No Man’s Sky – The Game Awards 2014 Trailer Is A Sci-Fi Dream

A new trailer for No Man’s Sky aired at this year’s The Game Awards event, and oh boy does it look sexy. No Man’s Sky is a sci-fi dream, the closest we’ll ever get to planets similar to those of Star Wars, the epitome of what indie devs can achieve, and a game we can’t wait to get our hands on it. It’s a really promising game that will come first on PS4 and afterwards on the PC. It looks amazing – albeit the really awful and noticeable pop-ins – so go ahead and take a look at its trailer!

No Man's Sky at The Game Awards | PS4

29 thoughts on “No Man’s Sky – The Game Awards 2014 Trailer Is A Sci-Fi Dream”

      1. This is going to be online only (be cause of ps4)… Sony made the ps4 to be always online (with all the nonsense social BS)… 2 bad for people who are not on this multi-player games. cause No Man’s Sky is a fantastic (From the look at least).

        1. I could be wrong but I believe this is online only for the same reason Elite D is. The persistent universe is procedurally generated and then stored permanently on a server so that players can explore places discovered by other players.

    1. The goal of the game is the reach the center of the universe. Everyone player will begin in the very outer rim and from there you will need to go off and explore for planets and other players, Apparently will need to work together with other people to get coordinates to access newer inner areas and eventually working towards to the end goal.

    2. General:

      It’s a science fiction game

      Coming to PC, but will be a timed exclusive for the PS4

      Almost everything is Procedurally Generated. Ships, Plants, Animals,
      Planets etc, meaning there are going to be a very large number of
      variations of each of those things. All the variations will come from a
      base model though, and there will most likely be a lot of base models in
      each category.

      No saved games. The game will be saved all the time as you go along,
      but you can’t save and load games. If you die, then you will have to
      rebuild from where you are in the universe. You’ll never have to go back
      to the start and try again

      Uses an alternative periodic table to help create environmental diversity

      There will be a narrative, with a reason for the player’s presence
      and their activities, and details of various races that preceded you.
      You won’t be told the narrative, it’s up to you to explore and piece it
      all together and come up with your own interpretations

      The Atlas will be an important part of the lore

      There will be an antagonist of sorts – the Malevolent Force

      Don’t expect cutscenes, dialogues or much text within the game.

      More extensive terrain deformation, ground vehicles and a more traditional multiplayer will come later

      The only release date hint has been that it is “Coming Soon-ish” (as
      of E3). There have been no confirmations as to what year it will be
      released, so 2015 that most websites mention is just speculation right
      now. So they know what their release date is, but they don’t want to
      announce it until they are sure they can meet it

      Gameplay:

      Can be affiliated with different factions, however you’ll never
      have indications of this. It’ll simply be that if you destroy ships of
      one faction, then it won’t like you, or you could help it and it will

      If you have a good status and affiliation, then you will be able to call on AI wingmen (Using D-pad)

      The alternative periodic table ties directly into the game’s use of
      resources, which are used to improve your avatar’s suit and your weapon,
      and can be traded at space stations to earn money to upgrade your
      craft, or buy a new one

      Resources can be combined

      There won’t be any quests or missions to go on. It’ll be up to you
      to decide what you want to do. The hope is that your natural curiosity
      and the richness of the worlds presented will be enough to keep you
      interested – this is a game about exploration

      Fun is put above scientific accuracy. Flying between planets won’t
      be long and monotonous, and neither will flying out of an atmosphere

      There is an in-game encyclopedia where you can view all the rare creatures you’ve scanned once uploaded

      It’s basically up to you how you play. The universe is a living
      breathing place that just works. Shipping lanes, trade routes,
      freighters, space stations. Planets have ecologies.

      Not an MMO. Everyone will be very far away from each other. But you will feel the impact of other players

      It’s been mentioned that you can run into other players, but it’ll
      be very rare, and the details are very unclear right now. For example
      “there is the ability to communicate and work with other people” is
      something Sean said. He also mentions that he is inspired by how Journey
      and Dark Souls do it. So if you run into another player, you won’t know
      who they are.

      It’ll always be first person

      This isn’t a game about staying on one planet and setting up shop,
      this isn’t core to the game. You can stay on one planet if you want
      though, it’s up to you

      There will be a compelling reason to head towards the centre of the
      galaxy, as well as an ending that will provide you with a sense of
      closure. But there will be a reason to continue playing after that
      ending

      You don’t have an inventory, but you do have a sort of bank account.

      Any employment in the game will net you money and you can use this to buy equipment

      There will be ancient artefacts for you to find which could reveal the secrets of the universe.

      Universe:

      Same universe for everyone

      Everyone starts in their own solar system, so people will be very far away from one another to begin with.

