Crimson Desert will be released next month, and from the looks of it, it will be the second game to support AMD FSR Redstone Ray Regeneration. This is undoubtedly great news for owners of AMD Radeon RX 9000 series GPUs.
AMD FSR Redstone Machine Learning Ray Regeneration is similar to DLSS 4 Ray Reconstruction. This tech aims to provide a more stable and less noisy image. I’m also pretty sure the game will support the ML Frame Gen. That’s a logical assumption, though AMD and Pearl Abyss have not confirmed this yet.
AMD FSR Redstone has four major features. These are ML Ray Regeneration, ML Frame Generation, AMD FSR 4.0 Super Resolution, and Neural Radiance Caching.
The first game that supported AMD FSR Redstone Ray Regeneration was Call of Duty: Black Ops 7. And, according to some reports, it did a pretty good job at making its reflections more stable and less noisy.
Crimson Desert will come with some cool tech features. For instance, it will have realistic water effects thanks to FFT Ocean simulation and Shallow Water simulation. These will enable realistic waves, currents, and ripples. The game will also have Ray Tracing effects. From what I could see in a recent video, we’ll most likely get RTGI and RT shadows.
Crimson Desert will also have Volumetric Fog with fluid simulation, as well as GPU-based cloth and hair simulation. Players will also be able to interact with the vegetation/grass. Plus, there will be some cool wind effects.
It’s also worth noting that last week, the devs shared the third overview trailer for it, which I forgot to share. That trailer shifted focus to life between the quests and battles. As such, we can take a look at some of the things that will shape your day-to-day life in Pywel.
Pearl Abyss plans to release Crimson Desert on March 19th. The game will support DLSS 4 with Multi-Frame Gen at launch. Oh, and you can find its official PC requirements here.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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