Remnant 2 feature

NVIDIA RTX 4090 cannot run Remnant 2 with 60fps at Native 4K/Ultra

Remnant 2 is a game I was really looking forward to. Although the game officially releases on July 25th, owners of the Ultimate Edition can already play it. And, things are not looking well as the NVIDIA GeForce RTX 4090 is unable to Remnant 2 with 60fps at native 4K/Ultra Settings.

In order to capture the following gameplay footage, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s Founders Edition RTX 4090. We also used Windows 10 64-bit and the GeForce 536.67 driver. Moreover, we’ve disabled the second CCD on our 7950X3D.

Remnant 2 PC graphics settings-1Remnant 2 PC graphics settings-2Remnant 2 PC graphics settings-3

Remnant 2 is powered by Unreal Engine 5, meaning that it’s one of the first games using Epic’s latest engine. Moreover, the game supports DLSS 2/3, as well as XeSS and FSR 2.0. NVIDIA previously claimed that the game would only support DLSS 2, so the inclusion of DLSS 3 Frame Generation is a pleasant surprise.

For our initial 4K tests, we benchmarked the starting area and the Ward 13 safe zone. The second area features numerous NPCs, so, in theory, it should provide reliable results for the rest of the game.

As you can see, the NVIDIA GeForce RTX 4090 cannot run Remnant 2 with 60fps at native 4K and Ultra Settings. The game does not even use any Ray Tracing effects, so we really don’t know what the hell is going on here.

Remnant 2 4K benchmarks

At Native 4K/Ultra, the RTX 4090 pushes an average of 40fps. By enabling DLSS 2 Quality, we can get constant 60fps at 4K/Ultra. And then, by enabling DLSS 3 Frame Generation, we get an additional 45-50% performance boost.

To its credit, the game can be a looker. Gunfire has used a lot of high-quality textures, and there are some amazing global illumination effects. However, its main characters are nowhere close to what modern-day triple-A games can achieve. And, while the game looks miles better than its predecessor, it does not justify its ridiculously high GPU requirements.

The game also suffers from some weird visual artifacts. You can clearly see the artifacts on the blades of grass in the video we’ve captured (while moving the camera). These artifacts are usually caused by an upscaling technique. However, even without any upscaler, the game still has these visual glitches/bugs. Weird.

Since Remnant 2 is a performance mess, we might delay our PC Performance Analysis. We usually do this for games that have major performance issues at launch. So, for the time being, I’d suggest staying away from it!

Remnant 2 runs awful even on an NVIDIA GeForce RTX 4090

Remnant 2 4K PC screenshots-1Remnant 2 4K PC screenshots-2Remnant 2 4K PC screenshots-3 Remnant 2 4K PC screenshots-5Remnant 2 4K PC screenshots-4Remnant 2 4K PC screenshots-6 Remnant 2 4K PC screenshots-7Remnant 2 4K PC screenshots-9Remnant 2 4K PC screenshots-10

77 thoughts on “NVIDIA RTX 4090 cannot run Remnant 2 with 60fps at Native 4K/Ultra”

  1. From the screenshots at least, it looks like any game with UE4. Does it have any of the UE5 features?

    1. UE5 specific is the use of Nanite but for players it doesn’t mean anything and only heavily reduces performance. Lumen and Raytracing is not used and Epic’s TSR isn’t functional either as it leaves a ton of visual artifacts.

      it looks like any game with UE4

      I agree. It looks as if the devs quickly ported the ue4 project to ue5 for no apparent reason.

    2. UE5 specific is the use of Nanite but for players it doesn’t mean anything and only heavily reduces performance. Lumen and Raytracing is not used and Epic’s TSR isn’t functional either as it leaves a ton of visual artifacts.

      it looks like any game with UE4

      I agree. It looks as if the devs quickly ported the ue4 project to ue5 for no apparent reason.

      1. Nanite normally should improve visuals cause it allows for much more complex geometry. In theory at least.

      2. i had some glance at game and it seems like it is not using lumen or nanite. it really looks like fast switch to newer version of editor. it would probably run samey as UE4 game. i think it just lacks asset/level optimization in general

  2. If is the same as in the first one, I’m pretty sure it is caused by ‘Shadow Quality’. Any setting above ‘Low’ the FPS would fall brutally.

    1. Which backs up one of my suspicions that the shader pipelines aren’t properly coded. They are trying to do it like it was done with DX11 and that doesn’t work with DX12

  3. Graphics aren’t even beautiful, looks like a remaster from the first game, yet 40 fps on the ultimate $1600 rtx gpu is a big let down. Hope they fix it

    1. Agreed I was trying to squint see any difference between the first game on UE4 and failed to. I don’t even know why they chose to put it on UE4 if they were just going to use the same graphic library from the previous game.

  4. I’m getting 70 fps average on high, with dlss performance at 4k on a 3080ti. First game I’ve had to use performance dlss for but honestly at 4k, it’s fine. The game itself is killer, massively improves on basically everything from the first game. Played through the first realm on 2 different classes and it’s pretty crazy how different the areas were, different enemy types, different bosses and completely different dungeons.

    There’s no shader or traversal stutters either, so hopefully the age of suffering those with Unreal engine is coming to an end.

    1. That’s honestly pretty terrible. You’ve got a GPU that was like $1100 US at MINIMUM only two years ago, and in order to get steady 60+ fps in a game that looks like a cross-gen title at best not only have you had to drop the settings to below maximum but you basically had to upscale from 1080p. To add insult to injury, there are no hardware ray tracing effects either. This isn’t acceptable by any means and the developers have some serious performance fixes and optimizations to work on.

