Yesterday, Raw Fury released Lunar Software’s first-person sci-fi horror game, ROUTINE. ROUTINE is powered by Unreal Engine 5.5.4.0 and can run with high framerates on PC. So, let’s take a closer look at it.
Since this is an indie game, we won’t have a PC Performance Analysis. However, this doesn’t mean that we can’t talk about its overall performance.
So, for our tests, I used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and an NVIDIA RTX 5090. I also used Windows 10 64-bit, and the GeForce 581.80 driver.
ROUTINE does not appear to be using Nanite or Lumen. ROUTINE was first built on Unreal Engine 3, but then the devs had to create everything from scratch when they switched to Unreal Engine 4. So, my guess is that this latest UE5 version uses all the rasterized methods they used for the UE4 version.
The game’s performance also makes it pretty clear that we’re not dealing with UE5’s Lumen. At Native 8K on Max Settings, ROUTINE can run with over 100FPS on our NVIDIA RTX 5090. At Native 4K, we are getting over 250FPS.
As it’s obvious, ROUTINE will run on a wide range of PC systems. So even though we won’t be doing a full PC performance test, you can expect the game to perform great on most systems. For those wondering, there are a few traversal stutters here and there. They are not that annoying. However, most of you will be able to spot them.
So, there you have it. Another UE5 game that can run with high framerates on PC, provided it does not use Lumen, Nanite, or Virtual Maps. And again. The reason Lumen is so demanding is because it’s a form of Ray Tracing. People will have to finally realize this simple thing.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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