Final Fantasy XIV Dawntrail feature

Final Fantasy XIV: Dawntrail PC Benchmark Releases Tomorrow, Will Support AMD FSR 1.0 & NVIDIA DLSS 2 [Update: Available Now]

Square Enix has announced that a PC benchmark tool for Final Fantasy XIV: Dawntrail will be made available for download tomorrow. To celebrate this announcement, the team has also shared an official trailer for it that you can find below.

Although we don’t have enough tech details about it, we do know that Dawntrail will support FSR and DLSS. To be more precise, the expansion will support AMD FSR 1.0 and NVIDIA DLSS 2.0. Right now, there are also no plans to add support for Frame Generation.

It’s a bummer that Dawntrail will support FSR 1.0 and not FSR 2.2. I don’t really know why Square Enix decided to use this older version of FSR. AMD FSR 1.0 looks awful. As such, non-RTX owners will have to hope for an FSR 2.2 mod.

Anyway, as Square Enix noted, the benchmark tool will be free to anyone. This shouldn’t come as a surprise as the company has been releasing free benchmarks for pretty much every expansion of FF XIV. The download link will be made available on April 14th at 9:00 AM GMT. So, I’ll be sure to update this story with a link to it once it’s live.

A few days ago, Square Enix also shared the official PC system requirements for Dawntrailer. According to the specs, PC gamers will at least need an Intel Core i7 7700 with 8GB of RAM and an NVIDIA GeForce GTX970. These minimum PC specs will allow you to run the game at 720p. For gaming at 1080p, Square Enix recommends an Intel Core i7 9700K with 16GB of RAM and an NVIDIA GeForce RTX 2060 or an AMD Radeon RX 5600XT.

Enjoy and stay tuned for more!

Final Fantasy XIV Dawntrail PC requirements

Final Fantasy XIV: Dawntrail Benchmark - NVIDIA RTX4090 - Native 4K - Max Settings - NVIDIA DLAA

UPDATE:

The benchmark is now available for download from this link.

18 thoughts on “Final Fantasy XIV: Dawntrail PC Benchmark Releases Tomorrow, Will Support AMD FSR 1.0 & NVIDIA DLSS 2 [Update: Available Now]”

  1. AMD FSR 1.0 & NVIDIA DLSS 2

    Typical JAP devs, they are always behind.
    The game gets bigger and bigger, gets LITTLE visual up lift, but they always forget about optimization, which is another classic trait from typical JAP devs.

    And there is Crapcom, Bandai, both are shaking hands with DEI and SBI.

  2. At minute 0:31…What does the bro have on his forehead? a scroll? a parchment? 🤣🤣

    1. The story is the strongest point, but early pieces and expansions are pain to play, and it’s really easy to bounce back from the game, and never comeback.
      It’s like walking in mud up to your neck, with concrete blocks tied to your legs.
      Game pickups the pace, and quality goes few levels up in later expansions, but it’s also very time consuming.

      There are good story recaps on YT, it’s better to watch them, and then jump in into the better, and newer stuff.

    1. If FF flops on PS, PC and Xbox won’t come to the rescue. The franchise isn’t a seller on other platforms.

      1. You’re clueless. PC is probably the biggest platform for JRPGs, outside of Nintendo and mobile.

        Pointless however releasing on Xbox, unless MS gives them financial incentive with a Game Pass cheque. Nobody buys games on Xbox, they’ve trained their audience to wait for Game Pass.

  3. What a fantastic blog layout! For what duration have you been blogging? You make it look so easy. Both the general design and substance of your website are excellent.

  4. That is too bad they only support DLSS and not FSR 2.x(or 3.x) as FFXIV desperately has needed better Anti Aliasing for it’s entire life. A vendor agnostic option would be better so everyone benefits.
    If you YOLO it with the unsupported DX9 client and have an Nvidia GPU you can force SGSSAA, which sucks a lot of performance out. But looks fantastic, FSR 1.0 would look great with SGSSAA at a lower resolution. But alas can’t do it in DX11 from the driver side. And another downside of the DX9 client is the poor CPU threading performance. Resulting in more single thread dependence and CPU related frame drops.

    SGSSAA relies on MSAA but it’s not impossible at all to implement it in FFXIV but they have chosen over the years to not care. FFXIV 1.0 supported MSAA and standard OGSSAA(Resolution scaling).
    AMD even has a free open source DX11 capable SGSSAA equivalent they could implement https://github.com/GPUOpen-LibrariesAndSDKs/SSAA11 which works on any GPU with MSAA support.
    Heck even Vulkan supports MSAA Sample Shading (Which is SGSSAA)
    https://registry.khronos.org/vulkan/specs/1.2-khr-extensions/html/chap25.html#primsrast-sampleshading

    Here’s a super old video I still have of FFXIV at 720p with FXAA vs SGSSAA (And look at how much the improvement is at just 720p even)
    https://www.mediafire.com/file/8o36djz5fe7yj55/FFXIV_AA.7z/file

    1. Interesting.

      Have you ever tried running it via DXVK and then injecting another anti-aliasing method through ReshadeFX, which should work as a Vulkan layer, AFAIK?

    1. This game needs a complete visual remake, like ff7 remake, but I bet that will be very taxing for current gen consoles and most pc, unless you have 4080 or better pc. So I guess you better wait 5 more years.

  5. The excitement surrounding this visual upgrade is palpable, yet the differences are only discernible in side-by-side comparisons, leaving the game resembling a PS3 title.

    It’s disappointing, especially since this game shares its engine with Final Fantasy XVI, which showcases far superior capabilities.

    There are free-to-play MMORPGs boasting significantly better visuals than Final Fantasy XIV without compromising on performance, suggesting a lack of effort from the developers.

    Opting for FSR 1.0 over 2.0, among other modern features that could have been implemented, seems to confirm this.

    Moreover, the decision not to switch the API to DirectX12 is telling; it appears there is no genuine commitment to enhancing the engine.

  6. Somebody essentially lend a hand to make significantly posts I might state That is the very first time I frequented your web page and up to now I surprised with the research you made to create this particular put up amazing Excellent job

Leave a Reply

Your email address will not be published. Required fields are marked *