Silent Hill 2 Remake official screenshots-2

Take a look at Silent Hill 2 Remake with fixed camera angles

Now here is something really cool. YouTube’s ‘Enveloping Sounds’ has shared a video, showcasing Silent Hill 2 Remake with fixed camera angles. And as you will see, it looks retro-amazing.

To create this video, Enveloping Sounds used the Free Came from the Universal Unreal Engine 5 Unlocker. This was done to showcase what SH2R could look like with fixed camera angles. In other words, it’s a concept video. This isn’t a mod that you can use.

To be honest, I’d love to see a mod that will allow you to play the entire game with fixed camera angles. However, I’m not sure whether this will actually happen.

The reason I’m saying this is because we’ve seen similar concept videos for other horror games. And, as you may have guessed, none of them got a playable mod. For instance, in October 2023, we shared a video that showcased Alan Wake 2 with fixed camera angles. We’ve also seen a similar video for Resident Evil 4 Remake.

All hope is not lost though. Since this is a UE5 game, someone may figure out a way to create this mod. I mean, we already got one for Resident Evil 2 Remake. I know, I know. Resident Evil 2 Remake uses the RE Engine. Still, it’s possible. And yes, you can now re-experience RE2R with fixed camera angles.

Speaking of Silent Hill 2, Bloober Team hasn’t released any patch for it as of yet. As I’ve already said, there isn’t ANY mod that can reduce or fix the game’s traversal stutters. However, there are some cool mods that you can try. For instance, you can enable NVIDIA Ray Reconstruction for better visuals. You can also remove the 30fps cap from the in-engine cutscenes. And then we have the DLSS 3 Frame Generation Mod. Oh, and if you are not interested in a paid mod, you can force AMD FSR 3.0 Frame Generation. Just use the guide from this article to enable it. Finally, you can download two mods to improve the 3D models of Angela and Maria.

Stay tuned for more!

Silent Hill 2 Remake [FIXED CAMERA DREAM CONCEPT]

30 thoughts on “Take a look at Silent Hill 2 Remake with fixed camera angles”

  1. No normal person walks with his hands sticking to sides and feets dragging like that. Idle walk was better in the first trailer where we can see proper free hand movements. Also james facial expressions are now wooden. He appears eye ded now without any reaction or sympathy with anyone

  2. For those saying the angles would give you anxiety that's the point. The fear of the unknown is the scariest thing and the angles were designed to heighten that anxiety. The mind fills in the blanks and it can do so better than any graphics upgrade. It's why the original Jaws movie worked and why the old Alien movies worked, even though they may have been happy accidents due to limited technology at the time. You could say the same about these games. The tech wasn't there so they worked inside that framework to make it as unsettling as possible.

    1. No, anxiety as in ridiculous and frustrating and a plain stupid mechanic (would be in a modern game), when you can't see a few steps ahead to what your character would clearly see, just because you're stuck with a very primitive and weird camera system, which of course is good for setting up jumpscares and tension but no. Did it really need explaining?

      At the time it made sense for a technical limitation, the lack of 3D rendering power, so they rendered a little 3D over prerendered 2D backgrounds and simulated a very inexpensive 3D small space, but it needed scene changes all the time to load more scenes, and it had this advantage for jumpascares and tension, but that's what it actually was.

      1. Everyone knows why the fixed cameras existed, but it's also been stated several times by people working on said games that the loss of control from the player adds more horror to the experience.

        I haven't found a single full-3D horror game nowadays that doesn't rely on cheap jumpscares. It's bad and sucks all horror put of the game. SH2 Remake can't be on the level of the original so pong as it's not a fixed camera, period.

        1. Nah, first, some older people and mostly younger people don't know why things were/are as they are, they just play the games. What the devs said is just logical, I don't need their confirmation of their design intent to know that, but it makes me more impatient/nervous than scared that the camera doesn't move.
          And for horror games that aren't based on jumpscares (even if they have some)(you know that's the main criticism to the genre), off the top of my head the best are Amnesia The Dark Descent, SOMA, and Layers of Fear… Also Blood: Fresh Supply and even the Thief original trilogy in some levels were extremely tense and scary. Nowadays games are heartless sh*t so i wouldn't look into today's market.

