Clair Obscur Expedition 33 feature-4

Clair Obscur: Expedition 33 Patch 1.2.3 Released & Detailed

Sandfall Interactive has just released Title Update 1.2.3 for Clair Obscur: Expedition 33, and shared its full patch notes. So, let’s see what this new update brings to the table.

Patch 1.2.3 fixes an issue that could cause mouse buttons to become unresponsive after first use. It also resolves an issue that could cause mouse input to get lost after the first Jump counter attack if it is pressed only once. These are very important fixes as the game relies heavily on dodging and parrying attacks. As such, it will now be more enjoyable with the KB&M.

Moreover, Update 1.2.3 fixes areas of the world map where players could get stuck. It also unlocks the cut-scenes, which will no longer be in 32:9 aspect ratio. However, it will not unlock the framerate of the cut-scenes. Thus, you’ll still have to use the ClairObscurFix Mod.

Sadly, this update does not add support for DLSS 4 Frame Generation. Right now, there is only one mod that enables DLSS 4 Frame Gen. The bad news is that this mod is behind a Patreon wall. So, let’s hope that the devs will add official support for it via the next patch.

There is also no mention of any fixes for the blurry image when using DLAA. Plus, this patch will not reduce the game’s traversal stutters in any way. Thankfully, there aren’t a lot of them throughout the entire game.

Like always, Steam will download this update the next time you launch its client. You can also find below its full patch notes.

Enjoy and stay tuned for more!

Clair Obscur: Expedition 33 Patch 1.2.3 Release Notes

Steam Deck

  • Fixed backgrounds of various menus not displaying properly on the Steam Deck

Various Ultrawide Fixes

  • Gameplay no longer becomes zoomed after a cutscene occurs in ultrawide resolutions
  • The Options menu image will no longer be stretched in ultrawide resolutions
  • Combat UI now adapts correctly to ultrawide resolutions
  • Game will no longer minimize upon changing settings in ultrawide resolution
  • Cutscenes won’t letterbox in 32:9 aspect ratio
  • Title screen now displays fullscreen when the game is launched in ultrawide resolution

Mouse and Keyboard

  • UI button prompts in Expedition Menu are now visible and fully able to be triggered with Keyboard
  • Mouse buttons do not become unresponsive after first use
  • With mouse cursor on screen, using ‘WSAD’ or directional arrows to navigate in UI or trigger any other functionality will no longer hide the cursor instead of doing the intended action
  • Left Mouse-button click will no longer block the player from using Keyboard to navigate menus
  • Mouse input is not lost after the first Jump counter attack if it is pressed only once

Fixed areas of the world map where you can get stuck:

  • Between lanterns scattered on the ground near Stone Wave Cliff portal
  • While walking on the ship wreck near the Forgotten Battlefield level entrance
  • Between lanterns on the ground near Bourgeon encounter next to Stone Wave Cliffs level
  • Between two small rocks located between Spring Meadows and Abbest Cave
  • Between vases and corals when jumping from rooftopps
  • Between various rocks
  • In ruins behind Flying Manor level entrance
  • Near the bridge between Flying Waters and Spring Meadows
  • In the rocks on the World Map, near Flying Waters
  • Next to hardened land, close to the Flying Waters location exit

Fixed situations where Esquie specifically would get stuck (poor guy):

  • When taking off from paint bridges, making him fall through the bridge and restrict movement
  • When flying into bottom parts of levitating structures near Visages
  • Near the Flying Waters entrance level
  • Near a giant hammer when traversing close to Blades’ Graveyard level

Weapon and skill fixes and tuning:

  • Fixed Lithelim attribute scaling not working at high level. Reduced initial Vitality scaling from A to C (will still end at S at max level). Added Luck scaling starting at D.
  • Fixed Blizzon attribute scaling not working at high level. Reduced initial Luck scaling from B to C (will still end at S at max level). Added Defense scaling starting at D.
  • Fixed Medalum third Lumina doubling all damage in Virtuose Stance instead of doubling only Burn damage.
  • Stendhal: Reduced damage by 40%.

