Boundary screenshots 1

Boundary will no longer feature Ray Tracing, ditches DLSS over FSR & XeSS

What do Atomic Heart and Boundary have in common? Well, both of them had exclusive Ray Tracing effects (and even benchmarks) that were cut from their retail versions. Yes yes, even though Surgical Scalpels showcased some really GPU-heavy RT effects for this online FPS, the game will not feature any of them at launch.

In an interview with WCCFTech, Surgical Scalpels claimed that it had to remove Ray Tracing and DLSS from the game’s Early Access version. However, and similar to Atomic Heart, we may see these RT via a post-launch update.

As Surgical Scalpels stated:

“Unfortunately, we need to remove Ray Tracing and DLSS from the EA version. The main reason is that our development resources cannot support multiple technical features, especially pure technical features, which means that this feature will not bring substantial improvements to gameplay. Therefore, we lowered the priority of this feature over the past year. After struggling for a long time, we finally decided to drop it from the launch version. This decision was not easy, as we are a team of technology-driven game developers, especially since we spent a lot of time doing ray tracing benchmarks for Boundary.”

What’s also funny is that Surgical Scalpels’ official YouTube channel still has two-three videos for the game’s Ray Tracing effects.

But anyway, let’s say that Ray Tracing needs a lot of work (even though the game already had an RT Benchmark). Why are they removing support for DLSS? I mean, the game will support Intel XeSS and AMD FSR 2.0, so a DLSS implementation should be easy.

Well, the main reason behind this decision is a partnership with AMD. Surgical Scalpels claimed that AMD has provided them with great technical and resource support.

“Both technologies (Intel XeSS and AMD FSR 2.0) will be supported in the game. And specific thanks to AMD, who very much provided us with great technical and resource support to make sure FSR 2 performs extremely well in Boundary. AMD has been a wonderful partner these last few months.”

Yes, Surgical Scalpels has not flat-out said that AMD is to be blamed. However, we can all read between the lines. And this isn’t the first time that an AMD-sponsored game ditches DLSS over FSR.

Boundary is coming to Steam Early Access on April 13th!

37 thoughts on “Boundary will no longer feature Ray Tracing, ditches DLSS over FSR & XeSS”

  1. Whatever, ray tracing doesn’t make a game good looking i.e elden ring, anything capcom, hogwarts legacy. And lack of ray tracing doesn’t make it bad looking. i.e rdr2, TLOU, a plague tale requiem

    1. i think it depends on how extensive the implementation. Dying Light 2 for example can look quite nice with RT. without RT the game look “plain” just like other games.

    2. Depends on how much effort is put into making raytracing look good. It’s more than just adding rays. Materials need to be developed to react with the rays and the eye adaption has to take it into account.

      Some developers take the time to do these things. Other times, ray tracing effects are just tacked on without any care and results stands out in exactly the wrong way (water that’s more reflective than in real life, lighting and shadows that are too bright or dark).

      1. Raytracing in Returnal is awesome for example. Sounds badly optimized. I mean its in space with not that much to render.

        1. I played around a lot with Returnal. When you turn on rt, some reflections don’t even appear on certain surfaces, where ssr is working just fine. (for example in the hospital sections, or other closed rooms.) Plus they only look good when set to high quality otherwise the distance of reflections are bad and the lighting in the reflection is not working or buggy. Shadows look nicer, but the sharp shadows and self shadows only work in certain rooms. Imo not worth using them.
          So far I’ve only seen one game, Control where rt actually adds to the experience.

      2. doom eternal’s ray tracing is incredible, and very performant for how good it looks. then there’s capcom’s resident evil 7/8 and 2/3 remake ray tracing updates. they are pretty bad, re2 remake honestly broke some visual stuff when they updated for rt, and I don’t think they’ve fully fixed it yet.

  2. Finally a game removing the rubbish. Ray tracing is the Denuvo of graphics. Now they can concentrate on proper optimizations.

    1. Um…..that’s not at all a sensical comparison. Denuvo provides no benefit whatsoever but the benefit of RT is beauty and everyone can see the difference and you’re just salty because you don’t have one. I wanted to play Metro Exodus Enhanced so I got an RTX and it’s worth it. Just because you’re a million years old and don’t understand any tech newer than the Wheel or Fire and think Atari has great graphics and gameplay doesn’t mean it’s garbage.

  3. everyone knows this game will run out of players in one week, its a new kind of time exclusive game, play it on launch or dont play anymore because its out of players.

  4. “Unfortunately, we need to remove Ray Tracing and DLSS from the EA version. The main reason is that our development resources cannot support multiple technical features. After struggling for a long time, we finally decided to drop it from the launch version. “

    The only reason RTX is in some games is because Nvidia coerced developers to put it in.

    These developers in reality do not want to waste time with raytracing baloney.

    Raytracing does not improve graphics, all it does is tank FPS.

    1. Ray tracing in most caseis does take a performane hit but have you seen the off switch and in some games like F.E.A.R and batman arkham knight older games adding Rtx global illumination through reshade adds a lot of depth to the game and in the future if you want more relistic looking games than this is one thing that will be needed its like saying we can have every effect posable in a film without green screen.

  5. What a bunch of sellouts. This game got a lot of exposure due to RT and was the main reason I was interested in it. Now they sell out to AMD and remove DLSS as well. What a joke. I have removed the game from my wish list.

