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Avowed Update 1.2.2 Released, Is 66GB in Size, Full Patch Notes

Obsidian has released the first major update for its latest RPG, Avowed. Title Update 1.2.2 is 66GB in size and brings a lot of tweaks, fixes and improvements. So, let’s see in more detail what this patch brings to the table.

Patch 1.2.2 packs major Companion & NPC improvements. Reviving companions in combat now restores them to 75% of their maximum health instead of 50%. Starting health of companions has also been increased to help with their viability in combat.

The game should also be more stable with this update. For instance, the update removes the chance to crash when casting Corrosive Siphon on destructible objects. It also optimizes resource handling of VFX while the game is paused via radial menus to prevent rare leaks and crashes.

This new patch also boosts frame rates when showing damage numbers on multiple enemies at once. It improves how companion animations work at the end of combat. One-handed weapon Parry enchantments now work correctly. Plus, party buffs from the player will now only affect companions as intended.

In total, Patch 1.2.2 features over 60 fixes and tweaks. Let’s also not forget that the game has just come out. So, I guess its Early Access phase has somehow paid off. At least for those who are playing it now.

Like always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog. Finally, make sure to read our PC Performance Analysis.

Enjoy and stay tuned for more!

Avowed Patch 1.2.2 Release Notes

Community-Requested Fixes

Making Crafting and Upgrade System more Approachable

  • Updates to Equipment Tier difference feedback and penalties/bonuses:
    • Changed Tier penalty system from a hard tier to tier system and made it dynamic based on players equipment and the tier (and sub-tier) of the enemy. Tier difference rules now only apply when there is a +/- 4 level gap.
    • Tier II enemies will now play a small reaction animation when struck by lower-tier weapons, instead of not reacting at all.
    • Reduced damage reduction when player weapons are closer in tier to an enemy.
    • Significantly decreased how often companions comment about player needing better armor and/or weapons.
  • Upgrade materials can no longer be sold to merchants to inadvertently make upgrading difficult. We have a longer-term fix involving buying back from merchants in the works.

Missing NPCs

  • In specific situations, some NPCs weren’t where they should be. Saving the game, and re-loading will put them back where they should be. We will have a fix soon that fixes the situation completely and doesn’t require a save and load.

Quest & Exploration Fixes

  • The brambles in the Delemgan Glade will now vanish when the Adragan Heart is acquired, preventing players from getting stuck inside.
  • Grysca (the apothecary) now correctly speaks with the player to advance An Untimely End, even if they previously encountered a bug with Thalla the Ogre spawning twice.
  • Added a system to respawn key characters when loading a save if they were previously missing and blocking quest progression (including Ambassador Hylgard and The Watcher Runyd).

Companion & NPC Improvements

  • Reviving companions in combat now restores them to 75% of their maximum health instead of 50%.
  • Starting health of companions has been increased to help with their viability in combat.

