IGN has shared a new video, showcasing two minutes of raw gameplay footage from the Unreal Engine 5-powered narrative FPS adventure game, INDUSTRIA 2.
INDUSTRIA 2 will have physics-based interactions, a crafting system and a diegetic inventory. This will be a narrative story-driven title, so don’t expect any GaaS or online/MTX elements. According to the devs, the game will offer a 4-6 hour long filler free journey. And I’m OK with this. I don’t need games that can last 100 hours with boring side missions. So, more power to the devs.
As I said, INDUSTRIA 2 will be powered by Unreal Engine 5. Blackmill Games has also confirmed that the game will take advantage of Lumen. And, as you will see, the game does look great. This is another case in which a small studio can deliver amazing visuals thanks to UE5. Plus, the game promises to have body dismemberment.
Players will have at their disposal five weapons. You will be able to upgrade these weapons with silencers, bigger magazines, or special attacks. Plus, there will be full voiceovers, music that changes with the action, and detailed sound design.
To be honest, I like everything I see in this gameplay video. From the looks of it, the devs have improved almost everything in the sequel. INDUSTRIA had a lot of promise but it didn’t click with me. The sequel though seems to hit all the right notes.
There is currently no ETA on when INDUSTRIA 2 will come out. Naturally, though, we’ll be sure to keep you posted.
Enjoy the video and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Unreal is great at making boring 3D walking simulators.
Unity is used to make actual games.
Unreal is great at making boring 3D walking simulators.
Unity is used to make actual games.
So is the engine that dictates the making of a game, not the studio behind it.
Cool
Unreal is very easy to use and immediately gives you a fully rendered world with a character, without having to write a single line of code. It's not that surprising that this attract an amateur audience, where many games end up being some kind of walking sim.
frostbite engine as well, too bad it's owned by the stinky french wokes.
That didn't impress.
This isn't real gameplay. Look at those camera movements, they're unnatural for how an actual player would move, it's shot like a first person movie.
Can be controller. Never the less lousy animaitons, pathetic ragdoll physics with a slap of UE5. This won't sell past the 10k units.
The only impressive thing here is the inventory not being a screen.
The game looked good except when the flashlight was turned on. Then it looked flat and like it was from 15 years ago. Needs some ray tracing.