      Only significant events are shared between people. So for example,
      killing a single animal won’t be shared. It’ll always be dead for you
      though. But if you wipe out an entire species, then that would be shared
      with everyone else

      There is an offline mode, which would mean that you wouldn’t see anyone else’s discoveries

      Made up of multiple galaxies

      The planets within the universe will have a 10% chance of having
      life on them, with 90% of them having no life on at all. Of the 10% that
      does have life, 90% of that will be primitive and boring. So the lush
      garden worlds with more evolved life forms on will be rare

      There will be lots of barren planets, but they can still have valuable resources on

      Planets will generally only have one type of resource on them

      “In every solar system there is one core thing that you can do which
      is of great significance to that solar system. And that is shared among
      everyone, and fundamentally changes that solar system, and people can
      choose whether or not to do that. And there are a number of mechanisms
      like that, which create emergent gameplay.”

      Ships:

      You start with a lifepod ship, without a hyperdrive. So you’ll
      have to get money to buy a better ship before you can really begin
      exploring the universe

      Can enter a ship almost instantly, without any laborious animations. (using Triangle)

      You don’t get massive ships – you will stay in quite small ships

      You can only buy ships that are docked at space stations

      There are three main classes of ships: Fighter, Trader and Explorer

      Each class has multiple prototypes

      Fighters are light and symmetrical

      Trader craft tend to be bulkier and slower, but with heavier weapons

      Explorer ships will have much better hyperdrives and stealth capabilities, allowing pacifists to run from every fight

      Each ship will have between one and three different armaments attached, and you’ll be able to upgrade them.

      Enhancements are hinted to be more interesting than simply more power or a faster rate of fire

      They are not defined in the game as a specific class, but it should be obvious by the visible hints what a craft is designed for

      A certain type of ship doesn’t restrict you to a certain path, but
      there are of course some ships more suited to certain tasks than other.
      But you’ll always be able to change to a different type of ship

      The cockpit of the ship will be the lifepod, so if the ship is
      destroyed then you go back to a lifepod and you’ve lost that ship.

      You will have the equivalent of a whistle to call your ship over, so long as it’s close by

      After a while, the wear and tear on your craft is clearly visible,
      helping you to form an emotional attachment to your beaten-up old ships

      There’s a generous targeting system that only requires you to point
      your nose near a bogey to loose off a missile or two – you don’t need to
      be really accurate

      Can “pull low above the surface and climb out in mid-air, before returning to the cockpit and flying around some more”

      Landing will be simple and straightforward

      Space combat will be arcadey

      Better ships will be found further into the galaxy, where combat will also be harder

      Fuel will be really expensive, and is used to travel from one solar system to the next, like a hyper jump.

      A quick and cheap way to get fuel is to go down to a planet and do
      some mining, but you can also make money other ways and use that buy
      fuel.

      Planets:

      Planet sized planets

      On the ground you can have a jetpack, which will need to be earned. (Controlled with the X button)

      You’ll have a minimap which will show points of interest, such as
      resource rich areas and landmarks that you or others have uploaded.
      Won’t know what it is until you get there though

      Other points of interest include crashed ships, beacons, something
      to discover like mountain ranges, a vast lake, new species of creature.

      Can name things that you discover first, such as plants, planets,
      creatures etc. But they will all have latin names by default, which will
      appear larger than the player names

      Suits and weapons can only be upgraded at trading posts on planets

      Upgrades include allowing you to breathe underwater for longer, or survive in toxic environments etc

      You will have a multi-tool, which will act as a scanner, weapon and mining tool. (Square to use scanner)

      There are grenade like plasma balls

      You can blow holes in things

      There will be combat situations on planets

      You have a compass (the heart in the middle of the screen at the top)

      There are procedurally generated rooms

      The suit nullifies gravity.

      http://www.gamepur.com/news/16074-ps4-timed-exclusive-no-mans-sky-massive-confirmed-feature-list-details.html

    1. what you mean full? I am asking because i watched the damn thing and some of the awards never happened. They just appeared as “winner” in the site.

      1. yeah, full version is still the same, only three or four awards in the show, the rest on commercial breaks without any footage

  1. “No Man’s Sky is a sci-fi dream, the closest we’ll ever get to planets similar to those of Star Wars, the epitome of what indie devs can achieve.”

    Wow, really? I think you need to chill on the hyperbole. “closest we’ll ever get to planets similar to Star Wars”

    What do you think games are going to stop advancing? You think No Man’s Sky is it, the end all be all? The closest well ever get? Really John? Lol…

  2. Still not sure if I should wait or get the PS4 version. Ah hell, I’ll probably get both. The developers need the support.

  3. “No Man’s Sky is a sci-fi dream, the closest we’ll ever get to planets similar to those of Star Wars”
    That’s Star Citizen. Multi Crew ships. Handcrafted cities, alien races, outposts, trading, FPS combat, boarding and so on.

      1. DD1 was on consoles too.

        Besides, DD2 is already on PC, while No Man’s Sky developers took money for timed exclusivity.

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