Photogrammetry is a technique that we hope to see in more and more games. Thanks to it, video-games can look spectacular. Some games using it are The Vanishing of Ethan Carter, Get Even and Star Wars: Battlefront. A couple of days ago, CRYENGINE member ‘Synce‘ decided to experiment with this technique and released a small demo.
As Synce noted, his small tech demo features a high definition mesh (321 291 polygons), 2×8192 textures (albedo, normal and smoothness), a dynamic rotation, zoom functionalities (fov 45 to 30) and a dynamic depth of field (distance, range, amount).
Those interested can download this demo from here.
As Synce concluded:
“I tried to have a sharp and realistic render, even if my camera and lens are cheap. The demo is highly optimized, it should run on any DX11 computer.”
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Very nice quality but we need bigger map, let’s say, the whole street to walk on. If he managed to do it in that UE4 interior demo’s form, it would be goddamn impressive.
And to think that first time I’ve played Max Payne and got impressed by the texture work (which I think still holds up).
Props for the guy, this is good!
I thought the same thing but about the first Mafia :).
Looks very impressive
Impressive graphics,
but poorly optimized, demo size is almost 1Gb(unpacked) just for this scene (video in article)edit: my bad I have unzipped PAK files :S again I apologize to the author!
How is that? The demo size is 460Mo and 330Mo compressed.
Oh sorry my bad, I apologize, i have unzipped Pak files 🙂 Once again sorry for that. Care to upload your Photogrammetry PBR scene to sketchfab, Just for comparison to Cryengine?
What camera settings did you use, and software Agisoft? Zephyr? I mostly use Agisoft for my scans.
Np. Agisoft photoscans yes. I never tried sketchfab, I’ll give a look.
www. sketchfab . com, you can showcase online your PBR scenes/models in HTML5 for Free( you can easily integrate HTML 5 viewer with model showcase into your website portfolio using their API) I use sketchfab Api for my photogrammetry “encyclopedia projects”. (if you will upload this scene to sketchfab, please provide some links 😉 thanks
(p.s. you can get free Pro account with many extras on sketchfab by inviting 5 new users, or you can just pay for pro features)
https://sketchfab.com/models/5faadf0a9dcb4a1392e907815de8d4e1
Very nice work! keep up !
cryengine tessellation always does that wobbling thing when you pan around it
This doesn’t have tessellation, it’s scene made from a 3d photograph.
Thanks mate for the link, nice scan btw. I would suggest that you upload some PBR maps & AO to preview 😉