      1. Yes, but DLSS is generally better and it is a slap in the face to Nvidia users not to include it. Don’t believe the bullshit being fed by these devs. It does not take that long to implement any of the upscaling methods into their game and they already had DLSS working in their previous benchmark. They say that AMD has been a wonderful partner these last few months…. yes, $$$$ is wonderful.

      2. FSR is garbage in comparison. DLSS takes 1st place followed by XeSS on Intel GPUs. The only people using FSR are those who made the mistake of buying AMD or using 6+ year old GPUs.

        1. Tell me you haven’t tried it without telling me you never tried it. Fsr 1.0 is very simple but super fast. Fsr 2.1 is an incredible step up in quality, not hardware exclusive. (Nvidia guys are the sony fanboys of pc now? Did I miss something?) Xess is a bit slower in general in my experience, and I still observed some flickering in some games. Due to the neural network thingy dlss might be superior, but I don’t think it justifies buying a hardware for it.

          1. FSR 2.1 is an incredible step up from FSR 1. FSR 2.1 is equally an incredible step down from DLSS. Have you tried DLSS?

            XeSS is slower on non Intel GPUs due to relying on software, which also reduces quality. Run XeSS on an Intel GPU and the performance increases as does the quality due to hardware. Have you tried XeSS on Intel hardware?

            Bottom line, you should be using DLSS on Nvidia GPUs and XeSS on Intel. FSR is only there for people who went AMD or are running 6+ year old GPUs. It’s also interesting that Nvidia has produced an API, Streamline, that makes it easy for a developer to add all three systems to a project, but AMD has yet to sign up for it.

    1. If they actually sold out to AMD it wouldn’t have XeSS support still in the game. John is just seemingly really dumb. You too it looks like. ?

      Also having freaking ray-tracing of all things be the specific reason you interested in certain games says a lot about you as a gamer. ?

      1. Zero gravity FPS in space as a competitive MP game is not very appealing. Throw in some RT and I am mildly interested for technical reasons. Strip away that RT and remove DLSS for shady reasons… Forget it, I am done.

      2. You’re an an*s. And it’s “frigging” and your diminution of an arbitrary quality is absurd and hypocritical considering everyone enjoys different aspects of things. Buying a game for it’s visuals is equivalent to buying it for it’s gameplay, plot, etc.
        You’re just an imbecile and a troll and a hater and an an*s.

  6. How does that mean AMD has any hand in it? Why didn’t they ditch FSR and XeSS when Nvidia helped them add ray tracing and advertised for them? Hell, why didn’t they ditch XeSS, the only direct competitor to AMD as it works on more than one company’s hardware?

      1. How does that make it into this? DLSS is known to be more time consuming in implementation and FSR and XeSS work on any hardware. Hell, that is the point here, the game utilizes both AMD and Intel technology and AMD hasn’t used Boundary for advertisement, like Nvidia did when they were promising ray tracing.

      1. That would probably be because it is harder to implement DLSS than FSR. Also, Nvidia games don’t have FSR either, but that isn’t the point here, the fact is, this game doesn’t exclusively implement FSR and AMD didn’t advertised through this game like Nvidia did. Yeah, most games who are sponsored by one or the other get locked with a specific technology. I have yet to see a game with both Radeon anti-lag and Nvidia Reflex implemented.

  7. It is no wonder people use craked games Atomic Heart no Ray Tracing Atomic Heart Leaked build ray Tracing with not that bad performance hit why thay left it out no idea you can always turn it off.

  8. The reason they remove RT was due to a partnership with AMD, AMD are at least a generation behind. One more game that’s off the wishlist.

  9. Is interesting how people spit on AMD and removing RT. But forgot that nVidia do these things for years…
    nVidia always was looking only to itself. Things are vendor locked eventually work much worse on different HW.
    Instead
    AMD is here for everyone. Their technology works on “all” HW and most
    of theme are open source under MIT license. Vulkan is also nice example
    (hello steam deck users).
    How many people thanked to AMD for
    FreeSync/AdaptiveSync monitors while using nVidia cards? Go f*k yourself
    and buy only true g-sync monitors if you love nVidia so much.

    P.S. I have RTX2080.

  10. And here we see the REAL cancer of the gaming industry.
    People are only interested in developing some reflective 4K bullshlt, rather than trying to do some actual decent game. I mean, look at this big pile of absolute fec3s!
    And who supports this shlt?
    All of these morons on this post who are saying nothing but “I wOuLd BuY iT jUsT bEcAuSe iT hAd Rt”
    And then these same cvnts would go all over the internet saying how much the said “game” svcks!
    Greedy devs have already won this battle.

  11. Well we already knew that AMD’s development agreements exclude developers from including nVidia technologies (DLSS particularly) in their games, but now we have some direct evidence.

  12. If they kept it in people would just say “aww it makes no difference and it tanks the performance”

    Which is kinda true right now you must admit. It’s just how it is right now, give it time.

  13. Apparently these dolts can’t do basic math because whatever bribes they took from AMD is unlikely to exceed all the lost sales from the overwhelming number of gamers who own Nvidia cards and are always looking for something to showcase their capabilites.

    How many copies of Control, Metro Exodus Enhanced Edition, or Cyberpunk 2077 were bought specifically for the ray tracing? Boundary just went on all those players ignore lists because it’s not just that they’ve deleted those features, but they cut them solely to get AMD money.

  14. Who cares about Ray Tracing? that’s just a bonus, this game looks great anyway! If you wanna push your games to the absolute limit, then be my guest, no hard feelings.

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