GOW: Ultimate Edition – Will Support DX12 Async Compute, Framerate Not Locked, Will Feature Benchmark

In a lengthy interview with Digital Foundry, The Coalition’s Cam McRae revealed some interesting details about the PC version of Gears of War: Ultimate Edition. Cam McRae confirmed that the PC version will have an unlocked framerate, will feature a benchmark mode and will support both MSAA and FXAA.

As Cam McRae told Digital Foundry:

“We have put significant effort into making the Windows 10 version a showcase at 4K, geo and textures were re-authored with 4K in mind so the visual fidelity will really scale up on higher end hardware. We plan to uncap the frame-rate and will ship with a built-in benchmark mode. For anti-aliasing we’ll support MSAA and FXAA.”

Cam McRae also detailed how The Coalition is taking advantage of Microsoft’s latest API, DirectX 12:

“We are still hard at work optimising the game. DirectX 12 allows us much better control over the CPU load with heavily reduced driver overhead. Some of the overhead has been moved to the game where we can have control over it. Our main effort is in parallelising the rendering system to take advantage of multiple CPU cores. Command list creation and D3D resource creation are the big focus here. We’re also pulling in optimisations from UE4 where possible, such as pipeline state object caching. On the GPU side, we’ve converted SSAO to make use of async compute and are exploring the same for other features, like MSAA.”

55 thoughts on “GOW: Ultimate Edition – Will Support DX12 Async Compute, Framerate Not Locked, Will Feature Benchmark”

    1. You like most people don’t understand the difference from Async Compute and AMD’s Async shaders… Since Async is a low lvl API tec based off Async Compute Made by AMD.

      Just like Nvidia’s trump card is conservative raster and Rov’s for DX12.1 since the .1 is a Nvidia tech.

      1. Yea, the FuryX really showed that advantage they got over the 980Ti, oh right… they was the same… AMD is getting massive increase in FPS, not mainly due to Async compute, but due to sh*t DX11 drivers for the game. Or are we simply coming to the conclusion that Nvidia’s hardware is so much more powerful that even with no async compute, the 980Ti is as good as the FuryX?

      2. People need to stop conflating exposing functionality in a driver with software emulation. Every API needs a driver to communicate with hardware, otherwise it will have no idea what to do with an API function call. DirectX 12 will need drivers for all of its features.

        Nvidia has hardware support for async compute in HyperQ, but the functionality has only been exposed in the CUDA driver, not the D3D driver.

  1. WTF. DX12 for a remasted old game that doesn’t really need DX12. Seems completely useless to me because the game isn’t even demanding, a potato PC will be able to run it because the potato console already does.

    1. 1 – No Steam

      This is the biggest issue with the PC community today. I assume you treat every Valve game the same way, right? If it’s not outside of Steam as well as on Steam = No Buy? Half Life 3 is basically a no buy? Or are you just a wild fanboy of a service?

        1. We really got a lot of experience with the Windows Store, expect it working for everything else Microsoft Related, like Windows 10 and Office as examples. So let’s judge Microsoft on this, before they’ve done anything. Good going there.

      1. No clue what games you are talking about that makes you mention Steam all the time, but they can’t really be interesting if Steam is on your mind.

        But no, they are probably trying to force down our throats another GFWL.

        This is what Steam have been doing since it came out. With DoD, CS, Half Life, Dota 2, TF2, Portal. It’s all been tools to force the service onto peoples computers. So why is it so wrong if EA or Microsoft do the same? They suddenly got no right to use shitty practices to achieve their goals? Only Valve is allowed to be sh*ts?

        I really don’t get the double moral around this.

        1. There is no double moral here… only in your head. Steam came to windows in 2003 simply as an update platform for their online games, and an offline mode feature was available since basically day 1… Fast forward 10 years later (2013), it undeniably became the acclaimed standard for the PC gaming demographic (consumers and developers) to acquire their gaming tittles.
          This was also achieved amidst the nauseating period of the “PC gaming is dead” bulls**t, where none of the companies like EA, Ubilol or M$ had one kind word to spare for the PC platform… now these same companies desperately want a piece of the cake.
          Why? Because they know console gaming profit alone is not going to cut it anymore and in the future those margins will get even worse, while PC gaming has been increasing steadily since basically Steam’s arrival.

