Focus Entertainment and Saber Interactive have shared the official PC system requirements for Warhammer 40K: Space Marine 2. Space Marine 2 will be powered by Saber Interactive’s proprietary engine which was also used in World War Z. So, let’s take a look at them.
For Low Settings at 1080p with 30fps, PC gamers will need an AMD Ryzen 5 2600X or Intel Core i5-8600K with 8GB of RAM and an AMD Radeon RX 580 or an Nvidia GeForce GTX 1060. The game will also require 75GB of free disk space, and the devs recommend using an SSD.
Saber Interactive recommends an AMD Ryzen 7 5800X or Intel Core i7-12700 with 16GB of RAM and an AMD Radeon RX 6800 XT or Nvidia GeForce RTX 3070. That’s for gaming at 1080p/60fps on Ultra Settings.
The devs have not revealed whether the game will support DLSS, FSR or XeSS. We also don’t know whether or not it will have any Ray Tracing effects.
A while back, a fully playable PC build of Space Marine 2 was leaked online. In that build, PC gamers could adjust the quality of Details, Post-Processing, Shadows, Lighting, Effects, Textures and Cloths Physics. There was also a Framerate Limiter that could let you set the framerate to 30fps, 60fps, 120fps or Unlimited.
Focus Entertainment will release Space Marine 2 on September 9th.
Stay tuned for more!
Warhammer 40K: Space Marine 2 PC Requirements
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: AMD Ryzen 5 2600X / Intel Core i5-8600K
- Memory: 8 GB RAM
- Graphics: 6 GB VRAM, AMD Radeon RX 580 / Nvidia GeForce GTX 1060
- DirectX: Version 12
- Storage: 75 GB available space
- Additional Notes: 30 FPS in 1920×1080 with “Low” preset. SSD required.
Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: AMD Ryzen 7 5800X / Intel Core i7-12700
- Memory: 16 GB RAM
- Graphics: 8 GB VRAM, AMD Radeon RX 6800 XT / Nvidia GeForce RTX 3070
- DirectX: Version 12
- Storage: 75 GB available space
- Additional Notes: 60 FPS in 1920×1080 with the “Ultra” preset. SSD required.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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My old 4690k@4.8Ghz and 1080ti will run this great in 1080p
Played and finished already by millions fellow pirates across the globe, hoist the color up high
get a job moron
can't wait to play this
You can already!
How?
Read the 5th paragraph and go to the usual sources
Gotcha
The game was in fact shown to support FSR 3, no word yet on the other upscalers.
John, Age of Mythology is another future title that supports FSR, but no DLSS, this is a very worrying trend. As DLSS is the only upscaler that mitigates the TAA effect somewhat, and any DLSS 2 game can simply be run with DLAA.
FSR3 runs on all gpu's,consoles included(in the future) more so on upcoming console refreshes like "Ps5Pro/Series Z",only Immortals of Aveum as i recall use fsr 3 with the last update as test,for future projects.
While dlss runs only on Nvidia GPU.
Today more people use Amd chipsets than Nvidia.
Pc gamers are split,some have nvidia builds while some use nvidia,but all consoles from ps4/xbox one era use amd…so if we add consoles to the mix,more people have AMD.
Yes, very good point. FSR is supported in both Space Marine and Age of Mythology because of their console implementations.
DLSS is probably the cherry on top, but I hope they can still implement it.
These requirements are always confusing to me. They don't mention ray tracing here and I'm assuming that it is just "Ultra" settings without ray tracing. If that's the case, the 6800XT is faster than the RTX 3070 in rasterization – the RTX 3070 is more closely matched to the RX 6700/6750XT. So how come the GPU requirement for AMD cards is higher then? Strange.