Star Wars Jedi Survivor logo

Star Wars Jedi Survivor Update 5 released, is 3.2GB in size, full patch notes

Respawn has just released the fifth major update for Star Wars Jedi Survivor. According to the release notes, Patch 5 promises to improve content caching to reduce hitching, as well as to improve thread handling when raytracing is turned off.

Furthermore, this update fixes an issue with the game’s resolution scale that could occur when FSR was set to Off. Not only that, but you can expect a number of bug fixes, as well as collision and navigation improvements.

As always, Steam will download this update the next time you launch its client. This patch is 3.2GB in size but after completing, it will update the entire game. So no, you won’t have to download over 100GB of data (some people assumed that this was happening in the previous patch).

Lastly, you can find below its complete changelog.

Star Wars Jedi Survivor Patch 5 Release Notes

  • (PC only) Improved content caching to reduce hitching.
  • (PC only) Improved thread handling when raytracing is turned off.
  • (PC only) Fix for an issue where lowering the PC visual settings would incorrectly lower your resolution scale if FSR is disabled.
    • Note: if you previously disabled FSR and are playing on a lower visual quality, you may want to readjust your quality settings.
  • (PC only) Fix for a reset button not responding on PC when using both controller and keyboard.
  • Various performance fixes.
  • Stability improvements.
  • More robust detection of pre-order and deluxe content in-game, preventing players from only randomly having access to the content.
  • Various collision and navigation improvements to prevent issues where characters get stuck out of bounds.
  • Fixed an issue where Drya Thornne would become invincible.
  • Music-related fixes
  • Fixed an issue where Bode wouldn’t grab the senator during some New Game+ playthroughs.
  • Fix for a bug where the Skriton wouldn’t appear correctly.
  • Fix for Dagan not appearing correctly in a cinematic.
  • Fixed some rare instances of players being unable to progress further in the game even after reloading.
  • Fix for a bug where the Gorocco would disappear mid-combat.
  • Fix for an issue where Cal would get stuck in a specific Blaster state if dying while in it.
  • Fix for a bug where BD-1 wouldn’t be able to open a door.
  • Fix for void tear interactions not working correctly.
  • Fix for trying to load corrupt save games sometimes leaving you in the main menu. It will now correctly attempt to load your backup save.
  • Improved UX for Koboh matter turrets that players were previously unable to exit out of.
  • Fix for the Rancor and the Mogu not correctly leaving Cal’s XP behind when he respawns.
  • Fix for a bug where the Skills menu wouldn’t correctly close.
  • Improved sync for sound during one of the cinematics.
  • Fix for the environment not loading correctly on Koboh after Cal respawns.

9 thoughts on “Star Wars Jedi Survivor Update 5 released, is 3.2GB in size, full patch notes”

  1. No difference,same performance and still stutters (which is 10x worse with RT). Respawn and EA still shilling for sony by castrating the pc version by not allowing to play the game properly with RT. Basically, not allowing the game to PSO cache/precompile the RT shaders. Seems only Returnal and Ascent got this right.

    Typical EA and Respawn BS all over again. Dead Space, Wild Hearts now this stuttering sh*t.

    13900ks 4090 pc gamer

    1. Suits and ties do not care about PC gamers, it’s toaster simpletons who bring in the big money no questions asked.

  2. This patch helped me a lot. I was getting stuttering all over the place before this one (with RT off). Now I just get traversal stutters and nothing else. I can live with traversal stutters as long as there aren’t any other stutters.

  3. So did they fix the RTX problem? Is it good to go? Updates are always TLDR.

    I only got this which i gotta say doesn’t ‘spire too much conf.

    (PC only) Improved thread handling when raytracing is turned off.

  4. Apparently Jedi Survivor is built on UE 4.26 and it’s using FSR 2.0, not even 2.1.

    They dropped the ball so hard on this

  5. So it doesn’t fix the known glitches where you can’t finish the bounties? Great, it’s the only thing I have left to finish …

Leave a Reply

Your email address will not be published. Required fields are marked *