          Hell, even as of now PC gaming hardware market is twice as profitable as the console market: http://www.dsogaming.com/news/pc-gaming-hardware-market-produced-21-5-billion-last-year-twice-the-size-of-console-hardware-sales/

          M$, EA and Ubilol knew this was coming so just for backup they went “let’s suck on the PC gaming tittie, just in case this all goes to s**t”

          Why would I help/give my money to those pathetic leeches?

      2. Did you remember the fiasco GWL? and plus i’m talking about Gears of War only, why did take it like i talk about everything? think before you write a reply.

      3. The simple fact is that most PC gamers use Steam, it’s not perfect but Valve made it the place to go to for PC games and devs to put their games on. Basically, if you don’t put your games on Steam, you’re going to lose out on a lot of sales. Microsoft as always want to create their own walled garden and are greedy bast*rds like ubisoft and EA and charge what price they want with the own client store.

        Games for Windows live was the same thing, only horrible, this time they’re trying to make it a bit less horrible but still horrible.

          1. That doesn’t apply to Steam only, good try. If Uplay stops, Ubisoft games won’t work even from Steam, EA don’t even use Steam for their games now.

    2. The funny thing is that this is exactly how Steam started off. Nobody would’ve bothered with that garbage, but you had to get it to play Half-Life 2. Oh, and early Steam was much worse than Uplay, Origin and whatever else. Like, for all Valve’s talent they have released some amazingly poorly thought out and buggy software. We’re a decade on and they still haven’t figured out a decent customer support system for christ’s sake.

      1. Uplay Origin etc have had years of watching steam to learn from. Steam was the 1st. How you compare them at their beginnings considering steam started around 10 yrs earlier is beyond me.

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      3. there is absolutely no excuse for uplay and origin to be so sh**ty after steam was around for 10 years. they have 1/3 of the features steam has. theyre clients are slow as sh*t too. absolutely terrible both of the, and again, no excuse to be so far behind steam.

    3. 1 – Been hearing this since Battlefield 3 – do you buy a game because it’s on Steam, or do you buy it because you want to play it? Seriously….. I bet your No-Steam Policy doesn’t stop you from snagging the occasional DRM-Free Game from GOG, now does it?
      2 – Says who? They haven’t said a word about Gears of War 2, 3, or Judgement. Microsoft didn’t exactly go around screaming “MASTER CHIEF COLLECTION!” before they’d even launched the Halo 1 Anniversary remake.
      3 – Meh. For me it’s less of a “I’m not upgrading to Windows 10 anytime soon” thing, & more of a “I don’t give a f*ck about Gears of War” thing, but I can accept this.
      4 – Your logic is infallible. Btw, can I introduce you to something called Apple Fanboy?

      1. Just chill mann, My comment is just my opinion… it’s cool if you don’t agree, but please don’t be buttheart.

  2. here is the issue, windows store wont work here, only option is piracy here at the same time this game doesn’t even worth pirating which makes it less of an issue, but if they pull this on other games then F them.

  3. Witcher 3 is non steam exclusive and neither was 2 or one …yet they are still my fav RPG trilogy and what they implement dx12 and you are winging coz you got windows 7 or 8 …if you’d don’t want to upgrade to 10 I get that point of view but if you are a gamer you will understand that they are pushing the platform forward and focusing on that windows 10 optimisation rather then having dx 9/10/11 and unomtimised performance across the field. Personally been a gamer myself and seen gears of war back and if you will support this and considering how well PC sales are going I van see gears of war sequels coming to PC

  4. Well, there’s at least one problem with GfWL: it has always been a steaming (no pun intended) pile of sh*t, whereas Steam has gotten better over the years. Just something simple as moving savegames was a big PITA with GfWL.

    For me, GfWL always showed how serious Microsoft was about PC as a gaming platform: they didn’t care at all.

  5. You seem to misunderstand, there is currently no difference between the Fury X and the 980Ti because DX11 does NOT support ASync Compute. DX12 does, and with the game choosing to implement it, the Fury X will receive a sizable boost to performance that the 980Ti will not get.

