Ratchet & Clank Rift Apart PC screenshots-1

Ratchet & Clank: Rift Apart September 7th Update brings performance and stability improvements, full patch notes

Nixxes has released a brand new patch for the PC version of Ratchet & Clank: Rift Apart. According to the release notes, the September 7th Update brings a number of QoL improvements, including performance and stability improvements.

Going into more details, this latest patch improves frame pacing on GPUs with 8GB VRAM or less when hitting certain surfaces with large amounts of bullets. It also adds water deforming animation when the player character swims. Furthermore, it packs stability improvements for AMD Radeon RX 7000 GPUs.

As always, Steam will download this latest update for Ratchet & Clank: Rift Apart the next time you launch its client. Below you can also find its complete changelog.

Ratchet & Clank: Rift Apart September 7th Patch Notes

  • Stability improvements for AMD Radeon RX 7000 GPUs.
  • Improved frame pacing on GPUs with 8GB VRAM or less when hitting certain surfaces with large amounts of bullets.
  • Updated AMD FidelityFX Super Resolution to version 2.2.
  • Ray-tracing options are now available on compatible AMD GPUs in Linux.
  • Dynamic Resolution Scaling can now be used in combination with Intel XeSS.
  • Added water deforming animation when the player character swims.
  • Hover Boots acceleration now works correctly at frame rates above 60 FPS.
  • Phantom Dash animation is no longer affected by the frame rate.
  • Fixed a bug that caused the Phantom Dash effect to remain visible when toggled off.
  • Various user interface bugfixes.
  • Adjusted the launcher to fit on screens with low resolutions or high DPI scaling settings.

10 thoughts on “Ratchet & Clank: Rift Apart September 7th Update brings performance and stability improvements, full patch notes”

  1. Eh great game but it’s only about 20hrs or less I did start second playthrough but just too much else out there to want to go back to it. Had no problems and it looked amazing, they really should keep going with RC games on pc but doubt they’ll ever do older ones only new ones ported over later on.

      1. Yep did that back in the day but now there are so many native pc games that it’s not worth the hassle for those older RC titles to me. Only ones I bother w emulation last few years are nintendo titles which are easier on the hardware usage most of the time.

    1. i enjoyed playing the R&C 2016 more than woke Rift. Most of the time you’re not even playing as Ratchet, and his female version is NOT unique in terms of gameplay. So what was the point right?

        1. If she’s a new character, why not give her unique tools, abilities and move sets? She’s only there just because she’s female?

        1. it’s a problem for me because why bother creating a female character if she’s not unique (in terms of gameplay)? They felt the need to add her in here just because there has to be a female hero. Understand or not?

      1. I’m pc only though and not into emulating heavier games just don’t have the system so obv didn’t play 2016 game. But like the other comments I don’t get that it’s so important that one of the main protags is female, esp these cartoony games.

        I get that there’s a feminist/minority/lgbtxyx marxist agenda ALL over everywhere going on, just the way the ptb want it, but being aware of the nonsense can negate it for more awake people. I avoid cringey versions of it but not in every case is it worth the hassle to get upset, this is one of those cases. You’ll burn yourself out mentally if you mind these tribester-mason-tranzy clowns and their foul fart of a gambit too much. They’ll get their just due one way or another don’t doubt it.

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