Marvel Spider-Man 2 Black Cat

Marvel’s Spider-Man 2 PC Brazil v1.1.0 Released, Fixes Stutters, Reduces Crashes & Improves CPU Performance

The modding team behind the unofficial PC port for Marvel’s Spider-Man 2 has released a brand new version of it. Version 1.1.0 finally fixes the awful stuttering issues, reduces crashes, and improves CPU performance. So, let’s take a closer look at it.

Going into more details, this new version patches the Havok Physics Engine so that it no longer creates memory leaks. Thanks to these improvements, the game will no longer stutter. This is a huge improvement. Finally, you can now traverse the city without any stutters.

Version 1.1.0 is also less CPU intensive than before. So, if you have a less powerful CPU, you should now get a better gaming experience. It’s really cool to see what this modding team can do with this unofficial PC port.

And that’s not all. The team has fixed/updated a great number of shaders. It has also fixed the daytime skybox. Thus, the skybox will no longer be represented as a solid color.

Do note that the game STILL has various visual issues and graphical glitches. Yes, you can play it from start to finish. But no, it’s not yet up to what I’d describe as “fully enjoyable”. Still, the difference between the initial PC build and this latest one is night and day. Marvel’s Spider-Man 2 plays better than ever now on PC.

For those wondering, the improved Ray Tracing Reflections I mentioned in my previous article are not implemented in this build. There is also no ETA on when the team will add them to the game. So yeah, don’t expect any RT improvements. Right now, the team still recommends disabling them.

Below you can find a video from it, showcasing the Black Cat chase. This chase has Spider-Man chasing Black Cat via portals. And, as you will see, the game plays smoothly. As said, there are still visual issues, so be sure to keep that in mind.

From what I know, this unofficial PC port of Marvel’s Spider-Man 2 does not take advantage of DirectStorage. So, the fact that the game runs this good without DS is mighty impressive.

Finally, Sony hasn’t revealed anything official about bringing Marvel’s Spider-Man 2 to PC. Still, we should expect it to hit the PC in FY 2025. Or at least that’s what the recent Insomniac leak hinted at.

Stay tuned for more!

Spider Man 2 PC PORT V1.1.0 Brazil | Black Cat Chase

18 thoughts on “Marvel’s Spider-Man 2 PC Brazil v1.1.0 Released, Fixes Stutters, Reduces Crashes & Improves CPU Performance”

  1. I don’t care about SONY, nor this overhyped game, but isn’t this “unofficial PC port” not illegal? And by promoting it on this site could lead to potential legal ramifications? After all this isn’t a harmless mod to an officially launched game, but a hacked version circulating on the internet.

    1. I’m not a lawyer but I think that as long as John doesn’t link directly to where the game can be gotten then it’s probably protected by free speech to just discuss it. It may be different in Japan though.

    2. It’s only available via torrent as far as I know. There’s a possibility that it might be legal in the USA for someone who already owns the PlayStation game to download this and play it (the DMCA allows for one backup copy of a digital copyrighted work), but you should probably ask a lawyer before doing it.

  2. From what I know, this unofficial PC port of Marvel’s Spider-Man 2 does not take advantage of DirectStorage. So, the fact that the game runs this good without DS is mighty impressive.

    John, haven’t you learned anything from the Ratchet & Clank PC port by Nixxes, which was the first game to support DirectStorage?

    DirectStorage on PC is a lie, because Windows is unable to directly transfer the data from the NVMe SSD to the GPU’s VRAM, as confirmed by NVIDIA themselves here:

    https://uploads.disquscdn.com/images/0b8859b96cb420dc63ccec0272803d5a3c00e80cab7bef53ec18b669de25f299.png

    That’s why DirectStorage on Windows even supports HDDs, because it still is only able to transfer the data into RAM, not VRAM, and from there to the GPU as has always been the case.

    The only difference is that the GPU can decompress the data itself using its compute cores, which can have the undesired side-effect of reducing the FPS in the process.

    So really, DirectStorage on Windows has been nothing but a huge flop, as usual…

    1. Idk much about direct storage, but Ratchet and clank actually works pretty well on hard disk, way better than I thought it will

    2. DirectStorage is still not the way GPUDirect / RTX IO was intended to be
      but it’s still much much better than the traditional way games loads assets
      Ratchet & Clank on pc loading is basically none existing while using an NVME SSD

  3. “Do note that the game STILL has various visual issues and graphical glitches. Yes, you can play it from start to finish. But no, it’s not yet up to what I’d describe as “fully enjoyable”

    and it never will be because its woke as fck.

  4. When the official port of this comes out by Sony, if that version has any stuttering then there will be absolutely no excuse for that. None.

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