      1. It defo needs work fps wise but honestly as far as bad ports go this one isn’t the worst. There’s no frame-pacing issues, stuttering or crashes. They can patch fps but if the game is a*s there’s no fixing that. If I wasn’t able to get a smooth experience I’d likely be harder on it too. They were good with support in the first game so fingers crossed this is the same.

  5. So unoptimised gargabe ? the game looks like from 2014 but cant run ON super mega powerful RTX CARDS ? hahahahaha

  6. That’s disappointing. It doesnt look a lot better than the first Remnant tbh. Devs don’t give a sh*t about optimization anymore.

  7. Another early access game. May check it out next year when development is complete (10 patches later).

    1. Fast forward 3 years from now:

      Digital Cuckundry: ” Unfortunately, the experience is somewhat worsened by the presence of shader compilation stutter issues”

      1. An rtx 4090 struggling to run it at 4k native with those visuals is not something i would call great, the only good thing is that it seems that there are not shader compilation stutters

        1. RTX 4090 is NOT “struggling”…the game is struggling to tap into that power…A game is only as good as its developers…the title should reflect the truth and be renamed as “Remnant 2 fails to utilise modern GPUs leaving performance on the table!”

  8. I uninstalled the first game after 15 minutes it was so bad and boring. I can’t belive normies hyped it so much that it received a sequel. utter trash this game

    1. Procedurally Generated which is just the old term for AI Generated although modern AI techniques would probably work better

  9. “we really don’t know what the hell is going on here.” It’s called poorly coded due to dev’s working at home from 2020-2021 and putting out games now. The only games that will not hurt that bad are smaller games & fighting games this year into early next year on PC.

    1. What does working at home actually have to do with coding? Even if they showed up at the same building everything is done on a Cloud anyways these days so your actual location is completely irrelevant

      1. What does it have to do? Well the dev’s are apparently lazy and rely on upscaling tech. A lot of games as of late on PC have been terrible… And key dev time was in 2020 / 2021.

  10. PC hardware comes up short…. AGAIN!!!
    Lets blame the devs!! The copium is real with you 🤡

          1. Oh and modern gaming on PC is upscaled. What do you think DLSS is dumbass?

  11. Exactly …. You still need to do things like properly code C++ for CPU threading …. That would be my educated guess as to why the performance isn’t good, it’s probably trying to do everything on one or two threads while the others are barely utilized.

    It’s an even bigger problem for older coders who worked with DX11 which did all the heavy lifting for you when it came to CPU threading and shader pipelines. I’d bet you 10 bucks the first game was written with DX11 and the developers didn’t take the time to essentially relearn everything they know to be able to use DX12 properly which makes you do all the heavy lifting for CPU threading and shader pipelines

  12. I had to think about “heavy UE3 games”.

    While Bioshock Infinite and Arkham City / Origins were relatively demanding compared to their UE3 peers, they were also state of the art visually.

    Ok, Homefront is an UE3 title that is stupidly demanding for no reason. It also doesn’t really look like UE3. It’s also a 2011 UE3 title with DX11 render that doesn’t use it for anything.

  13. The video does have a rather aged flat look about it. Maybe I’ve just been playing too much with RT.

  14. Developers don’t care anymore.

    “Optimization” boils down to implementing upscaling, that’s it.

  15. Best card for your money he said, meanwhile I running this game maxed out at 60 stable FPS while streaming at same time…

    1. Ehh I wouldn’t trust GameGPU benchmarks. I’ve read elsewhere that they don’t actually test all the hardware they claim to have results for and apparently just approximate performance for missing data.

          1. Why not? It’s how it was when games under unreal were optimized for Nvidia’s archs and not AMD’s.

  16. I’m actually happy to see the performance is horrible.
    And i hope devs continue to release these unoptimized games.
    That way it starts being a widespread problem, since only then people actually fix and improve their engine and games.
    When more and more people have increasing number of problems with the engine and game.

  17. With GPU prices this high, IMO it is outright disrespectfull for a game company to release a game that cannot run (at least in low settings) reasonable on lower end gpus.

    It should not be my responsibility as a consumer to be able to run your game by spending thousands, it should be your responsibility to optimize it, since you are the one you want to sell it to me.

  18. Designed with upscaling in mind = unoptimized piece of trash that needs DLSS and now frame generation to just run at 40 FPS with horrible stuttering.

    I’ve always said that DLSS is the worst thing to happen to PC gaming since Microtransactions and DLC.

    It’s just a green light for already sh*t and lazy developers to be even more sh*t and lazy.

    Welcome to the f*king future of PC gaming, I guess, where you buy a f*king 6000 Euro gaming PC to run games at a buttery smooth 30 FPS.

    F*k this sh*t, I’m out, motorcycles are a way better and more satisfying and even cheaper hobby than this crap…

  19. LOL this game looks like absolute trash. 😂 Compare this with a game like Arkham Knight or The Witcher 3? Not even CLOSE.

  20. “NVIDIA RTX 4090 cannot run Remnant 2 with 60fps at Native 4K/Ultra” cz that’s how poor the development was.

  21. “WE DESIGNED REMNANT 2 WITH GREED, LAZINESS & INCOMPETENCE IN MIND. NOW GIB SHEKELZ OR ELSE ENJOY YOUR STUTTERFEST HAHAHA” -Gunfagfire Gaymes

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