NVIDIA has announced that the highly anticipated Dragon’s Dogma 2 will support DLSS 3 Frame Generation on PC at launch. To celebrate this announcement, the green team shared a new PC trailer that you can find below. So, be sure to watch it.
Dragon’s Dogma 2 is a single-player, narrative-driven action RPG. In this game, you get to make a bunch of choices, like how your character looks, their job, who joins your team, and how you handle different parts of the game. The game uses the RE Engine, and promises to have great physics and smart enemies. And, since RE Engine is a really efficient engine, we can assume that it will run smoothly on a wide range of PCs.
In November 2023, Capcom shared the game’s official PC system requirements. According to the PC specs, the game will have some Ray Tracing effects. However, we still don’t know which effects will be enhanced by them. My guess is that we’ll get RT reflections and RT shadows.
Capcom will release Dragon’s Dogma 2 on March 22nd. The game will be also using the Denuvo anti-tamper tech at launch. Given Capcom’s history, though, we expect the Japanese team to remove one or two years after the game’s release.
Before closing, I should note that I’ll be a bit disappointed if this game (as well as Horizon Forbidden West) won’t support FSR 3.0 at launch. Yes, FSR 3.0 is inferior to DLSS 3. However, that’s the only solution that non-RTX40 series (and AMD) owners currently have.
Let’s also not forget that NVIDIA has stated that it’s completely fine with game devs supporting FSR. And, since we’ve criticized the games that only supported FSR at launch, we’ll be also bringing the hammer down on games that only support DLSS 2 or 3.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Look at that face… Grafiks!
As long as the game is good, it can look like crap for all I care.
dlss here comes another sh*ty pc port.
sorry but i have to repeat my comment from the last DLSS news
”will suport”
more like ”will require”
knew this would happen, but i wasnt expecting so soon…
lets see if they prove me wrong, but all games now use DLSS as an excuse for EXTREMELY POOR optimization
“will support”
more like ”will require”
Allows more poor optimization is one of my concerns as well. The other is that it allows Nvidia to sell smaller performance increase GPUs each new generation that are overpriced and use DLSS Frame Generation as a crutch to make up the difference and make the high prices and performance increases look better than they really are in the future.
Jensen Huang is already on record for saying native resolution isn’t the future. DLSS is the future.
DLSS resolutions look in MY opinion better than native. In some cases i couldn’t even find anything less sharp etc. offcourse the resolution you use does play a part.
When i had a 1080p 27″ monitor i used Nvidia upscaler to play games in “1440p” with a mix of DLSS, games looked sharper and crispier.
Now i play on a 27″ 1440p monitor games in “4k” ( except Cyberpunk2077 thats just to demanding. ) and i cannot think not playing games with DLsS and or Framegeneration.
1440p res. Nvidia recommends Balanced 4K Performance Ultra Performancr.
Although many will use a different one. In the end it realy doesnt matter which one YOU use and what settings.
DLSS resolutions look in MY opinion better than native. In some cases i couldn’t even find anything less sharp etc. offcourse the resolution you use does play a part.
When i had a 1080p 27″ monitor i used Nvidia upscaler to play games in “1440p” with a mix of DLSS, games looked sharper and crispier.
Now i play on a 27″ 1440p monitor games in “4k” ( except Cyberpunk2077 thats just to demanding. ) and i cannot think not playing games with DLsS and or Framegeneration.
1440p res. Nvidia recommends Balanced 4K Performance Ultra Performancr.
Although many will use a different one. In the end it realy doesnt matter which one YOU use and what settings.
That’s exactly what nvidia is doing
I think capcom’s track record for PC optimization has been pretty good for the past few years, minus the DRM BS of course (especially the one that caused awful stutters in RE8 that they eventually removed). I’ll be cautiously optimistic about how this runs on PC.
Good for pedophile (weeb) community who enjoy these games.
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