WUCHANG Fallen Feathers feature-3

WUCHANG: Fallen Feathers Update 1.5 Will Fix DLAA/TSR Issues, Improve Knockout Recovery and Healing Speed

Leenzee has shared the key features of Patch 1.5 for WUCHANG: Fallen Feathers, which will come out during the week of August 11th. So, let’s see what players can expect from this upcoming major update.

Patch 1.5 will fix the DLAA and TSR problems that many players have noticed. Like I said before, this was a bug. And look and behold. I was right. It wasn’t some trick or fake optimization. Still, some people used this bug to push their own narrative and agenda. These days, people want to believe that everything is a conspiracy. It’s laughable. But that’s 2025 in a nutshell.

Update 1.5 will make it easier to recover after getting knocked down. Wuchang will now be invincible for a little longer when getting back up, so enemies can’t hit you right away. The healing animation has also been made a bit faster, so you have more time to heal. Plus, you can now dodge in order to cancel healing, which will make the gameplay more flexible and strategic.

Leenzee has also made adjustments to animations, values, and level design for certain NPCs and AI. The devs have also fixed an issue where certain keys could not be set in the key binding menu, and where some key changes could not be saved after re-binding, such as, left shift, left ctrl, left alt.  This was something that really frustrated me. So, I’m glad we’ll get a fix. Plus, they have fixed issues with certain terrain that can cause the player to become stuck.

From the looks of it, the game should also be more stable on PC. However, I cannot see any performance improvements. This is something that may disappoint some fans. But I believe the game pushes some truly amazing graphics. Right now, this is one of the best-looking games on PC.

Going into more details, the devs fixed a GPU crash that happened when see-through objects were on screen in certain cases. They also fixed some errors with graphics on certain NVIDIA cards. Lastly, they fixed a crash caused by the game trying to render things it didn’t need to.

If you can’t wait until Patch 1.5 hits the Net, you can download some mods. These mods will fix all the above main issues. You can also find a mod that will add an Easy Mode to the game.

As said, this patch will go live during the week of August 11th. Below, you can also find its key features. So, go ahead and take a look at them.

WUCHANG: Fallen Feathers Patch 1.5 Key Features

Features/Bug Fixes

  • Slight adjustment to the invincibility frames during Wuchang’s get-up animation after being knocked down. This is to prevent players being punished during the get-up animation and to improve the game experience at early stages of the game.
  • Sped up Wuchang’s healing animation slightly to ensure players have enough time to heal. The recovery animation after drinking can now be cancelled with a dodge, enhancing the strategic element.
  • Made adjustments to animations, values, and level design for certain NPCs and AI.
  • Addressed the issue causing audio playback stutter on certain hardware models.
  • Revised descriptions for some equipment, items and add/revise certain audio lines.
  • Fixed an issue where certain keys could not be set in the key binding menu, and where some key changes could not be saved after re-binding, such as, left shift, left ctrl, left alt.
  • Fixed the issue where the Buddha statue could disappear from the player’s inventory when force-quitting the game after it is placed in the Palace Hill of Chapter 1.
  • Fixed an issue with the combo-based Benediction and Jade Pendant not functioning correctly in NG+ cycles.
  • Addressed issues with certain terrain that can cause the player to become stuck.
  • Reduced elevator waiting time and fixed the issue in Chapter 5 where the elevator may trap the player at its destination.
  • Reduced impact resistance for some lower-level enemies.
  • Fixed an issue where super-sampling resolution would apply incorrect parameters when using the highest settings on high-end machines.
  • Other minor fixes

Crash Fixes 

  • Fixed an issue where changing screen resolution under certain conditions could cause the game to crash.
  • Fixed shader-related errors that occurred with certain NVIDIA graphics cards.
  • Fixed a GPU crash caused by certain semi-transparent assets in extreme scenarios.
  • Fixed a crash caused by unnecessary rendering calls in specific scenarios.
  • Fixed a crash caused by GPU hangs under specific conditions.
  • Fixed a crash that could occur with a certain probability at the end of map loading due to animation blueprint concurrency.
  • Other minor fixes.

3 thoughts on “WUCHANG: Fallen Feathers Update 1.5 Will Fix DLAA/TSR Issues, Improve Knockout Recovery and Healing Speed”

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