Remnant 2 is a game I was really looking forward to. Although the game officially releases on July 25th, owners of the Ultimate Edition can already play it. And, things are not looking well as the NVIDIA GeForce RTX 4090 is unable to Remnant 2 with 60fps at native 4K/Ultra Settings.
In order to capture the following gameplay footage, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s Founders Edition RTX 4090. We also used Windows 10 64-bit and the GeForce 536.67 driver. Moreover, we’ve disabled the second CCD on our 7950X3D.
Remnant 2 is powered by Unreal Engine 5, meaning that it’s one of the first games using Epic’s latest engine. Moreover, the game supports DLSS 2/3, as well as XeSS and FSR 2.0. NVIDIA previously claimed that the game would only support DLSS 2, so the inclusion of DLSS 3 Frame Generation is a pleasant surprise.
For our initial 4K tests, we benchmarked the starting area and the Ward 13 safe zone. The second area features numerous NPCs, so, in theory, it should provide reliable results for the rest of the game.
As you can see, the NVIDIA GeForce RTX 4090 cannot run Remnant 2 with 60fps at native 4K and Ultra Settings. The game does not even use any Ray Tracing effects, so we really don’t know what the hell is going on here.
At Native 4K/Ultra, the RTX 4090 pushes an average of 40fps. By enabling DLSS 2 Quality, we can get constant 60fps at 4K/Ultra. And then, by enabling DLSS 3 Frame Generation, we get an additional 45-50% performance boost.
To its credit, the game can be a looker. Gunfire has used a lot of high-quality textures, and there are some amazing global illumination effects. However, its main characters are nowhere close to what modern-day triple-A games can achieve. And, while the game looks miles better than its predecessor, it does not justify its ridiculously high GPU requirements.
The game also suffers from some weird visual artifacts. You can clearly see the artifacts on the blades of grass in the video we’ve captured (while moving the camera). These artifacts are usually caused by an upscaling technique. However, even without any upscaler, the game still has these visual glitches/bugs. Weird.
Since Remnant 2 is a performance mess, we might delay our PC Performance Analysis. We usually do this for games that have major performance issues at launch. So, for the time being, I’d suggest staying away from it!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Who cares about this game? It will probably die in a week or two.
I care, so millions of people that like good games, go back to your CoD kid.
Is it 2012 again?
Thats rough, does it have PSO cache/shader compilation stutter?
No, there’s no stutter on my end anyway, defo not like other unreal engine games.
Good. Luckily I dont have 4090ti…
Not even nvidia has one
From the screenshots at least, it looks like any game with UE4. Does it have any of the UE5 features?
UE5 specific is the use of Nanite but for players it doesn’t mean anything and only heavily reduces performance. Lumen and Raytracing is not used and Epic’s TSR isn’t functional either as it leaves a ton of visual artifacts.
I agree. It looks as if the devs quickly ported the ue4 project to ue5 for no apparent reason.
UE5 specific is the use of Nanite but for players it doesn’t mean anything and only heavily reduces performance. Lumen and Raytracing is not used and Epic’s TSR isn’t functional either as it leaves a ton of visual artifacts.
I agree. It looks as if the devs quickly ported the ue4 project to ue5 for no apparent reason.
Nanite normally should improve visuals cause it allows for much more complex geometry. In theory at least.
i had some glance at game and it seems like it is not using lumen or nanite. it really looks like fast switch to newer version of editor. it would probably run samey as UE4 game. i think it just lacks asset/level optimization in general
If is the same as in the first one, I’m pretty sure it is caused by ‘Shadow Quality’. Any setting above ‘Low’ the FPS would fall brutally.
Which backs up one of my suspicions that the shader pipelines aren’t properly coded. They are trying to do it like it was done with DX11 and that doesn’t work with DX12
They have this issue with shadows since Darksiders 3.
Yep it is … Just setting shadows to medium or low yields %50 more fps. How ?
Graphics aren’t even beautiful, looks like a remaster from the first game, yet 40 fps on the ultimate $1600 rtx gpu is a big let down. Hope they fix it
Agreed I was trying to squint see any difference between the first game on UE4 and failed to. I don’t even know why they chose to put it on UE4 if they were just going to use the same graphic library from the previous game.
I’m getting 70 fps average on high, with dlss performance at 4k on a 3080ti. First game I’ve had to use performance dlss for but honestly at 4k, it’s fine. The game itself is killer, massively improves on basically everything from the first game. Played through the first realm on 2 different classes and it’s pretty crazy how different the areas were, different enemy types, different bosses and completely different dungeons.