Merchants & Economy

  • Merchants at the Dawnshore docks now offer ‘Fine’ gear in addition to ‘Common’ gear.
Crashes & Major Issues
  • Removed chance to crash when casting Corrosive Siphon on destructible objects.
  • Optimized resource handling of VFX while the game is paused via radial menus to prevent rare leaks and crashes.
Quest & Area Design
  • Fixed invisible collision blocking the player in Strangleroot.
  • Prevented players from charging into unintended areas in Strangleroot, avoiding quest progression issues.
  • Enemies now navigate the bridges of the lava tubes more consistently.
  • First Contact with the Enemy quest now progresses correctly if all badges are collected before speaking to Nauki.
  • Players can now complete Steel Resolve after the main quest in Emerald Stair if they had completed enough objectives beforehand.
  • Kowha now responds correctly if the player returns to them after starting One Last Drink.
  • Dialog with Giatta upon leaving Naku Tedek now triggers consistently when loading saves before the conversation.
  • Updated Mapping the Living Lands quest conditions to allow starting from future regions before talking to the quest giver in Dawnshore.
  • Updated A Lady Never Tells quest flow so it correctly completes in the quest log when starting via the courtesan, getting the shipment, then speaking to Giuliana.
  • Governor Ignasi’s option to turn in the spy can now only be triggered once instead of being repeatable.
  • Conversations with leaders in the final area no longer end prematurely when choosing the Let me reconsider option.
  • Made an additional ending option for the leadership conclave available to players who initially backed out but wish to reconsider.
  • Adjusted environment art near the Trantons bounty in Emerald Stair to prevent bounty loot from becoming unobtainable.
  • Previously missing voice-over lines in ambient content now play correctly.
Systems & Gameplay Improvements
  • Seeds of Vengeance summons now scale correctly with health and damage.
  • One-handed weapon Parry enchantments now function as intended.
  • Party buffs from the player now correctly target companions only, instead of summoned creatures.
  • Kai no longer gets stuck if using Unbending Defense while mid-air with Leap of Daring.
  • Improved frame rate when rendering damage numbers on multiple enemies at once.
  • Improved item randomization when restocking shops.
  • Blast ability for wands now plays the correct visual and sound effects.
  • Improved logic for animations on companions at the end of combat.
  • Improved transitions on the top of Mt. Forja.
  • Fixed interaction inconsistencies with objects and NPCs obscured by other characters.
  • Controllers no longer rumble when loading a save before the final boss fight.
  • Fixed issues with pond coin interactions.
  • Added error codes for save game failures.
  • Improved where characters are looking during certain conversations.
Audio Improvements
  • Cutscene in Naku Kebel now properly plays sound effects.
  • Eating food from the radial menu now provides audio feedback.
  • Increased volume of Woedica’s voiceover audio.
  • Player voice now plays more consistently for abilities with vocal components.
  • Improved transitions between music intensity levels when exploring.
  • Music during the end slides now plays at the intended volume.
Visual & Art Fixes
  • Updated Banner Dwarf’s outfit LODs to reduce clipping during animation.
  • Captain Ngunu’s neck is now properly merged with his head.
  • Steel Garrote Soldiers have re-grown their missing hands.
  • Improved shadow quality on Xbox Series X Performance Mode.
User Interface (UI) & Controls
  • Cloud transfer prompt is now properly centered on ultrawide displays.
  • Xbox cloud transfer dialog buttons no longer shake rapidly when hovering over the bottom part of the button.
  • Initial splash screens now properly support Chinese characters.
  • Interaction prompts pop up more reliably.
  • Opening a radial menu after leaving and returning to the game no longer triggers the pause menu.
  • Removed unintended English characters in the One Last Drink quest journal for non-English languages.
  • Cloud save UI now defaults to selecting the recommended option.

33 thoughts on “Avowed Update 1.2.2 Released, Is 66GB in Size, Full Patch Notes”

    1. i have never played skyrim because oblivion sucked. Now i look at avowed and how much more you could do in oblivion in 2005 and how less cringe the npcs are than avowed and how more natural the colors are and my reaction is the "perhaps i judged you too harshly" meme.

      1. Avowed is not a game for everyone as dev says " not for crusty white people " so im doing a favour to the industry and il keep my crusty Euros on my wallet .

          1. so what? “its on game pass” , game pass is like netflix (don’t have netflix refuse to have a account there) one day its cheap the next its filing you up with policies where you can’t do almost nothing but pay for a overpriced “service” .

          2. im poor but im not stupid to get any form of subscriptions , having bills and taxes is already enough .

          3. you don’t like Game Pass and you don’t have money to buy the game. So why are you here exactly? Just go play a free mobile game

  1. Great, another article about Avoided!
    I'll use this opportunity to write a very small and non-exhaustive list of MUCH better RPGs that definitely won't take 66 GB on your drive, and they can run on a potato.😅
    Also, DEI is limited to non-existent.😁

    – ALL Spiderweb games
    – Arcanum
    – Baldur's Gate 1/2 (without the LGBT expansion)
    – Caves of Lore
    – Crystal Project
    – Encased – A Sci-Fi Post-Apocalyptic RPG (why is this so criminally underrated?)
    – Fabled Lands
    – Fallout 1/2/Tactics
    – Gothic 2 + The Chronicles Of Myrtana
    – Gothic 3 Enhanced Edition
    – Grimoire – Heralds of the Winged Exemplar (come on, it's not that bad)
    – Heretic Kingdoms The Inquisition
    – Icewind Dale 1/2
    – Might and Magic 6/7/8
    – Nehrim, the total conversion of Oblivion
    – Sacred 1/2
    – SKALD: Against the Black Priory (That's it, I'm addicted. Have to finish it.)
    – Stoneshard
    – The Elder Scrolls 1/2/3/4
    – Ultima 7 (preferably with Exult engine)
    etc.
    – And literally COUNTLESS RPGs on 90s consoles…

