Lords Of The Fallen Dev Responds To Early Previews Criticism & Offers Answers On Various Questions

A lot of previews popped up recently about Lords of the Fallen and since reviewers/previewers expressed a number of annoyances regarding CI Games’ upcoming action RPG, the team behind it felt the need to address most of them.

According to CI Games’ developer – we assume it is Tomasz Gop, really puzzled why CI Games did not reveal who was giving the answers – the main characters’ movement will rely heavily on his/her weight. For example, heavy weighted characters won’t be able to roll as quickly as those with less weight.

Your character’s weight, however, will not have an impact on how you can use weapons. Instead, its weapon has its own abilities and characteristics, meaning that a heavy weighted character will be able to deliver quick strikes while using light weapons. In short, the movement speed of the weapons is completely independent from the movement speed.

CI Games’ developer also explained the differences between Gauntlets and Spells. In Lords of the Fallen, Gauntlets are basically magically ranged weapons whereas Spells are class-type magic and supernatural powers.

Regarding the Death and Difficulty systems. In Lords of the Fallen, players can earn back their experience points once they have died. However, your Ghost at some point will start leaking the experience points. The time that it takes before your Ghost starts leaking the experience depends on the amount of the experience multiplier you had. So the higher your experience multiplier, the longer it takes for your Ghost to leak your experience.

As with most titles, Lords of the Fallen will also offer audio logs (which are around 80) that will give players more info about the world itself.

Last but not least, CI Games’ developer claimed that it will take around 12-15 hours to finish Lords of the Fallen if players stick to its main plot, and 50 hours if players want to explore the game world and finish various side quests.

Lords of the Fallen releases October 31st.

Enjoy!

Developer responds to early previews

30 thoughts on “Lords Of The Fallen Dev Responds To Early Previews Criticism & Offers Answers On Various Questions”

      1. its CI, have they ever released anything that wasn’t shovelware?

        and “used” to work for CDPRED. key word USED.

        1. I tried other CI games and I’ve tried Lord of the Fallen (at gamedev convention) – it’s way better than previous games. Way better. It’s most probably not Dark Souls good, but nonetheless good.

          1. I guess I’m the only person who HATES Dark Souls, I love a challenge but not at the expense of input lag and general clunkylness.

  1. they should have gone with paid/brand previews like mordor and or some ubisoft games that you can’t talk about negative or other stuff but only praising it, lol.

  2. I think developers focused very much on physics in Lords of the Fallen and out weight affects .to our movements. I think 15 hours for me is good but someone else can says that is too short. For me this game looks difficult so I spend on it much more time than 15hours to finished main thread

  3. The biggest concern I have is the game seems too easy. Most videos show the player barely taking any damage when he gets hit, and easily killing enemies in two or three blows.

    The videos where the character dies always seem like whoever was playing was acting like a moron on purpose just to make the game seem harder than it really is.

  4. I’m not sure, what “annoyances” devs tried to answer. All this explained is a copule of game mechanics, that you could figure out by playing the game. Did previewers not understand how to play this game and needed it to be explained for them?
    Anyway, game looks promising so far. I hope not to be dissapointed when it comes out.

  5. When they first revealed the game, I was really looking forward to it. But, then they just wanted to get on the Demon’s/Dark Souls hype-train. The initial premise behind the game was promising.

  6. I watched a 2h long stream yesterday on gamekult’s twitch channel (the best french video games site). I was played on a retail ps4 copy by Exserv, a famous youtuber and Dark Souls expert, and he really wasn’t liking it. There was also obvious drop below 30fps and TONS of tearing. Then an actual dev came in the chat and explained that they are working on a big day one patch and that they plan to fix the game after release day.

  7. The fact that the game is from CI proves nothing. You can see that this time they stood up to the task. The fact that so far they did not work out quite as it should be. But in the end it worked. LoF looks great. A few more days and you will be able to sit down to a PC.

  8. I think the game looks great and I like the idea behind your characters weight class.

    But damn, it seems like gamers want to create problems before a game is even released.

    What happened to us? Don’t answer that.

  9. good description of the world, and assuming that I want to explore every secret in the game I can spend on it about 50 hours .. damn. I will take a bit to complete the game as a whole: D

  10. I like that there is much difference between light and heavy armor move speed. There will be a way to play for everyone. Diversity is something that is always good in game. Game length seems reasonable 12-15 hours is enough for “casual player” and 50 for completing everything means there is plenty of side quests/locations.

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