Square Enix has just released Final Fantasy 7 Rebirth on PC. Powered by Unreal Engine 4, it’s time to benchmark it and examine its performance on the PC platform.
For our benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX 6900XT, RX 7900XTX, as well as NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090 and RTX 5090. We also used Windows 10 64-bit, the GeForce 571.86, and the Radeon Adrenalin Edition 25.1.1 drivers. Moreover, we’ve disabled the second CCD on our 7950X3D.
Square Enix has added a few graphics settings to tweak. PC gamers can adjust the quality of Textures, Shadows, Effects, Characters and more. The game supports up to 120FPS, though you can unlock it via its Engine.INI file. Moreover, there is support for TAA, TAAU and DLSS. Sadly, though, there is no support for AMD FSR or Intel XeSS. The game does not also support DLSS 3 Frame Generation.
FF7 Rebirth does not have any built-in benchmark tool. So, for our benchmarks, we used the Grasslands open-world area. This appeared to be the most taxing area you will encounter in the first two chapters. As such, it should give us a pretty good idea of how the rest of the game runs.
Final Fantasy 7 Rebirth can be easily described as a GPU-bound title. At 1080p/Max Settings, our AMD Ryzen 9 7950X3D had no trouble at all pushing 120FPS. The NVIDIA GeForce RTX 2080Ti and the AMD Radeon RX 6900XT came close to a 60FPS experience, though they did drop below that target at times.
Speaking of AMD’s GPUs, they underperform in this title (even with their latest driver). The AMD Radeon RX 6900XT falls behind the RTX 3080 and only matches the performance of the RTX 2080Ti at low resolutions. At 4K, it manages to beat the RTX 2080Ti, but it’s still noticeably slower than the RTX 3080. In short, FF7 Rebirth appears to favor, and play best on, NVIDIA’s GPUs.
At 1440p/Max Settings, the only GPUs that were able to push framerates higher than 60FPS were the AMD Radeon RX 7900XTX, the NVIDIA RTX 4090 and the RTX 5090. As for Native 4K/Max Settings, the RTX 4090 and the RTX 5090 were the only GPUs that could provide a constant 60FPS gaming experience.
Graphics-wise, Final Fantasy 7 Rebirth looks great. Its main characters look almost as good as those we saw in the CG FF movie, Advent Children. Everyone looks amazing. For the most part, Square Enix has also used high-quality textures. You’ll still be able to find some low-res here and there. However, for an open-world game, FF7 Rebirth looks great. Unfortunately, though, its world and environments can feel a bit static. Players cannot interact with grass/vegetation, and there are a lot of invisible walls. On Max Settings, there are some minor pop-in issues (though you can fix them with this mod). And although SE has improved the lighting, it’s nowhere close to what we’d get with an RTGI solution.
One of the biggest complaints about FF7 Remake was its stuttering issues. Final Fantasy 7 Remake had both traversal and shader compilation stutters. As I wrote in PC Performance Analysis, I did not encounter THAT many on our PC test system. And although Rebirth has a shader compilation process when you first launch it, it STILL suffers from shader compilation stutters. So no, it’s not a stutter-free experience on PC. On our PC system, the experience was similar to the one I had with FF7 Rebirth. This means that you’ll get stutters in the first one-two hours of the game. After that, you might get some minor traversal stutters, especially when entering cities. In short, it’s not a stutter-fest and, at the same time, it’s not stutter-free. It’s fully enjoyable. At least in my opinion.
In conclusion, Final Fantasy 7 Rebirth is pretty much what I expected on PC. Square Enix has made some minor visual enhancements but most of you won’t be able to notice them. It’s a shame that there is no support for RTGI (or other ray-traced effects). I also don’t know why there is no support for AMD FSR or Intel XeSS. Plus, the game suffers from shader compilation stutters.
Don’t get me wrong. Compared to the console version, the PC version looks and plays way, way better. This is the definitive edition of FF7 Rebirth, and the best way you can play it. Despite that, the game could benefit from some additional improvements and some further polish!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I recommend using the unreal engine optimization mod for the game off nexus mods. Definitely helped with the stuttering I was getting. Also need to replace/update the DX12 core and DirectStorage DLLs as they’re using old ones.
