Modder KulaGGin just dropped an awesome mod for Tekken 8 on PC. This mod lets PC gamers turn on Unreal Engine 5’s Lumen ray tracing. In theory, this should make Global Illumination and Reflections look way better. So, this could be a must-have for anyone playing Tekken 8 on PC.
For those unaware, Tekken 8 will not be using Lumen by default. As such, I’m curious to see what this mod can achieve. Right now, the mod is only compatible with the game’s PC demo. Thus, I’m currently downloading it so that I can share some screenshots.
And here’s another cool thing. With this mod, you can unlock the framerate in Tekken 8 on PC. Normally, the game is locked at 60fps, but now you can change that. There’s also an interpolation setting for when using Framerate Unlocker to make the animations look even smoother. This could be a game-changer for some PC gamers.
But wait, there’s more. With this mod, you can turn off baked-in lighting, which is a setting you need to disable when you turn on Lumen. Lumen doesn’t need baked-in lighting. You can also choose to turn off the character lights and all the other lights. Oh, and here’s another cool feature. You can completely turn off upscaling, something you can’t do in the regular version of the game.
You can download the TekkenOverlay Mod from this link. As said, this mod is not yet compatible with the full/final version.
Since I’m a big Tekken fan, I’m curious to see whether this mod can make any major changes to the game’s lighting system. As I’ve said, the lighting of the demo/final version is nowhere close to what Bandai Namco initially showcased. So, this mod may become the best tool PC gamers can use to overhaul the game’s graphics.
Needless to say, when TekkenOverlay adds support for the final version, you should not use it while playing online. Chances are that you might get banned. So, better be safe than sorry.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Nothing ruins my day faster than seeing a brown person, jfc.
Safe to assume sunlight is not your best friend.
So, are you a sh*t skin or do you have fet*sh for one?
The complete collapse of fighting game populations 24 hours after release, is so predictable.
People buy these games, often due to reviewers giving way too much praise to these cookie-cutter games (the reviewer is always some fighting game fan who will slap 9/10 on every fighting game he plays).
They are matched with some console nerd with a $400 fight stick who has been playing these games for a decade. They get hit with 20 combos before they realize what is even going on. They stop playing, and realize they just wasted $70 on pretty graphics and lousy gameplay.
This has been going on for decades now, and people never learn.
They don’t even sell that way for you to care that much
I’m guessing some nerd with a $400 stick laid 20 combos on you before you knew what was going on?
Yup playing the demo at an unlocked fps is godlike.
Useless, for the size of the maps ‘stage’ Banco did a far superior work with the baked lighting.
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