Chasmal Fear feature

Chasmal Fear is a new cool Unreal Engine 5-powered bodycam FPS horror game, created by two people

Now here is something interesting. MystiveDev has informed us about its upcoming Unreal Engine 5-powered bodycam FPS horror game, Chasmal Fear. This game appears to have an art style similar to Doom 3. Or at least that’s the vibes I got from it. And below, you can find its latest gameplay trailer.

According to the developers, Chasmal Fear is story-driven game. Players will be able to explore an underwater facility, and their choices will heavily affect the entire playthrough including the ending. The game will also support co-op with 2 players. So, your choices will lead to different places in the underwater city. Some choices will lead to zones where you have to play stealthily, while others will require guns blazing.

I asked MystiveDev if the game will be a regular single-player or a roguelike/roguelite. After all, I really don’t like roguelike FPS games. I get it, it’s easier to develop them. However, as a gamer, I want story-driven games. So, good news everyone. The devs assured me Chasmal Fear will be a classic single-player game. So far, the game has three different endings. So, that’s a relief.

Chasmal Fear will also have randomized events. For instance, you can expect random sounds, scares, puzzles, and monsters spawning. Think of these events as what we saw in Dead Space. These events will be all based on chance. The devs also said there will also be a chance for the floor to break under your feet and drop you down in a set of levels you cannot go to otherwise. Pretty cool.

What’s also incredible here is that MystiveDev consists of two people. Yes, what you are about to see was created by two people. And, thanks to Unreal Engine 5, Charsmal Fear looks great. Okay okay, some animations are not that polished. Some of the particle effects also look kind of bad. And yes, it relies on the bodycam hype created by Unrecord. However, for a two-person team, it does look freaking amazing. This is an indie game, not a high-budget triple-A title. And, honestly, it may punch above its weight.

Oh, and for those wondering. MystiveDev has already released its first game, called Mirror Forge. Mirror Forge came out in 2022 and it’s got good reviews on Steam. Mirror Forge is a spooky first-person survival horror game. You can try out a demo for it too.

There is currently no ETA on when Chasmal Fear will come out. As always, though, we’ll be sure to keep you posted.

Enjoy the trailer!

OUTDATED - Chasmal Fear: Mind-Bending Survival Horror Bodycam Shooter

16 thoughts on “Chasmal Fear is a new cool Unreal Engine 5-powered bodycam FPS horror game, created by two people”

  1. You guys are a bunch of spoiled brats constantly complaining and demanding things as if you have any right to deserve this… Don’t like what you saw? Then do not buy it! Explain why you don’t like it, perhaps, but that’s it! Stop complaining and crying by crying, “I wanna this”, “I would play this if only this game had that!” That’s so annoying. And more importantly, nobody gives a damn!
    Nuff said!

    1. You’re a spoiled brat that keeps complaining about others. Don’t like what you read? Don’t read it then! Fück off to some of the thousand bootlicker’s site over there. Stop whining to make yourself look like the white knight of the internet. And most importantly, you sure give a damn when you take your time to rant about it.

      Niggaaaaaaa

  2. I hope this body cam thing doesn’t become a fad. We already have enough annoying effects to simulate looking at the game world through a crappy camera.

  3. It does look pretty neat for a 2 person venture but agree with everyone the body-cam fish eye distortion is off-putting.

  4. hmm so the camera is disjointed from the hand and there is probably a wide deadzone that you can move your crosshair without moving the camera and after crossing that threshold camera will lag behind the crosshair. combining it with FOV of 50 … hmm what an utterly crap idea

    1. It’s a holdover from the PlayStation 1 and Nintendo 64 days.
      There was a hanging assumption within Japan that Yamato Japanese people were genetically predisposed and highly vulnerable to motion sickness and any FPS or adventure/rpg game that had foot movement within a first-person perspective would just blow everyone’s head off – there’d be headaches and people hanging over their balconies trying to breathe fresh air and blink to reorient themselves, all over Japan, if you just localized Quake or had in-car and hood cameras in Gran Turismo. There were academic papers on the subject suggesting shifts in perspective had to be gradual.

      Put 30 years on the calendar, let people just buy games without region-locking everything, and ‘no’, it’s the same familiarity/intuition/conditioning planetwide.

  5. Dude, this just look horrendous!
    But, I’ll wait the release to be sure. It indeed looks really bad, though.

    Btw, I see what you did there, Professor.

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