There’s no shader or traversal stutters either, so hopefully the age of suffering those with Unreal engine is coming to an end.
That’s honestly pretty terrible. You’ve got a GPU that was like $1100 US at MINIMUM only two years ago, and in order to get steady 60+ fps in a game that looks like a cross-gen title at best not only have you had to drop the settings to below maximum but you basically had to upscale from 1080p. To add insult to injury, there are no hardware ray tracing effects either. This isn’t acceptable by any means and the developers have some serious performance fixes and optimizations to work on.
It defo needs work fps wise but honestly as far as bad ports go this one isn’t the worst. There’s no frame-pacing issues, stuttering or crashes. They can patch fps but if the game is a*s there’s no fixing that. If I wasn’t able to get a smooth experience I’d likely be harder on it too. They were good with support in the first game so fingers crossed this is the same.
So unoptimised gargabe ? the game looks like from 2014 but cant run ON super mega powerful RTX CARDS ? hahahahaha
That’s disappointing. It doesnt look a lot better than the first Remnant tbh. Devs don’t give a sh*t about optimization anymore.
Devs slacking? More news at 11.
Useful article, thank you. Top article, very helpful.
Another early access game. May check it out next year when development is complete (10 patches later).
apparently slayer’s testament came out and no one covered it
https://www.moddb.com/mods/slayers-testament/downloads/slayer-testaments-full-release
i know, this is why quake sucks.
Era of unoptimized unreal engine 5 games has begun
Fast forward 3 years from now:
Digital Cuckundry: ” Unfortunately, the experience is somewhat worsened by the presence of shader compilation stutter issues”
I wish DF would just flatout say this port or this version is trash 🗑
Digital Cuckundry… are you twelve?
No ambient occlusion? Ground and grass look flat.
Unreal engine crap
this game runs great though.
An rtx 4090 struggling to run it at 4k native with those visuals is not something i would call great, the only good thing is that it seems that there are not shader compilation stutters
RTX 4090 is NOT “struggling”…the game is struggling to tap into that power…A game is only as good as its developers…the title should reflect the truth and be renamed as “Remnant 2 fails to utilise modern GPUs leaving performance on the table!”
I uninstalled the first game after 15 minutes it was so bad and boring. I can’t belive normies hyped it so much that it received a sequel. utter trash this game
it’s really fun to play with your friends.
Procedurally Generated which is just the old term for AI Generated although modern AI techniques would probably work better
I do hope that the rumored day 1 patch can help clean up some of these performance issues, but this is not encouraging.
“we really don’t know what the hell is going on here.” It’s called poorly coded due to dev’s working at home from 2020-2021 and putting out games now. The only games that will not hurt that bad are smaller games & fighting games this year into early next year on PC.
What does working at home actually have to do with coding? Even if they showed up at the same building everything is done on a Cloud anyways these days so your actual location is completely irrelevant
What does it have to do? Well the dev’s are apparently lazy and rely on upscaling tech. A lot of games as of late on PC have been terrible… And key dev time was in 2020 / 2021.
PC hardware comes up short…. AGAIN!!!
Lets blame the devs!! The copium is real with you 🤡
Enjoy your 30 FPS upscaled medium settings on your PS5 Chump
I play 60fps STUTTER and hacker free.
60 fps upscaled, balanced mode, looool.
$5000 build gets 40fps,bad textures and STUTTERS lmao!!!!!
https://uploads.disquscdn.com/images/8ca78fc2e24f57742d0c445021307040067971e6197f52ce65c7858af4a6398f.png https://uploads.disquscdn.com/images/f35c8362f077178f7735fd9dd214cbdb5e0318cab68fe367ae762c39e1a8c0a7.gif
https://media3.giphy.com/media/eSbLmEEG80WQDIHmJl/giphy-downsized-small.mp4
Oh and modern gaming on PC is upscaled. What do you think DLSS is dumbass?
Game looks average at best. This is why I never buy top end video cards anymore.
Exactly …. You still need to do things like properly code C++ for CPU threading …. That would be my educated guess as to why the performance isn’t good, it’s probably trying to do everything on one or two threads while the others are barely utilized.
