NVIDIA’s Jacob Freeman has shared some screenshots, showcasing Tony Hawk’s Pro Skater 4 with RTX Remix Path Tracing. From what I see, this RTX Remix Mod appears to be in a very early development stage. That or these screenshots are the default results of the RTX Remix Runtime.
Tony Hawk’s Pro Skater 4 came out on PC in August 2002, meaning that it’s over 20 years old. As such, you should temper your expectations. Right now, the RTX Remix Mod can only improve the game’s lighting. The 3D models and textures are untouched. Thus, the game feels a bit weird. On the one hand, we have an advanced lighting system. On the other hand, we have some really low-res textures and low-polygon 3D models.
For those wondering, it appears that this mod isn’t available for download. I’ve searched ModDB and there is no such RTX Remix Mod for Tony Hawk’s Pro Skater 4. All we have right now are these WIP screenshots and nothing more.
In January, we shared several RTX Remix Mods that are in the works. As such, you can take a look at screenshots and videos for Tomb Raider 2, Grand Theft Auto: Vice City, Manhunt, Dark Messiah of Might and Magic, and Garfield Kart RTX Remix. Last week, we also shared a video from Grand Theft Auto: San Andreas RTX Remix. Oh, and a couple of days ago, we shared a video for Need for Speed: Most Wanted.
Speaking of Path Tracing Mods for older titles, you might also want to check out the following ones. Modders have released early demos for their Path Tracing Mods for Tomb Raider, Max Payne and Call of Duty 4. Do note that the COD4 Mod is a “proof of concept” demo, and it does not look that great. On the other hand, the RTX Remix Mod for Max Payne looks amazing (at least in my opinion). Let’s also not forget the RTX Remix for COD: WoW. And then there is this amazing RTX Remix Mod for Need for Speed: Underground 2. Oh, and don’t forget to give a go at this RTX Remix for Unreal Tournament 2004. Finally, you can download Path Tracing Mods for Doom 2, Quake, Half-Life and Serious Sam.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Seems like a more controlled environment than an outdoor one would be better for rt where you have surfaces for bouncing etc like bioshock 1-2 and then you’d need mods for better textures etc One great thing about old games is that either you can brute force out bugs or they’re bug free by now or like in the case of the old silent hills pcgw has all these modder made AIO fixes which the make for a mostly smooth experience. There’s just a lot less bs in old games then the marketing dept and shyster quarterly report driven games of the last few years.
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“PUT RTX IN IT AND MAKE IT BRIGHT AND GREY”
What is the lesson here? The importance of having a good Art Direction.
The right tech in the hands of monkeys won’t do the job.
It’s the perfect opportunity for an editorial article about it in the times of RTX Remix.
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