Techland has released Hotfix 1.2.4 for Dying Light: The Beast and shared its full patch notes. So, let’s see what this new update brings to the table.
Hotfix 1.2.4 fixes several visual glitches in screen space reflections (SSR). It also improves the FPS limiter and Frame Generation, making the game run much smoother. So, you should now get a better experience when using Frame Gen. On top of that, the developers fixed several crashes, which means the game should now be more stable and reliable on your PC.
And that’s not all. This hotfix also fixes several world design issues, like terrain gaps, missing objects, and out-of-world spots. It improves lighting and rain effects in different areas and adds missing environmental details, such as murals. On top of that, it fixes weapon damage display problems, corrects upgrade damage values, and fixes the scrolling issue that happened when moving items between your inventory and stash.
It’s also worth mentioning that this hotfix improves co-op gameplay by fixing problems with doors, enemies, and quest events that could stop players from progressing. It also fixes several blocked Tier 1 and Tier 2 Hidden Stashes and resolves some achievement unlock issues in co-op mode.
For those wondering, no. This update does not add the promised Ray Tracing effects. There is also no ETA on when we can expect them.
Like always, Steam will download this hotfix the next time you launch its client. Below, you can also find its complete changelog.
Dying Light: The Beast Hotfix 1.2.4 Release Notes
Stability & Performance
- Fixed several crashes and improved overall game stability across all platforms.
- Optimized shutdown and map loading processes to prevent rare fatal errors.
- Improved Steam and PS5 compatibility, reducing unexpected crashes and freezes.
- Optimized FPS limiter and Frame Generation for smoother gameplay experience.
- Fixed various visual artifacts in SSR.
Gameplay improvements
- Enhanced parkour ledge grabbing animations for faster, more responsive movement.
Quests & Progression
MQ – Safe Haven:
- Added better indicators and logic fixes for story sequences and world events.
MQ – Power Gambit:
- Fix for doors in Power Plant not opening in COOP after the spawner executed.
- Fix for enemies not appearing during exit from the Power Plant.
MQ – School’s Out:
- Fix for quest progress block if the door (scientist’s room) is closed at the start of the fight.
SQ – Don’t Look Back in Anger:
- Fixed resetting fury and fury meter entirely before forcing fury during the mini boss fight.
Progression:
- Fixed achievement unlock issues in co-op mode (“Good Samaritan”, “Glimpse into the Future”, “We’re Safe here!”).
- Improved co-op replication for doors, enemies and quest events that previously resulted in softblocking players.
- Fixed several blocked Tier 1 and Tier 2 Hidden Stashes.
Environment
- Fixed multiple world geometry issues (terrain gaps, missing occluders, and OOW spots).
- Improved lighting and rain effects in several locations.
- Added missing environmental details (mural).
Audio
- Fixed music and combat themes getting stuck after mission failure.
- Improved quest-related music transitions for smoother atmosphere flow.
General Improvements
- Fixed displayed weapon damage inconsistencies as well as upgrade damage values.
- Fixed incorrect weapon definitions to address crafting discrepancies.
- Fixed visible scroll position re-adjustment when transferring items between inventory and stash.
- Added Info about availability of shared progression on the Public Games/Friends game list.
- Improved selected translations in several languages.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Damn, still no performance improvements. This game looks slightly better than DL1 but runs worse.
No this game looks way better than even Dying light 2 but it doesn't run good enough because Dying light 2 with ray tracing on looks better and runs similar but this game without ray tracing give you same performance as Dying light 2 with ray tracing on so Dying light the beast runs bad because it have same requirements as a game with ray tracing but it's still looks better than dying light 1 and 2 without ray tracing
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Where is the RTX update?? That's how Nvidia advertised it at the time, I hope they release it soon!
Not buying or playing this until the RT features are in the game.
lol I was going to ask about the gameplay, but I see that everybody in the comments cares only about graphics.
The gaming community is doomed…😩