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NVIDIA GeForce Game Ready 572.16 WHQL Driver Released

NVIDIA has just released its new GeForce Game Ready 572.16 WHQL Driver which adds official support for the Blackwell RTX 50 series GPUs.

This driver also provides the best gaming experience for the latest new games supporting DLSS 4 tech, including Cyberpunk 2077, Alan Wake 2, Hogwarts Legacy, Star Wars Outlaws, and Indiana Jones and the Great Circle.

But what about DLSS 4 and the NVIDIA App? Can you now force the Transformer Model and Multi-Frame Gen into games? Nope, you cannot. I’ve installed the driver on my NVIDIA RTX 5090 and I cannot override the DLSS model presets or Frame Gen. My guess is that NVIDIA will release a new version of the NVIDIA App later today. Or at least that’s my assumption.

I’ll be sure to test DLSS 4 and Multi-Frame Gen in a lot of games when the new NVIDIA App comes out. So, stay tuned for more. Hopefully, we’ll have more to share later today or tomorrow.

From what I can see, the green team hasn’t shared a blog post about this driver. So, it appears that the download link was made public a bit sooner. Nevertheless, you will download this driver straight from NVIDIA. In other words, it isn’t a leak of any of the preview drivers we used for the RTX 5090 or the RTX 5080.

Anyway, the GeForce Game Ready 572.16 WHQL Driver also fixes an issue that could cause flickering on certain G-SYNC Compatible monitors when a game’s FPS was dropping below 60FPS. This is a great QoL improvement. Moreover, the driver improves overall stability on Ubisoft’s games that use the Snowdrop Engine.

You can go ahead and download this new driver from this link. Below you can also find its complete changelog.

NVIDIA GeForce Game Ready 572.16 WHQL Driver Release Notes

Game Ready for GeForce RTX 5090, GeForce RTX 5080, and DLSS 4

This new Game Ready Driver supports the new GeForce RTX 5090 and GeForce RTX 5080 GPUs and provides the best gaming experience for the latest new games supporting DLSS 4 technology including Cyberpunk 2077, Alan Wake 2, Hogwarts Legacy, Star Wars Outlaws, and Indiana Jones and the Great Circle. Further support for new titles leveraging DLSS technology includes Marvel’s Spider-Man 2 and Kingdom Come: Deliverance II.

Gaming Technology

Adds support for the GeForce RTX 5090 and GeForce RTX 5080 GPUs.

What’s New in Release 570

  • Support for CUDA 12.8
  • Adds the latest performance improvements, bug fixes, and driver enhancements.

Fixed Issues

Fixed Gaming Bugs

  • Certain G-SYNC Compatible monitors may display flickering when game FPS drops below 60FPS [5003305]
  • [G-SYNC] Indiana Jones and the Great Circle may display micro-stutters when Vertical Sync is disabled [5015165]
  • Improved stability for Ubisoft games using the Snowdrop engine [4914325]

Fixed General Bugs

  • [Evernote/QQ/Asus Armoury Crate] displays higher than normal CPU usage [4730911]
  • Motion blur renders incorrectly in some more cases in Blender Cycles [4912221]
  • [KeyShot2024] TDR on loading the scene Camera Keyframe Animation [4909719]

9 thoughts on “NVIDIA GeForce Game Ready 572.16 WHQL Driver Released”

  1. lmao, no mention of that the GoW freezing issue wasn't fixed with the previous driver and that it now is ?
    wtf man, wth are they doing ?

    1. For me was only in the cinematics but it was really frustrating, I shelved it because of that after being forced to repeat a few boss fights. Then is solved?

  2. @John Papadopoulos

    If you have the time, can you test the all the other nonMFG DLSS4 features on a 4000 card please fella.

  3. Featuring additional issues with all series below 5000 to encourage upgrades to the new? Especially when the performance "uplift" of the entire stack (beside the 5090) seems to be an early april's fools joke – Beside it aint! Poor poor Huang needs a few more billions to add to his 100+ stack so help him out!

    1. Anyone who thought there would be a big increase in performance outside of adding more Shader Units and cores obviously doesn't understand the underlying technology.

      You won't get much of a performance boost by staying on the same node and currently 3 nm is NOT able to be used for high wattage chips like GPUs because of Heat Density problems. 3nm is for low power mobile devices NOT high wattage GPUs. AMD will may get some gains this generation because they will be able to go down a node but from here on out don't expect much gains unless they come up with a new paradigm for generating frames such as AI frame generation.

      1. There are other ways and nvidia could well afford it but they dont because people keeps making excuses for them and keep spending on miniscule stack upgrades (beside the 5090 but then again it costs a kidneys worth in some contrys)

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