Headup Games and Team Meat have shared an official gameplay trailer for Super Meat Boy 3D. Moreover, the devs revealed the game’s official PC system requirements. So, let’s see what PC system you’ll need to run this new Super Meat Boy game.
Super Meat Boy 3D will be a hard platformer where you play as a little cube of meat. Your goal is to rescue your girlfriend. The game is made to feel like old-school video games—fast, challenging, and focused on quick reflexes. As you play, the levels get harder and harder—from tough to almost impossible. You’ll run through burning forests, giant trash dumps, and dangerous factories full of traps. And yes, Meat Boy will die… a lot.
As I said, although we don’t have a specific release date, Team Meat has shared the game’s PC requirements. According to them, PC gamers will at least need an AMD Ryzen 3 3100 or Ryzen 5 2400G or an Intel Core i3-10100 or i5-9400, with 8GB of RAM and an AMD Radeon RX 6400 or an NVIDIA GTX 1050 Ti/1650. The game will use the DX12 API, and it will require 10GB of free disk-space.
The devs recommend an Intel Core i5-13400 or AMD Ryzen 5 7600 with 16GB of RAM and an NVIDIA GeForce RTX 2070 or an AMD Radeon RX 5700 XT.
Enjoy the trailer and stay tuned for more!
Super Meat Boy 3D PC Requirements
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: AMD Ryzen 3 3100 oder Ryzen 5 2400G, Intel Core i3-10100 oder i5-9400
- Memory: 8 GB RAM
- Graphics: AMD Radeon RX 6400 oder NVIDIA GTX 1050 Ti / 1650
- DirectX: Version 12
- Storage: 10 GB available space
Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: IntelCore i5-13400 oder Ryzen 5 7600
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2070 oder AMD Radeon RX 5700 XT
- DirectX: Version 12
- Storage: 10 GB available space

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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so the creator sold out?
I can't stand these sorts of die, die, die again games, rinse and repeat over and over again. The video hardly shows any deaths and repetition, repetition, repetition but that's all you end up doing. These sorts of game mechanics existed in the 80s to stretch out content-thin games developed by one or two people with limited resources and hardware. No thanks.