INDUSTRIA 2 was meant to come out today. However, at the last minute, Headup Games announced a two-week delay. As such, the game is now scheduled to be released on April 29th.
Headup Games claimed that this delay will give the devs enough time to further polish the game. However, I’m almost certain that this delay is also related to all the games that have come out.
REPLACED came out yesterday, and MOUSE: P.I. For Hire will come out today. And if that wasn’t enough, Capcom will release Pragmata on April 17th. This is a stacked week, so it makes sense for Headup Games to delay the game until the end of the month.
As Bleakmill stated:
“Turns out finishing a high fidelity singleplayer FPS campaign with a team of 8 is hard. We are punching above our weight with this one once again. On one hand, this is exactly why it’s exciting for us and apparently for a lot of people out there. Hearing from players and testers that this game sometimes can feel close to the games that inspired us growing up, like Half-Life, Bioshock and Resident Evil, is unbelievably beautiful and motivating.
On the other hand, it’s sometimes overwhelmingly difficult for our tiny team scattered around the globe to make it fully click without burning out and being able to pay everyone fairly every month. A hard balance between passion and the reality of paying bills that most creatives out there face.”
INDUSTRIA 2 is a narrative FPS adventure game that will be using Unreal Engine 5.6. The game will have physics-based interactions, a crafting system, and a diegetic inventory.
According to the devs, the game will offer a 4-6 hour-long filler-free journey. And, to be honest, I’m totally fine with this. I don’t need games that can last 100 hours with boring side missions. So, more power to the devs.
INDUSTRIA 2 takes advantage of Lumen, and from what I’ve seen, it looks great. According to early reports, the demo runs better than a lot of other UE5 titles. So, things are looking quite good for this title. Not only that, but the game also has a cool system where you can break apart enemy bodies during fights.
Players have five weapons to use. You can upgrade them with things like silencers, bigger magazines, or special attacks. The game will also have full voice acting, music that changes during action scenes, and high-quality sound effects.
You can find its official PC system requirements here. You can also download a demo for it from this link.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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