    Oh, here's a big one for those who have more than a potato:
    – Expeditions Rome
    Just tried it recently. It's everything you could ask from a RPG.
    People are still undecided whether it's woke or not though. Some parts seem VERY anti-woke to me though. Especially the way women are portrayed, and also the possibility of "bad" moral choices. It sure doesn't feel politically correct to me.
    On the other hand, you will encounter too many black people, and even when you consider the fact that some slaves and gladiators were black in the roman empire, the amount of black characters you encounter is still too much to be considered realistic.

  2. Great, another article about Avoided!
    I'll use this opportunity to write a very small and non-exhaustive list of MUCH better RPGs that definitely won't take 66 GB on your drive, and they can run on a potato.😅
    Also, DEI is limited to non-existent.😁

    – ALL Spiderweb games
    – Arcanum
    – Baldur's Gate 1/2 (without the LGBT expansion)
    – Caves of Lore
    – Crystal Project
    – Encased – A Sci-Fi Post-Apocalyptic RPG (why is this so criminally underrated?)
    – Fabled Lands
    – Fallout 1/2/Tactics
    – Gothic 2 + The Chronicles Of Myrtana
    – Gothic 3 Enhanced Edition
    – Grimoire – Heralds of the Winged Exemplar (come on, it's not that bad)
    – Heretic Kingdoms The Inquisition
    – Icewind Dale 1/2
    – Might and Magic 6/7/8
    – Nehrim, the total conversion of Oblivion
    – Sacred 1/2
    – SKALD: Against the Black Priory (That's it, I'm addicted. Have to finish it.)
    – Stoneshard
    – The Elder Scrolls 1/2/3/4
    – Ultima 7 (preferably with Exult engine)
    etc.
    – And literally COUNTLESS RPGs on 90s consoles…

    Oh, here's a big one for those who have more than a potato:
    – Expeditions Rome
    Just tried it recently. It's everything you could ask from a RPG.
    People are still undecided whether it's woke or not though. Some parts seem VERY anti-woke to me though. Especially the way women are portrayed, and also the possibility of "bad" moral choices. It sure doesn't feel politically correct to me.
    On the other hand, you will encounter too many black people, and even when you consider the fact that some slaves and gladiators were black in the roman empire, the amount of black characters you encounter is still too much to be considered realistic.

    1. " Encased – A Sci-Fi Post-Apocalyptic RPG (why is this so criminally underrated?)"

      Honestly man i finished it a while ago, its pretty boring, the visuals are spot on but the game story is boring, the characters are meh, the combat is absolutely terrible with weird stats and status effects and spongy enemies and tons of debuffs it felt bad compared to fallout and wasteland. Does it have choices? Yes but it doesnt matter because the story is boring and no matter what choice you make the endings are more or less a more complex version of mass effect 3 "pick your color" but instead of color its factions. I just did not find it that interesting. Also its very diverse and has a trans character but its not insufferably woke, it just has those things and doesnt do a good job with them, they are just there, which answers the question "does diversity make the game better?" No, because its just a checkbox with no depth of point.

      Colony ship, insomnia the ark, atom rpg and underail are all better.

      1. More and more do, HDR support don't mean much thoo as some wont feature real HDR – Only support it's signal…. IE i'm looking at you so called HDR400 displays for instance.

  3. The roleplaying game that lacks roleplaying, darn it's so called roleplaying is really only window-dressing in a linear manner where choices don't matter… attack an hub npc and see the bullets do nothing for instance… Not that i expected much else now that obsidian lost all the real meat and only have the activists left

  4. UE5 trash?
    https://www.youtube.com/watch?v=QK1wH1YHvaQ
    Does anyone else remember when games were innovative? Now instead of immersive experiences we just have temporal upscaling to support crappy low resolution ray-traced lighting and dithered effects that look like crap without temporal frame accumulation so that devs can spend as little time as possible on their games. I want to go back in time, and forget that this future ever happened.

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