Other fixes

  • Boss encounter in Stone Wave Cliffs can now be finished on NG+
  • You will no longer be blocked by the Journal UI window after opening the first Journal in the Spring Meadows
  • Fixed being unable to shoot in Free aim while exploring levels due to worn triggers
  • Lune and Monoco no longer spawn in same place during end of theirs Level 6 relationship quests if they are completed without going to camp
  • If at camp you pick “remember the objective”, then quickly choose to “go to sleep” and immediately after press “leave”, the screen no longer goes black
  • You can no longer trigger the “Discovering the truth” cutscene in Old Lumière a second time in a row, splitting the party forever with only Verso and Maelle in it.
  • Update to rolling credits

17 thoughts on “Clair Obscur: Expedition 33 Patch 1.2.3 Released & Detailed”

  1. Seems this patch did a lot of nothing, didn't even need to update the offsets to remove the sharpening filter.

  2. they always patch these games after Im done playing them… well at least itll be a much better experience when the DLC comes out.

  3. By "1.2.3" did they mean the 2 biological human bodies and mental illness in this overhyped, mediocre game that everyone is just jumping on the bandwagon and falsely claiming it to be "bAsEd aNd nOt wOkE!" (when in reality it's not, they're only claiming that because they haven't even played the game) and only claiming that because of what's early in the game that tricks you into believing that it's gonna be a "mAsTeRpIeCe!!!" while the rest of the game actually turns out to be just a generic poop that we've seen countless times in the 2000s and early 2010s?

    Really, this is just a generic RPG that feels like it was released c. 2010 where only the beginning gives the impression that it's gonna be a once-in-a-lifetime experience and then turns out that the rest of it is just a generic and boring game with absolutely nothing "special" about it that would've been rated a 7.5/10 and then immediately forgotten had it actually been released in that era.

    Man, the bar for people's tastes has been brought so low that anything above average gets touted as a "mAsTeRpIeCe!!!" Thanks (((BlackRock))) for destroying the gaming and every single other entertainment industry in pursue of your Satanic agendas instructed in your stone age "hOlY bOoK!" We sane people owe you that one out.

    1. You know… When your opinions are this tasteless and painful to read – maybe don't post them? Just take your meds and do something productive.

      1. Who are you? A 13-year-old Alpha generation snowflake born and dwells on the internet 24/7 that lives in a "civilized world" that illegally invaded and bombed Iraq, Afghanistan, Syria, Libya, Yemen, etc. to steal the resources of the entire planet then whining why do people come to your countries after bombing their countries into rubbles and is currently greenlighting and dumping billions to fund the worst genocide of the 21st century, and AFTER ALL OF THAT coming here to lecture people on so-called "mOrAlS aNd vAlUeS"?

          1. Knowing real world facts behind the scenes that the media brainwashed you into believing doesn't make people need to take meds though.

        1. Exactly what resources were stolen in any of these countries? When the newly formed Iraqi government put up bids for oil not a single American oil company even bid on them …. But several European countries did ……

        1. "Troll" yeeeeaaaaah…. that's why TWO reviews on Steam from just today and yesterday giving it a thumbs down are literally mentioning my point where only the beginning is great and the rest of the game is average or so-so.

    2. While the first hour of the game is far more explosive and narrative filled, the rest of the game isn't "bad." They keep it fresh with the multitude of builds/play styles. It's kinda nice to theorycraft and put stuff together and see what works. You get a sense of accomplishment from it. Is it perhaps overhyped? Sure. But to me it's more enjoyable than a game like Elden Rings was, which was apparently an incredibly popular game for reasons that I can't comprehend.

      Also gotta appreciate the lower price point for the game.

  4. are you going to lock up that idiot. send him to guantaunmo bay with the other rag head camel humping freaks. good ridance to him. i will laugh so hard. hahh. idiot moslems. the world hates them all

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