Our dear friends over at PCGamesHardware have shared a new video from Get Even, showcasing the most realistic scene we’ve ever seen. Get Even is powered by Unreal Engine 3 and is the first game to use large-scale, real-world scanning to create expansive and lifelike environments. The end result is spectacular, so be sure to watch the video!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I’m surprised they’re are showing it off on an older engine now that UE4 has been released. But it does look quite good.
UE4 has been released? When?
Well, not released per se, but it is in the hands of developers.
I don’t know what to think about this game and the technology that they are using to produce it.
You can have the most realistic scan/models/textures for an environment but if your characters and lighting fail, then you only get the most expensive uncanny valley in the industry.
I’m keeping my hopes low.
To which I say… PUSH for new things, first few might be crap, but to truly do something, you’ve gotta push through. And I say, let em!
Yep, thats it 😉
Well, at least you weren’t let down: http://www.dsogaming.com/videotrailer-news/get-even-new-next-gen-title-from-the-makers-of-deadfall-adventures-gets-a-teaser-trailer/
I don’t know. A teaser trailer heavily based on actual camera footage and two screenshots still aren´t game changer.
And it’s the same situation as before: Beautiful environments don’t make a realistic game. If characters fail, the whole picture fail.
I agree but I think it turned out better than expected. It seemed weird that they scanned a real-world environment and put it in a game. The screenshots show how it looks in the game engine. And the lighting is pretty good. I imagine the final game will look even better.
I hope so. I’m willing to enjoy this new technology, only wishing that they work hard to get an impresive overall look. It would be a shame that such awesome environments are ruined by a lack of engine technology.
Because making the levels the old way is too mainstream and so last gen.
Lol .
I may be wrong about this. But it occurs to me that if they scanned in a real environment that it’d be very easy to also capture the light such that it’s baked into the resources they end up with. So it might look good but it’s very static. Unless they scanned it in full-bright with full 3D info going into the normals, etc. so the engine can do its thing.
But when they get up close to the Windows I can really begin to tell that it’s scanned in with the outside light perhaps baked in. Some of the Windows look pretty strange from oblique angles.
Yeah, I think you’re on the money. No way the lighting is done in real-time. This is basically the next version of DICE’s Mirror’s Edge approach. Instead of just baking the best lighting of all time into standard textures they’re taking lighting, “textures” and geometry straight from real life. It will be completely static, I expect character shadows to be especially out of place.
More importantly though, let’s hope it doesn’t end up with the same issues as megatexture: Streaming pop-in and a resolution downgrade late in development because of size constraints.
Your expectations are incorrect:
http://www.dsogaming.com/wp-content/uploads/2014/01/120942244.jpg
http://www.dsogaming.com/wp-content/uploads/2014/01/120942242.jpg
I had the same doubts too until I found this DSOGaming article: http://www.dsogaming.com/videotrailer-news/get-even-new-next-gen-title-from-the-makers-of-deadfall-adventures-gets-a-teaser-trailer/
Looks awesome but let’s not expect too much from it , yet . Their last game was disappointment and it looked pretty good too .
Please continue to let us know how that is working for you.
This looks amazing but the environment is empty. When all you need to render is walls and a roof/ floor it doesn’t take much. The Wii could probably render this.