As we informed you yesterday, Dragon Age: The Veilguard will support Ray Tracing on PC. At that time, we didn’t know how BioWare would be using RT. Thankfully, though, we now have more PC tech details about this new Dragon Age game.
BioWare will be using Ray Tracing to enhance the game’s reflections and shadows. As such, expect to see two RT settings. RT Reflections and RT Shadows. So, sadly, there won’t be support for RTGI.
As we’ve already said, the game will also support DLSS 3 with Frame Generation. Now one would expect to also see support for AMD FSR 3.0 FG. However, that won’t be the case. Instead, Dragon Age: The Veilguard will support AMD FSR 2.2 and Intel XeSS.
What’s also interesting is that the game will not require an EA account. We already knew that it wouldn’t require the EA App, but it’s also good to know that you won’t have to create an EA account to play it. Linking your Steam account to your EA account will be completely optional.
Another thing to note is that the Steam store page has not listed Denuvo… yet. EA is one of the publishers that has been using Denuvo in all of its PC releases. So, this could be a nice surprise. Well, that is unless the publisher adds Denuvo at the last minute. This has happened in some other games. So, while it looks like Veilguard will not have Denuvo, we can’t be 100% certain of it.
BioWare has also revealed the available PC graphics settings. PC gamers will be able to adjust numerous settings, such as Textures, Terrain, Lighting, Level of Detail, and more. The game will also have full support for 21:9 Ultrawide monitors. Not only that but it will have a FOV slider, and it will launch with HDR support. You can find all of the available graphics options below.
EA will release Dragon Age: Veilguard on October 31st. You can also find its official PC requirements here. These PC specs are obviously for the non-RT version of the game.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I expect to see plenty of buyers remorse comments around the net in November because they bought this game because it was a Dragon Age game and they still think Bioware is a good developer even with all of the evidence out there to the contrary. Could be wrong but the odds are the game will be a turd.
I'm a betting man and it's fun to root for an under dog. So I'm going to be hopeful for it.
A turd is still a turd… even when ray traced 🙂 And my bet is you will be correct… i hope your not but looking at the trailers is enough to see what path they went – And it will no doubt show in their earnings and soon after – The husk of the once great bioware will be laid to rest… finally – Its been there in name only for almost 15 years, just a cattleprodded corpse to earn a nickle and dime each spasm the corpse can produce…
I'd like to believe that they are doing all this to make it playable and ensure as smooth a release as possible. Going this far makes me believe they are trying their best with what they have to offer so I'll continue to be hopeful for the franchise.
the amount of accessibility they are touting seems excessive like they are trying to make up for something. I guess Ill see what it looks like when it comes out and what previews are saying.
Woke Age
Who the f*ck cares about ray tracing or graphics when your game is such a w*ke POS that's p*ssing on a good RPG (the 1st game, which actually is long buried under 2 and 3)
There, i said it.