    I’m happy to field any and all questions

    1. Then you haven’t looked at the benchmarks for AotS. Please, look at the actual benchmarks. And quit spreading FUD.

      The 980 TI still performed as well as the Fury X in DX12 – the gap between AMD and nVidia just got narrower. In other words, AMD gained more bang for the buck. At the high end, there ‘s very little difference, but at the 970 – 390X range there’s something to consider.

      Note this is WITH the emulated Async compute being broken/buggy, because no one was using it until that little benchmark happened. In other words, this is likely to improve – and while it won’t be “as much as an improvement vs GCN architecture”, AMD seriously needed this, because the Fury line was pretty meh.

      1. Would you mind linking me a direct comparison between the Fury X and the 980Ti? The only ones I can find are using different CPUs.

    2. The reason I mentioned DX11 is because AMD had shit drivers forAshes, which gives them artificial high gains. The rest is DX12. 980Ti performece as well as furyx in DX12.

      http://www.computerbase.de/2015-08/directx-12-benchmarks-ashes-of-the-singularity-unterschiede-amd-nvidia/2/#diagramm-ashes-of-the-singularity-1920-x-1080

      Its pretty clear that async compute don’t so much, as it’s not enabled at all if you use a Nvidia card. Its also clear that Nvidia have amazing DX11 drivers, while AMD don’t even have drivers.

      Its really easy to look good, if you your first attempt looked anus for AMD to begin with.

      Don’t think I got any questions for you.

  6. Your image proves nothing. In fact when I went to see the benchmarks on tomshardware and in the below 4K graphs I saw AMD gpus easily beating Nvidia gpus in the DX12 benchmark all because of Async Compute

    1. You DO realize majority of gamers are playing at under 4k res, right? FuryX can’t even beat 980Ti reference at 1080p..

      1. Hurrrrrrrrr I’m not the one who gave 4K benchmarks as a argument. Read my damn comment again. In DX12 WHICH WE’RE DISCUSSING the Fury X matches the 980 Ti. Go look at the benchmarks extremetech has for Ashes of the Singularity

  7. Steam (valve) also never released any real numbers about how much copies they actually sell, which was one of the reason PC was for many years considered to be pirate platform and many great games from different platforms never got their way there. Those that did very were often in terrible state.

  8. The

    DX12 Async Compute is essential for DX12_x , as i see 😉
    ======
    AoS DX12_1 benchmark -> XFX 280X 1050/1550 1.175v + PhenomII 1100 4.0GHz on Saber 😉 Can Play NP
    =======

  9. Nvidia wins again! Nvidia gpus are so powerful that even without Async compute the game will run faster than the weak amd cards that support it. This new dx12 feautres need a powerful gpu to work welll. There is no point to have them on a mid range gpu.

    OH AND FINALY MY HENCHMEN CAPTURED THE TURTLES

    1. read the article – Async Compute only used for SSAO, which isn’t a performance hog to begin with. but anyway SSAO is garbage. Nvidia users will use superior HBAO+ instead (by forcing from driver if not available in-game).

      1. “Blind AMD fan”? What are you talking about? I have a Geforce GTX 770 in my system right now. All the systems I built had a Nvidia video card. I’m not a fanboy to any company, I am just worried about Nvidia users.

        1. I take it back if I misinterpreted that awful “RIP Nvidia users” post of yours. anyway I advise you to ignore the fud, this isn’t a reason to be worried.

    2. Considering it’s made in Unreal engine, the engine heavily using nVidia gameworks, you really think nVidia is in any disadvantage? Even with DX12, nVidia will rule thanks to Gameworks integration in engines like UE4.

  10. I get a chuckle out of the people saying they won’t buy it if it isn’t on Steam because my own personal belief system keeps me from buying it if it IS on Steam or any other DRM platform. DRM Free or bust for me.

  11. The first comment here is from some “PC Gamer” asking for a DRM in-game, and it has been upvoted 14 times already. PC community has really gone down the sh**ters. Instead of demanding GOG like NoDRM, these idiots are asking for a DRM.

    Used to be when PC gamers would fight against any kind of DRM. These days they just bend over for Valve’s cock.

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