data specifically or correctly — just to work around and interpret the holes the data leaves using commonsense.
So I don’t have to answer this question — my points simply aren’t contingent on answering it. You still however have to answer yours: show me undeniable proof, rather far-flung theories that fly in the face of commonsense.
Because right now you seem to be going to incredible efforts to make your points, whilst ignoring the commonsense, simpler explanation:
“And if that was the case, why did Dragons Dogma pre orders spiked right after the leak?”
Why on Earth would you drive right past the commonsense answer that is far more reasonable and realistic to arrive, instead, at this conclusion?
Let’s consult our friend commonsense once again: The previews were positive so that news spread leading to an uptake in pre-orders. We have no evidence to suggest that a large number of pirates suddenly had a change of heart after trialing the game and decided to buy it after all. Heck, without knowing their sample size it’s far easier to attribute their hubbub to a sales uptick of other consumers.
But we aren’t talking about whether word-of-mouth through piracy can lead to improved overall sales. But whether those pirates actually convert (which is what publishers who can create their own word of mouth via legitimate channels care about).
So to answer your question. Positive press = positive reception. Doesn’t matter where that press comes from as long as the readers consider it legitimate (and there are many non-pirate sources that readers consider legitimate).
So Dragon’s Dogma might even have Denovo-DRM. I don’t know and quite frankly it doesn’t matter because the DRM was not a swaying factor in the success of the game.
You only seem to be arguing whether it is or isn’t the swaying factor in a game’s success (again, we aren’t talking absolutes) when a publisher is more concerned about whether it is a statistically appreciable factor. Which is why points like this:
“Games still sold massively well.”
Aren’t actually relevant or addressing the topic at hand.
DRM doesnt change a f’ing thing and it only hurts loyal consumers, thats been the whole f’ing point of this conversation.
Dont move the goalposts.
Almost had an aneurysm with all that garbage you posted.
“Almost had an aneurysm with all that garbage you posted.”
I don’t mind if my post almost caused you grievous harm, just whether you understood it. And more to the point, if it was garbage you’d actually be able to make counter points.
“DRM doesnt change a f’ing thing and it only hurts loyal consumers, thats been the whole f’ing point of this conversation.”
Yeah, a point can’t actually be proven either way. Which NECESSITATES moving the conversation in another direction to make it a conversation worth having. That is, moving away from the absolutes of whether DRM does or doesn’t prevent piracy in absolutes (the unprovable).
I made that responsible shift. It’s not “moving goalposts” it’s the sensible thing to do and shouldn’t need a massive glowing sign over it to make it (or the value of doing so) obvious to you.
That’s how conversation works: ideas evolve, topics emerge, focuses shift etc; Now, do you have anything new to actually add or develop? If not don’t bother commenting because you have nothing of value to say.
The comment you originally replied to was never about proving DRM affected sales, or not, but to prove that piracy is not a problem, is the norm and has existed for decades, with business continuing mostly unnafected by it.
As long as digital media exists so will copies of it inevitably, I was trying to prove it was the norm, not a problem, but I guess the Dragons Dogma comment caught your eye.
But tell me this then: If there is no proof that DRM affects sales like you belive, then why besides overzelous shareholders and out of touch executives does DRM still plague this industry?
You made some grammar mistakes that made the wall of text confusing, thats all.
You don’t really look like you know what you are taking about.
You didn’t even know that you can install pirated games on the PS4 or Xbox1.