The Legend of Zelda: Ocarina of Time’s Hyrule Field Recreated In Unreal Engine 4

YouTube’s ‘AlbertREWesker’ has released a new video, showing The Legend of Zelda: Ocarina of Time’s Hyrule Field being recreated in Unreal Engine 4. It looks really cool, so we thought some of you would be interested in it. Kudos to our reader ‘Neurasthenya’ for informing us!

Hyrule Field - Unreal Engine 4

14 thoughts on “The Legend of Zelda: Ocarina of Time’s Hyrule Field Recreated In Unreal Engine 4”

  1. Other than the overdone blur, the sodding chromatic aberration and the animations (and maybe the oversaturated color pallete) I thought it was quite good.
    And seeing the announcement of the Zelda Wii U and this I wish Nintendo just dropped the exclusivity.

    1. Sorry but Zelda OT does not belong in that list. The games today are so much advanced that open world games from more than a decade ago should automatically get disqualified.

        1. Its about focus. Before when games were not that technically advanced graphically the focus was more on story, gameplay, audio etc. Now graphics are the main focus for AAA developers, and indie games are where all the genuinely innovative ideas are found. Most of those games are unknown to the overwhelming majority of the gamers who are too preoccupied with big AAA games to know about the modern day gems they are missing out on.

          1. Thats why my STEAM has about 60% of indies…while my library has a lot of not even installed AAA games .

            AAA = big beauty piece of $hit!

  2. Haha, as if it wasn’t enough with CryZenx… What is honestly so fascinating with nintendo characters in Unreal’s engine?

    1. Nothing but there are only few people making things with Unreal Engine 4 and they all appear to be overly fixated on Nintendo games and characters :(.

Leave a Reply

Your email address will not be published. Required fields are marked *