CD Projekt RED has just released Title Update 2.2 for Cyberpunk 2077, and it has shared its full patch notes. According to the changelog, this new patch includes over 100 new customization options for V.
Moreover, Update 2.2 adds CrystalCoat compatibility for select vehicle brands. Plus, it introduces a brand-new TWINTONE color scheme feature for CrystalCoat-compatible vehicles.
And that’s not all. Patch 2.2 brings major improvements to Photo Mode. Players can now expect new camera options, aspect ratios, light sources, and posable NPCs.
It’s also worth noting that this update comes with some PC-only tweaks and fixes. For instance, it optimizes threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs. It also adds more Razer Chroma effects for some sections in Phantom Liberty and romance scenes. Furthermore, PC gamers will be able to properly rebind W and S to different actions other than their default settings in the Vehicle category.
Title Update 2.2 packs some gameplay tweaks and fixes. For example, it fixes one of the katana finisher animations so that it properly decapitates enemies. It also fixes an issue where the NCPD could stop functioning properly after V engages in a shootout in Pacifica between the Voodoo Boys and Trauma Team. Oh, and the the car horn will no longer honk when the player reloads a weapon during vehicle combat while playing with a controller.
Like always, Steam and GOG will download this latest update the next time you launch their clients. Below you can also find its complete changelog.
Cyberpunk 2077 Patch 2.2 Release Notes
New Features
- Rayfield’s CrystalCoat™ technology, initially designed for Rayfield vehicles only, has now been adopted by other car manufacturers. You can now change the paint jobs on Herrera, Mizutani, Quadra and Villefort vehicles. Pro tip: Use CrystalCoat™ to fool the cops and lower your NCPD wanted level!
- Kiroshi presents TWINTONE™! As CrystalCoat™ continues to in gain popularity, TWINTONE™ takes your paint jobs to the next level. Simply scan a car with your Kiroshi optics, switch to the TWINTONE™ tab, then save the vehicle’s color scheme for a small fee. You’ll then be able to select the scheme in the TWINTONE™ database under the CrystalCoat™ menu. There, you’ll also find generic color schemes for all CrystalCoat™-compatible vehicles as well as unique color schemes exclusive to the vehicle model from which they were copied. Please note that color scheme cloning is not authorized on vehicles that are linked to quests, belong to the NCPD or that are incompatible with CrystalCoat™ tech.
- All vehicles compatible with CrystalCoat™ and TWINTONE™ are marked with a spray can icon on Autofixer.
The ten most requested vehicles from the streets of Night City are now available for purchase on Autofixer:
- Mizutani Shion MZ1
- Mizutani Shion Targa MZT
- Thorton Galena GA32t
- Thorton Colby CST40
- Archer Quartz EC-L r275
- Quadra Type-66 640 TS
- Quadra Type-66 680 TS
- Mahir Supron FS3-T
- Villefort Deleon V410-S Coupe (Phantom Liberty only)
- Mizutani Hozuki MH2 (Phantom Liberty only)
- Following Act 1, Johnny will now sometimes appear in the passenger seat while V is driving to comment on and react to what’s happening.
We’ve overhauled Photo Mode and added multiple community-requested features:
- Drone Camera is now a free camera instead of an orbital camera centered around V.
- Increased camera range.
- Full Collision (ON/OFF) – determines whether the camera respects in-game object collisions.
- Lock Camera (ON/OFF) – locks the camera to avoid misclicking and ruining the frame.
- Precise Camera (ON/OFF) – slows the camera down for easier aiming.
- Aspect Ratio (PC-only. Custom-resolution screenshots are not available on consoles. Console systems can only export images in the standard 16:9 format.)
- Characters tab: Spawn up to 3 NPCs for your photo, with a list of over 20 characters to choose from. You can adjust their expression, pose and position.
- Lighting tab: Spawn and adjust light sources.
- Fixed the Depth of Field ghosting issue.
- Added an Effect Intensity slider.
- SmartFrames™ by Kiroshi allows you to display your Photo Mode shots in-game by interacting with the picture frames in V’s apartments. Browse your photo collection in the new Gallery menu tab located alongside Journal, Shards and Tarot. The Gallery pulls .png images from the screenshots folder on your PC or from your console gallery. For more details on SmartFrames™ and the Gallery, see this Support article.
Added more character customization options:
- 32 eye colors
- 18 lip makeup types
- 17 nail colors
- 10 cheek makeup types
- 16 eye makeup types
- 4 face scars
- 5 eyebrow shapes
- 4 face tattoos
- 2 body tattoos
- 8 cosmetic face cyberware options
- Upgraded the Character Creator randomizer to feature a new Plain-to-Punk slider. Whether you’re aiming for an understated, casual look or a bold, edgy style for your V, you can now use the slider to strike the perfect balance.
- Added more secrets to discover in Night City.
Quests & Open World
- Rephrased objectives for quests that tell you to wait a specific amount of time to progress. The game is designed in a way that doesn’t always allow players to simply skip in-game time to advance the objective, instead requiring them continue playing to trigger the next event.
- Cyberpsycho Sighting: Where the Bodies Hit the Floor – Fixed an issue where no shard could be found on the cyberpsycho’s body, blocking progress.
- Dream On – The Trauma Team AV on the roof will now be properly hidden in stealth mode.
- Heroes – Fixed an issue where the quest, despite being completed, could remain marked as incomplete in the Journal with the optional objectives “Talk to Padre” and “Talk to the Valentinos.”
Phantom Liberty-Specific
- Balls to the Wall – Fixed an issue where it was impossible to exit the elevator and talk to Yuri because of an invisible wall.
