NVIDIA has released a new version of the NVIDIA RTX Remix Runtime. According to its changelog, Version 0.2.0 improves overall game compatibility. As such, players will be able to implement RTX Remix Runtime in more games.
Going into more details, RTX Remix Runtime Version 0.2.0 brings improvements to culling issues. Furthermore, it improves detection of shadow volumes, and adds support for capturing normals in vertex capture path.
You can download this new version of RTX Remix Runtime from here. Below you can also find its complete changelog.
NVIDIA RTX Remix Runtime Version 0.2.0 Release Notes
- The Remix Runtime Bridge is now open source on GitHub! You can find the repo here!
- Many Bridge improvements have gone into this release to address various game compatibility issues:
- Fixed issues with shader parser logic that helps with Shader Model 2+ games.
- Fixed surface data pitch issue that was leading to crashes in some games.
- Added support for games that change the main window handle on Reset().
- Allow null vertex declaration on server to fix unnecessary failures in some situations.
- Properly initialize render state according to the official DirectX9 documentation to fix geometry corruption in some games.
- Handle CreateTextureXXX() calls with levels = 0 to fix geometry corruption in some games.
- Fixed mouse input processing for games where the mouse pointer would not move in the game or with the Remix menu opened, and added other DirectInput fixes for games using different exclusive modes. Also added optional input message pump hook that is needed for some games.
- Better matching of the native D3D9 behavior when dealing with shaders and swapchain initialization.
- Added more input validation on client and server side – the server is now properly returning failure codes to the client where failure is allowable.
- Added DPI awareness to the bridge client so that the game window gets scaled and mouse input is handled properly on displays with higher than 100% DPI.
- Optimized how the SharedHeap works to reduce crashes at launch and require less finetuning of its settings. Since the SharedHeap can still lead to issues in certain games we switched it to be turned off by default, but it can be enabled in bridge.conf with the useSharedHeap setting.
- Added forced window client option client.forceWindowed to bridge.conf.
- DXVK-Remix improvements and game compatibility fixes:
- Improvements to culling issues–Remix now includes an initial set of heuristics to work around engine-side culling.
- Improved handling of alpha-tested geometry that uses fractional (“feathered”) alpha.
- Improved detection of shadow volumes.
- Support for capturing normals in vertex capture path.
- Improvements to RTX Remix menus and documentation: expanded and clarified the existing documentation, and added tooltips in the UI to make it more accessible.
- Debug symbols for the release are now available in a separate remix-0.2.0-symbols.zip package to make debugging the source code from the compiled binaries easier.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
The main problem I see for Remix and one no one seems to talk about is DX9 games are pretty much all 32 bit and have severe limitations on the amount of memory that can be addressed for both the GPU and CPU
Believe it or not, but NVidia does have some smart engineers who already solved this problem via the x86 –> x64 Remix Runtime Bridge, which is the part that has been open-sourced with this release, as noted in the changelogs posted by John in the article above.
Here’s the high-level overview of how RTX Remix works, which includes the aforementioned bridge software:
https://uploads.disquscdn.com/images/a91543aec73acbc528231d713b866448c4f186ca3128b27fa5bf51ee456c9e68.jpg
I believe it because Nvidia’s software stack is unmatched by AMD or Intel … I have to laugh when I see some of these clowns griping about PhysX when like CUDA it’s pretty much become the defacto standard for engineering ….
I tried Oblivion with this new RTX Remix, and the game no longer crashes when using Shader Model 3, however you can’t interact with the RTX Remix menu (the mouse pointer is invisible) and if you are using an older version of Shader Model (I think Oblivion defaults to 2.0 when it doesn’t recognize your GPU, which is the case on almost all GPU’s for a decade or more) the game still crashes. I’ll have to see if there’s any point in reporting this as a bug, as it requires renaming a game file in order to test.
Can’t wait for Remix remasters of early 3D PC masterpieces!
My golden list: Thief 1+2, Deus Ex, Soul Reaver and Morrowind!
Also MDK, Black & White 2, Alien vs Predator 2, Rainbow Six Rogue Spear, maybe NFS:U2… ooofff…
Take notes kids, when games were actually incredible.
PS: yes, i know of every mod and HD attempt for all those games.
For those who missed the news, D8VK (DX8-to-Vulkan) recently released its 1.0 version, which is significantly faster than d3d8to9 that RTX Remix currently relies upon for DX8 games, as can be seen by these benchmarks:
https://uploads.disquscdn.com/images/40e3301a02defed4a99a7e02a64a1c4423da54ab2a75065baf8a884417b96c27.png
Another great aspect of D8VK is that it allows near perfect replication of the original Splinter Cell’s rendering, which needed hardware support of certain features only available on a select few NVidia GPUs of its times:
https://uploads.disquscdn.com/images/a1a9317425dbc84ffd454cfb6a3e40e7edc50e8105f087fef78a350e5bf75711.png
KOTOR’s would be nice. I have zero faith the KOTOR remake will be any good with Disney involved.
Meanwhile the full remix software still isnt released.