Studio Wildcard has announced a new open-world dinosaur survival game called ARK: Survival Evolved. ARK: Survival Evolved will be powered by Unreal Engine 4, will feature feathered dinosaurs, and will be coming to Steam Early Access on June 2nd.
ARK: Survival Evolved will feature over 30 dinosaurs and creatures at Early Access start and 70+ for its final release.
“Dinosaurs and creatures can be tamed using a challenging capture-&-affinity process, involving weakening a feral creature to knock it unconscious, and then nursing it back to health with appropriate food. Once tamed, you can issue commands to your Pet, which it may follow depending on how well you’ve tamed and trained it. Pets, which can continue to level-up and consume food, can also carry Inventory and Equipment such as Armor, carry prey back to your settlement depending on their strength, and larger pets can be ridden and directly controlled! Fly a Pterodactyl over the snow-capped mountains, lift allies over enemy walls, race through the jungle with a pack of Raptors, tromp through an enemy base along a gigantic brontosaurus, or chase down prey on the back of a raging T-Rex! Take part in a dynamic ecosystem life-cycle with its own predator & prey hierarchies, where you are just one creature among many species struggling for dominance and survival.”
In order to survive, players will have to eat and drink, with different kinds of plants & meat having different nutritional properties, including human meat.
A crafting and a building system will also be included.
Last but not least, ARK: Survival Evolved promises to feature fully dynamic lighting & global illumination, weather systems (rain, fog, snow, etc) & true-to-life volumetric cloud simulation, and the latest in advanced DirectX11 and DirectX12 rendering techniques.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Hah! This is even better than I imagined. It looks like it would be very fun to play.
At first i was like “yeah turok” then i found out its that kickstarter game that dissapearead and now re-appereared and its yet another coop open world “survival” game.
https://i.chzbgr.com/maxW500/8490875136/hCAE58776/
will be fine in 5 years when its finished.
Until then DAMN YOU GAMES INDUSTRY….. why couldnt you get ea or ubisoft or even activision,oh yes… to make a game like this? Godamn it make some new ips.
Lack of campaign turned me off.
Why would you want to doom a good idea? I’m glad those cancer companies keep doing the same crap every year as long as they keep their greedy hands out of games like this.
Is this an online only game? I love open world survival games but a lot of them(the ones that interest me) rely heavily on online components.
One of the things that I find funny with upgrade/crafting systems is the weirdness of some results. In the Tomb Raider reboot Lara Craft was able to upgrade a 70-years old WW2 Japanese submachinegun into a modern assault rifle(literally from one different brand and ammo caliber into another one). In this trailer they showed some humans with different types of guns from different times. Why would you have to research several types of muskets when you have the knowledge to build the latest minigun? And why do they have to look like guns we are familiar with?