Deep Silver unveiled that Homefront: The Revolution is alive and is being developed by a new team. Deep Silver Dambuster Studios is the new studio that is currently responsible for developing the upcoming open-world FPS, Homefront: The Revolution. In addition, the publisher unveiled the packshot of the game that can be viewed below.
Dambuster Studios was founded in July 2014, in Nottingham, UK. Lead by Hasit Zala (also Game Director on Homefront: The Revolution) the studio currently numbers 126 staff, the vast majority of whom are veterans of Crytek UK (formerly Free Radical Design).
Development on Homefront: The Revolution continues at full speed, with the game now scheduled for release on PC and Linux, as well as current-gen consoles, in 2016.
Hasit Zala said:
“We are excited that Deep Silver’s acquisition of the Homefront IP and assets from Crytek has allowed development of Homefront: The Revolution to continue with minimum disruption. The team here believes we are working on something truly special.”
Dr. Klemens Kundratitz, CEO Deep Silver concluded:
“Dambuster Studios are an extraordinarily talented group. We are giving the team every opportunity to turn Homefront: The Revolution into a best-selling title, and have set a 2016 release date to provide them the time they need to achieve this. You can expect to hear more about the game later this year.”
In addition to Dambuster Studios, the publisher owns the renowned Deep Silver Volition based in Champaign, Illinois, and mobile developer Deep Silver Fishlabs in Hamburg, Germany.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email

Yawn. Homefront was dreadful I doubt The Revolution will be anything special
It’s not by the same developers though. Free Radical!!!
While Homefront’s singleplayer campaign was very short, I got over 500 hours of enjoyment with the multiplayer.
How? It did nothing special.
Guess that really depends if you were a Frontlines: Fuel of War fan or not, Since it was made by the same developers. The gameplay was almost identical in everyway, So essentially Homefront was pretty much a Frontlines: Fuel of War 2.
Oooooh yes! … I liked the first gameplay trailer and if they continued developing it that way, this’ll be good 😉
and xbox one’s/ps4’s resolution will be at 734.7 ? 😛
your comment is disrespectful & it’s misleading. it’s actually 792p not 734p 😀
thats a funny way to spell 720p.
That is quite interesting, how in this game you play as a terrorist, and yet somehow you are a good guy.
One man’s terrorist is another man’s freedom fighter.
Dont ruin it.
I am so confused.. The New Direction they were taking when it was being developed at Crytek was an RPG Adventure, Open World Game.. Now it is back to being a FPS? Or was it always an FPS Open World Adventure ? I am so confused it isn’t even funny.. Maybe the Author overlooked something? If it went back to FPS like the first Homefront and is linear again.. count me out. (That is NOT THE SAME DIRECTION!)
It has always been an Open World FPS game with some minimal RPG elements.
it is the same guys actually just diffirent name
Wake me when there’s gameplay. And good gameplay this time, not linear cutscene watching gameplay. The remote toy car section was cool, more like that.