It’s an even bigger problem for older coders who worked with DX11 which did all the heavy lifting for you when it came to CPU threading and shader pipelines. I’d bet you 10 bucks the first game was written with DX11 and the developers didn’t take the time to essentially relearn everything they know to be able to use DX12 properly which makes you do all the heavy lifting for CPU threading and shader pipelines
I had to think about “heavy UE3 games”.
While Bioshock Infinite and Arkham City / Origins were relatively demanding compared to their UE3 peers, they were also state of the art visually.
Ok, Homefront is an UE3 title that is stupidly demanding for no reason. It also doesn’t really look like UE3. It’s also a 2011 UE3 title with DX11 render that doesn’t use it for anything.
The video does have a rather aged flat look about it. Maybe I’ve just been playing too much with RT.
meh.. not my game so dont care
Developers don’t care anymore.
“Optimization” boils down to implementing upscaling, that’s it.
“Double A game can’t run at native 4k60 on a $1600 gpu”
there you go!!!
Best card for your money he said, meanwhile I running this game maxed out at 60 stable FPS while streaming at same time…
Game runs just as good on a 7900 XTX as a 4090… And a 7900 XT beats a 4080 in the game at 4k… lol https://uploads.disquscdn.com/images/d66f0802691e7b180b2dabd39a8f4ef834a65c731baf3fbffc840ff2407e6343.jpg
Ehh I wouldn’t trust GameGPU benchmarks. I’ve read elsewhere that they don’t actually test all the hardware they claim to have results for and apparently just approximate performance for missing data.
Youtubers are showing the same results. The game just runs better on AMD.
Still, 4080 should not be 20% slower than 7900 XT, even when a game heavily favors AMD hardware. I mean, 4080 has much more raw compute power.
Techpowerup review of this game seems to be more accurate. Judging by their results, 4080 is on par with 7900 XT which looks more realistic:
https://uploads.disquscdn.com/images/d65c70ef7fe7b318104121561e11402c56c55ae50e4cdffcaf3b66ac968721b3.png
Why not? It’s how it was when games under unreal were optimized for Nvidia’s archs and not AMD’s.
Can you name any UE4 game, where 4080 performs 20% faster than 7900 XTX?
I’m actually happy to see the performance is horrible.
And i hope devs continue to release these unoptimized games.
That way it starts being a widespread problem, since only then people actually fix and improve their engine and games.
When more and more people have increasing number of problems with the engine and game.
https://wccftech.com/remnant-ii-devs-says-pc-port-designed-with-upscaling-in-mind-dlss-fsr-xess-a-necessity-to-achieve-smooth-gameplay/
They are not even hiding their laziness anymore
With GPU prices this high, IMO it is outright disrespectfull for a game company to release a game that cannot run (at least in low settings) reasonable on lower end gpus.
It should not be my responsibility as a consumer to be able to run your game by spending thousands, it should be your responsibility to optimize it, since you are the one you want to sell it to me.
False alarm my friend, the game runs great
Well, at least you don’t need to pay for this shïtty port.
If they made the port with ‘uPsCaLiNg iN mInD’, I have a pirating mind to go with it.
^^
https://uploads.disquscdn.com/images/c1b14e943ed897c817a3b63e570c71303563373a2edd86ffeb0388e4634ac452.png
Let me fix that title:
Remnant 2 cannot run at 60fps Native 4K/Ultra on an NVIDIA RTX 4090.
Designed with upscaling in mind = unoptimized piece of trash that needs DLSS and now frame generation to just run at 40 FPS with horrible stuttering.
I’ve always said that DLSS is the worst thing to happen to PC gaming since Microtransactions and DLC.
It’s just a green light for already sh*t and lazy developers to be even more sh*t and lazy.
Welcome to the f*king future of PC gaming, I guess, where you buy a f*king 6000 Euro gaming PC to run games at a buttery smooth 30 FPS.
F*k this sh*t, I’m out, motorcycles are a way better and more satisfying and even cheaper hobby than this crap…
LOL this game looks like absolute trash. 😂 Compare this with a game like Arkham Knight or The Witcher 3? Not even CLOSE.
“NVIDIA RTX 4090 cannot run Remnant 2 with 60fps at Native 4K/Ultra” cz that’s how poor the development was.
“WE DESIGNED REMNANT 2 WITH GREED, LAZINESS & INCOMPETENCE IN MIND. NOW GIB SHEKELZ OR ELSE ENJOY YOUR STUTTERFEST HAHAHA” -Gunfagfire Gaymes