Having fun with it but its crazy after multiple PC releases and a fairly decent job with FF16, this feels like such a step back in optimization and options for a PC port compared to other modern titles and some of their previous PC releases. TAAU just straight up looks worse than the unofficial FSR or XeSS mods especially on Steam Deck. I get that 90% of the PCs on Steam use an Nvidia card but only 60% of them have an RTX card. It just seems weird for the big billion dollar company to not include options that I think are described as simple plug-ins from marketing that they have used in previous games.
Interestingly enough, it performs surprisingly well on the Steam Deck considering the hardware requirements, even on the stable SteamOS 3.6 version which ships with an almost year-old AMD Vulkan driver by Valve.
On the other hand this game was useful in uncovering a Vulkan driver bug within NVIDIA's driver when translating the DX12 code via Proton's VKD3D implementation:
https://uploads.disquscdn.com/images/10c993e914d93c438be686eed54f2d5aee3de392d7ad1139670235c01e27c9eb.png
The good news is that NVIDIA is aware and already working on a fix…
That's weird performance, I have 3080 Ti @3440×1440 (max, TAA) and my average framerate is like for 1920×1080 (around 60-80 FPS, almost never under 60).
I have noticed that DLSS decreased my FPS (about 10, but I've tried it only in one place), so I am using TAA (maybe because of my weak i7-9700K).
That's weird performance, I have 3080 Ti @3440×1440 (max, TAA) and my average framerate is like for 1920×1080 (around 60-80 FPS, almost never under 60).
I have noticed that DLSS decreased my FPS (about 10, but I've tried it only in one place), so I am using TAA (maybe because of my weak i7-9700K).
I'm playing at 1440p with a RX 6950 XT maxed out settings (TAA), and also not getting framerate below 60FPS.
Didn't run into any stutter issues either, so I agree the numbers don't seem right.
Nothing more dangerous than an ignorant who has a high opinion of himself…
Do not judge the performance in the first chapter. In the second chapter when you'll enter the open-world area, you'll see similar framerates with those we've reported.
As for the stutters, the game has shader compilation stutters. We've been able to reproduce them multiple times. It's fine if you can't see them, but they are there.
I am in chapter 4 right now. And yep, I didn't noticed any stutters either. But as always, there are many PC configurations with different results.
This guy is claiming with all his heart that stutters don't exist on AMD cards and they're only an NVIDIA thing.
Currently on Chapter 3 still don't have any stuttering, so don't know what you tell you.
RTSS shows a stable frametime, so is not about what I can or can't see.
I'll be streaming the game over the coming weeks, after I finish Ninja Gaiden 2 Black, so best of luck.
For anyone playing this: If you have a high end CPU, try disabling Direct Storage. It's garbage technology that was designed to help consoles with weak CPUs. On PC, if your GPU is maxed out or nearly maxed out, every time it comes to stream data, it has to reduce GPU rendering to be able to decompress data for DirectStorage. But if you have excess CPU power just sitting there…you're dropping performance and getting more spikes.
You'll need to install:
– FFVII Rebirth Hook mod (gives you access to edit engine.ini)
– Ultimate Engine Tweaks mod from
Then open your engine.ini file and look for this line:
r.IO.UseDirectStorage=1
And change the =1 to =0 to disable it.
Also since you installed the hook mod, you also have command line access in the game now. Open it using the ~ key, as per usual. You can now type FOV ## to change your FOV. For example:
FOV 75
FOV 110
Reset it back to default by using:
FOV 0
That'll be required for some sections as the FOV overrides everything include cut scenes and photography/etc. So if you see some mechanic isn't working properly, just FOV 0 it and you're good to go.
Game running beautifully for me with these modifications.
These benchmarks seem very weak. Have 5800X/4070 and running 1440p max settings 90fps limit set in NVCP and it holds the cap almost perfectly. If you're not using DLSS quality mode your wasting your Nvidia GPU it looks great especially with DLSS 4 Profile K.