Rogue Games has announced a new Quake-style retro first-person shooter with environments heavily inspired by Akira and Ghost in the Shell, called SPRAWL.
SPRAWL is described as a hardcore retro FPS set in an endless cyberpunk megalopolis. In this game, players will escape the walled city and take on the militarized government of the sprawl.
Now the good news here is that SPRAWL won’t be another roguelike/roguelite FPS. Or at least that’s what its Steam store page implies.
In this game, players will assume the role of SEVEN, a disgraced special ops super soldier who finds herself embroiled in conflict with government forces trying to kill her while a mysterious voice in her head pushes her to survive.
Now while the developers claim that SPRAWL will feature Quake-like gameplay, it feels more like a hybrid of Quake and FEAR. After all, players will be able to slow down time in order to kill their enemies. And, as we all know, Quake didn’t have any slow-motion mechanics. Furthermore, players will also be able to wall-run.
As said, SPRAWL will feature environments inspired by classics like Akira and Ghost in the Shell. The game will also have a dynamic music system that will respond to your actions. Moreover, MAETH will include an original industrial electronic soundtrack.
Rogue Games plans to release this FPS in August 2023. So yeah, keep an eye on it as it looks kind of cool. I just hope that its single-player campaign will be at least better than most of the recent boomer shooters. Truth be told, I’m really enjoying Trepang2 right now and from the looks of it, SPRAWL won’t be able to match it. Still, I’m kind of interested in it.
Enjoy its trailer!
Kudos to our reader “durka durka” for bringing this to our attention.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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This has nothing in common with Quake! Seems more like a Trepang demake. Stop talking nonsense.
Reminds me of Turbo Overkill
yes and beyond sunset
“Quake-style retro FPS”
It is neither Quake-style nor retro.
A generic FPS. Great job losers.
Hopefully game development isn’t your day job because you suck at it.
it has wall running and slow mo, thats not generic.
They’re technically competent, it’s just the style they chose is generic at this point. Every faux “retro” shooter is like this. Jumping around like crazy, farming dumb, stationary enemies. Lots of “juicy” effects going on like slow motion and colorful dropped items like Apex or nuDoom. Wall running. The list goes on. It’s just the standard set of supposedly special mechanic that every fast indie FPS has. Surprised not to see a slide or a dash move.
quake? Id compare it to titanfall and fear.
Titanfall, yes. FEAR, absolutely no.
it has slow mo and high tech troops
Quake? cmon john
Pretty sure when a city is called Sprawl it references William Gibson
dude there is more footage of the game that looks more high tech.
You came to quite a conclusion after seeing only 40 seconds of gamepad! lol
Yeah.. well maybe there’s a stealth mission? lol I didn’t see Quake when i looked at the trailer.. but it did have a doom eternal “boomer shooter” vibe.
I was kidding. 🙂
Instead of “Quake-style retro first-person shooter”, you could use “another generic cr4p trying to appeal to a nostalgia for people too stüpid to realize they didn’t even played the original”.
Most intelligent and rational sounding sam hyde fan
Definitely hitting those aging-millennial-bait notes.
“ZOMG this has Quake AND Akira AND GITS?? IT’S TRUE, I WAS RAISED IN THE 90’s! Simpson’s reference!”
Cool concept though. Yet to see if this is one of those “cyberpunk” settings that actually understand what cyberpunk is really about, or if it’ll be another “wow cool robot” type of situation.
who cares if it is quack like or not a retro clone, regardless it looks fun
no substantial narrative no buy. shooting around without a (narrative) goal is a waste of time.