    2. I'm playing the pirated version and it seems they went back to jump scares with this game, enemies make ambushes all the time, the manequin enemies tries to blend in the environment and are the worst offender, they even resemble headcrabs now, or spiders lol. Since the game is so westernized i have no choice but to play japanese dub and mod the faces of the women.

    3. agree but I also think they didn't have good 6 axis cams back then 3d wasn't figured out all the way, so similar to the need for fog to lower the resources back then, which gave it a unique identifier, they had fixed camera static back grounds. It would be a good option for those on a rerun though. Similar to after you beat it one time you get unlocked filters and demake-esque stuff.

      I think a FPP option would also do something similar, make your FOV to front and sides only so you wouldn't see whats behind you and such, amping up the scary factor.

  3. This gives me an irrational amount of anxiety! 😰😬 Good for those that wanted to try it again but thank god we don't have to play games in that stiff of a way 🙏🏻

    1. It's kinda sadistic, but there's a lot of people who loves this stuff. Honestly I'm not a big fan either, but I am curious to finally play SH2

  4. I know, I know. Resident Evil 2 Remake uses the RE Engine. Still, it’s possible.

    Are you speaking for all the modders out there to claim what is and isn't possible? The method used in Resident Evil 2 Remake has more than half the work done by ReFramework, and the same tweaks can be applied to Resident Evil 3, and 4 Remakes.

    In the case of Silent Hill 2, the Universal Unlocker is entirely useless when it comes to making mods, and there is no easy way to make a fixed camera angles mod.

  5. "retro-amazing"

    Never change John, and your retard&d neologisms. camera angles are definitely not retro, and this more resembles resident evil games, not silent hills.

    1. Pretty sure retro is actually the correct word to use here given that these changes are deliberately to imitate to the style of game cameras from the 90's and 00's.

      1. There is nothing retro about which camera type a game uses. If that’s the case, any isometric game released today will be considered “retro” no matter the engine and graphics used.

        1. Not necessarily, an isometric camera could be a gameplay decision rather than a purely stylistic choice. Many of the ones shown in the video are Dutch angles specifically meant to mimic the ones seen in the earlier RE and SH games. Most horror games, even the newer RE and SH games have moved away from those older styles.

          1. Again, it’s not “older style”, it’s a camera angle. Are fps perspective “retro” as well? Only if the assets are low res, so a high fidelity graphics game with fixed camera angles does not retro make. This crappy term “retro” is used by idiots to legitimize big names moving away from this style, because they don’t want idiots to think they are making an inferior, “retro” product.

          2. Obviously not, because FPS games never stopped being first person… You can't just invent bizarre impossible scenarios to try and defend your argument.
            What the hell are you talking about? Games with fixed perspectives haven't vanished off the market. Like them or not the FNAF games are famous for partially being built around a CCTV perspective which is literally a bunch of Dutch angles.

          3. We are discussing the definition of “retro”, try to keep up man.

            ” Like them or not the FNAF games are famous for partially being built around a CCTV perspective which is literally a bunch of Dutch angles.”

            Is FNAF series “retro”?

          4. No, that's literally my point.
            I'm saying this mod deliberately changes the camera back a style that was common 20 years ago.
            Some titles still have fixed camera angles but most have moved away from them.
            As I said, FNAF is only partially based around fixed camera angles.

          5. Indie games still use this camera, and those indie titles are the real “retro” aesthetics, but not because of the camera as you sugest, but because of the low fidelity graphics trying to emulate ps1 era.

          6. Some of them have a full low fidelity art style and graphics but a few, like FNAF, don't. Either way I don't think either of us are going to budge on our opinions.

  6. GamersGamers of the lowest IQ m************ in the entire planet. Man, not even football fans are as bad stupid a** C*** s****** say oh I want games to move forward. I want things to be different. I want them to be better f*** these stuck camera angles, man. Their static as hell and then boom. What happens? The game releases with the best that technology has to offer the best in the world. And what do you know the stupid a** C*** s****** can't even f****** wait a week before they go back to what they didn't like stupid a** f****** coughed suckers.

  7. I only played the very beginning of the original SH2 on PC, didn't even started this remake… if I'm not mistaken, the original camera was fully 3D, right? But it hoovered "above" the main character in a way. For people who played the remake, is it possible to replicate this original camera angle?

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