EA and DICE have announced a new update for Battlefield 6. Title Update 1.2.1.5 will come out on March 3rd, and the teams have shared its full patch notes. So, let’s see what this new patch brings to the table.
Patch 1.2.1.5 implements additional stability improvements to reduce client crashes. It also improves frontend tile loading times for a smoother menu experience. Plus, it restores missing Store items to player inventory from the Bountiful Harvest, Pax Vanguard, and Devil Dogs bundles.
Going into more detail, Update 1.2.1.5 fixes a crash that could occur during camera behavior transitions and includes additional stability improvements to reduce client crashes. It also resolves an issue where starting a revive while equipping a mask could cause the mask to remain in hand and block weapon usage. Additionally, the update improves the visual fidelity of the Objective Ace skin when viewed from longer distances.
Patch 1.2.1.5 will also update spawn logic with an additional out-of-combat area check to prevent unintended spawn locations. It resolves an issue in Battle Royale where the Tracking Pulse Recon trait could activate when destroying any deployable gadget, and it will fix an issue in Battle Royale Duos where pings were not displayed in the elimination feed.
Like always, Steam and the EA App will download this update once it becomes available on March 3rd. Below, you can also find its full changelog.
Battlefield 6 Patch 1.2.1.5 Release Notes
PLAYER
Addressed a crash that could occur during camera behaviour transitions. Implemented further stability improvements to reduce client crashes. Resolved an issue where initiating a revive while equipping a mask could cause the mask to remain in hand and block weapon usage. Restored previously owned items that had disappeared from player inventories, including content from the Bountiful Harvest, Pax Vanguard, and Devil Dogs bundles.WEAPONS
Improved the visual fidelity of the Objective Ace skin when viewed at longer distances.MAPS & MODES
Updated spawn logic with an additional out-of-combat area check to prevent unintended spawn locations.UI & HUD
Corrected an issue where the Tier Skip deeplink in the Bulletin directed players to an empty Store screen. Improved frontend tile loading times to reduce delays when navigating menus. Resolved an issue where Battle Pass rewards on the active path could display placeholder text or missing icons.PORTAL
Addressed a crash related to area validation checks.REDSECPLAYER
Resolved an issue in Battle Royale where the Tracking Pulse Recon trait could activate when destroying any deployable gadget.UI & HUD
Addressed an issue in Battle Royale Duos where pings were not displayed in the elimination feed.AUDIO
Resolved an issue in Gauntlet where Gas Mask voice-over lines would play while inside armoured vehicles.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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