DICE has revealed that Title Update 1.1.3.6 for Battlefield 6 will come out on February 3rd. Moreover, the team shared its full patch notes. So, let’s see what it brings to the table.
According to DICE, Patch 1.1.3.6 is a small update designed to make the game run more smoothly. It improves stability, fixes a few bugs, and adds some helpful quality-of-life changes. The patch also fixes issues with gameplay flow, improves UI reliability, fixes some sound problems, and makes a few map-specific adjustments. Overall, it focuses on cleaning up small problems that players have recently reported.
Going into more details, Update 1.1.3.6 fixes several movement problems, including cases where players could sprint-jump too fast or move in strange ways. These fixes are small and only target specific situations, not overall movement.
The update also fixes issues in REDSEC Battle Royale, such as problems with insertion, parachutes not behaving correctly, and redeploy UI errors. Additionally, it fixes several destruction-related visual and lighting bugs on Eastwood. These issues could cause weird lighting effects, dark screens, or incorrect colors.
From what I could see, there aren’t any performance tweaks or improvements. So, don’t expect the game to run better than before. Then again, Battlefield 6 is already a well-optimized game on PC.
Like always, Steam and the EA App will download this update once it becomes available. Below, you can also find its complete changelog.
Stay tuned for more!
Battlefield 6 Patch 1.1.3.6 Release Notes
PLAYER:
Fixed an issue where sprint-jump momentum could behave inconsistently and grant higher or lower momentum than intended. Updated the Objective Ace and Winter Warning cosmetics to better align with Battlefield’s visual identity.MAPS & MODES
Fixed an issue on Eastwood where destroying a building near the A flag could cause unintended green or purple visual effects across nearby structures. Fixed an issue on Eastwood where destroying a building near the B flag could cause a complete lighting blackout across the map. Fixed an issue on Eastwood where destroying the villa near the B flag could cause excessively bright lighting artifacts to appear.UI & HUD:
Fixed an issue where downed squadmates were shown on the minimap for classes unable to revive them. Updated legal text to reflect current policies and requirements.AUDIO:
Fixed an issue where UAV Drone enemy detection audio could be heard by all teammates instead of only the operator.PERFORMANCE & STABILITY:
Fixed an issue on PlayStation 5 where ownership validation could fail during system lifecycle events, causing connectivity issues. Fixed an out-of-memory crash on Xbox Series S that could occur when loading Daily and Weekly Challenges.REDSECPLAYER:
Fixed an issue where Battle Royale Initiation matches did not end after eliminating the final AI opponent. Fixed an issue where parachute deployment could remain linked to the jump leader after breaking off. Fixed an issue where players could become stuck mid-air during insertion after progressing through the pre-deploy sequence.UI & HUD:
Fixed an issue where the Second Chance redeploy icon could incorrectly transfer to a living teammate. Fixed an issue where the Second Chance redeploy timer refreshed each time the map was opened.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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