- Firestarter – Fixed an issue where fast travel could be blocked if the player saved the game soon after exiting Reed’s car.
- Gig: Waiting for Dodger – After being freed, Bill and Charles will now be more mindful of their driving and avoid running over Dodger’s goons, preventing any unnecessary combat.
- Hi Ho Silver Lining – The VIP section in the Heavy Hearts club will now be accessible to players who couldn’t meet with Mr. Hands due to a keycard being required to use the elevator.
- I’ve Seen That Face Before – The garage door preventing players from reaching the meeting point will now be open.
- Run This Town – The elevator in the Heavy Hearts club is now back in service, so V can finally meet with Mr. Hands.
- Somewhat Damaged – Fixed an issue where the prompt to unplug the cables from the Neural Network system was missing.
- The Killing Moon – Fixed the issue of a wall blocking the path when carrying Songbird to the shuttle.
Gameplay
- Fixed one of the katana finisher animations so that it properly decapitates enemies.
- Iconic Synapse Burnout and Iconic System Collapse quickhacks will now be properly affected by the RAM cost reduction buff.
- The icons for Tier 5+ and 5++ Behavioral Imprint-synced Faceplate will now be visible on the HUD while driving.
- Fixed an issue causing the Synaptic Accelerator to stay active indefinitely if the player is detected while not in combat.
- The car horn will no longer honk when the player reloads a weapon during vehicle combat while playing with a controller.
- Fixed an issue where the NCPD could stop functioning properly after V engages in a shootout in Pacifica between the Voodoo Boys and Trauma Team.
Miscellaneous
- Fixed an issue where TV program sound was muted or too quiet.
- Fixed an issue where CrystalCoat™did not apply properly after entering a vehicle.
- Due to popular demand, we’ve lowered the Trauma Drama high scores.
- Adjusted V’s mouth movement in various scenes, including the endings.
- Fixed the issue of voiceover cutoff during the Ebunike station announcement on NCART.
- Fixed ray-traced shadows for V in Photo Mode.
PC-Specific
- You will now be able to properly rebind W and S to different actions other than their default settings in the Vehicle category.
- Optimized threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs.
- Added more Razer Chroma effects for some sections in Phantom Liberty and romance scenes.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
Thank God, we no longer need mods to change the color of our cars. The lack of vehicle customization, the limited cars available for purchase, and the fact that cars available for purchase were often worse than variants found on the streets always bugged me.
All those customization options and STILL no third person mode? Why would anyone care about customizing a character you never even look at?
You can see parts of your body at all times. There's photo mode. There are mirrors. There's motorbikes. There's the ending you can see your character.
Good to see the development is progressing…any info on final release date? 2077 perhaps?
F*** this satanic game, and f*** CD Projekt Red.
There's tons of other great games, I don't need their filth.
You drink fake spurm, that's the type of filth you're looking for you vurgin.
That's a pretty bold and interesting claim made by the Devs, since getting an almost 30% perf improvement is big, but this also needs to be independently verified by third-party benchmarks.
Well, Jarred Walton (Tom's HW) might re-evaluate and benchmark the game after this update soon, and so should other tech/gaming outlets as well.
A 33% uplift is indeed massive, and would put the Core Ultra 200K series CPUs in a completely different performance category, compared to what they are today (at least in CP 2077).
And since ARROW LAKE's initial performance didn't live up the hype, was lacking behind the competition and Intel's own previous gen "Raptor Lake" refresh processors, I'm curious to see if other game developers also follow suit.
It would be interesting to see if other PC AAA/AA games also benefit from similar updates/patches, and how much of a performance uplift the Core Ultra 9 285K CPU and other processors in the lineup can provide.
Wishful thinking I know…Not that I play this game though, but still….
https://uploads.disquscdn.com/images/89dbbc72dcbed5b47c457fd1d67064a24e70f947012a1c28a77ef9f13a09fd74.png
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Note that Arrow Lake performed noticeably better at launch on Linux, which suggests that Windows is at least partially to blame, too.
Here is the geometric mean of benchmarks across a wide variety of CPUs:
https://uploads.disquscdn.com/images/344f28241903b0cca09641d76eaba61cea3edeada8bd8ec36d0a3d32ee344d20.png
Yeah, for some part there are issues with Windows OS as well, related to scheduling, power management, and core parking, as well as some firmware/BIOS related fixes are also on the way.
As per internal reports, microcode 0x114 is already in the works and may be released in an upcoming BIOS update anytime soon.
The current performance regression was due to multi-factor issues at both BIOS and OS levels.
At least getting to the performance level of Core i9 14900K is the minimum Intel should aim for, considering it wants to sell the Core Ultra 9 285K and other Arrow Lake CPUs for productivity and 'gaming'.
The 285K did manage to outperform the 14900K in productivity though, but failed to do so in gaming.
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Arrow Lake CPUs severely underperformed in Cyberpunk 2077 in particular, 30-50% less performance than the more closely comparable CPUs around, that's just fixing it and bringing it to originally expected levels of performance:
https://youtu.be/0aIHMvs0zps?t=252
Metal Messiah is a known pedo.
I'm still on v2 since it's been one after another disaster updates after another since then. The subway and gang attacks seem more bloat and hassle more then anything, these were better off as optional mods which I tried well before and never got much out of the subway one, never used it etc. TPP is like the holy grail for many, a lost cause of course. With UE and generic stuff coming along this is likely cpdr's swan song, even this is overall a huge literary downgrade from TW3.
First bench results look promising by the way.
https://www.pcgamesn.com/intel/cyberpunk-2077-arrow-lake-benchmarks