Halo Infinite new in-engine screenshot

Halo Infinite Ray Tracing Update will release anytime now

It appears that the Ray Tracing Update for Halo Infinite is just around the corner, and will release really really soon. After all, AMD has just released a new driver for its graphics cards that specifically adds support for this Update.

Not only does the AMD Radeon Software Adrenalin 23.3.1 driver add support for Halo: Infinite’s Ray Tracing Update, but it also fixes a particular bug with it. Going into more details, the new driver resolves an intermittent timeout in Halo Infinite in certain scenes with ray tracing enabled.

Halo Infinite is not the only triple-A game that will soon receive Ray Tracing support. FromSoftware may also release the promised Ray Tracing Patch for Elden Ring this month. The company has been constantly updating the game’s Steam database, so there is definitely something going on there too.

Anyway, until 343 Industries releases this RT Update, you can go ahead and download the new AMD drivers from here. Below you can also find their complete changelog.

Lastly, here is a video that showcases Halo Infinite’s Ray Tracing Update. This Update will only add support for ray-traced shadows. So yeah, don’t expect any major visual improvements.

Halo Infinite Ray Tracing Confirmed

AMD Radeon Software Adrenalin 23.3.1 Driver Release Notes

Highlights
  • Support for:
    • Halo Infinite™ Ray Tracing Update
    • Wo Long™: Fallen Dynasty
Fixed Issues
  • Metrics overlay may intermittently re-size to 50% after gameplay.
  • Application crash could occur while opening Premium Gold Packs in EA SPORTS™ FIFA 23.
  • Intermittent driver timeout could occur in Halo Infinite™ in certain scenes with ray tracing.
  • Corruption may happen in Dying Light™ 2 around certain light sources.
  • Corruption may be observed in Returnal™ in certain scenes with ray tracing enabled on Radeon™ RX 6000 series GPUs.
  • Intermittent driver timeout, system freeze or BSOD may be observed using select displays on Radeon™ RX 7000 series GPUs.

20 thoughts on “Halo Infinite Ray Tracing Update will release anytime now”

  1. What to expect, as AMD POS trash cant do Proper RT
    Intels first gen spanks them. Says it all what worthless garbage AMD is!
    Only idiots go near them – forever junk drivers and a joke for tech – hey lets copy nVidia and make a hell of a bad job ..oh well ppl wont care as we AMD allways go Non proooopiatary!

    Yeah righy..what a fuc*n joke!

    1. Lol folks just downvoting… Heres the thing, PcRules is harsh, but he’s not wrong.

      This AMD sponsored title has low budget RT implementation… 2 years later and all ya get is RT shadows which to be honest is the least effective RT implementation… Especially in a game that mostly open field, open world. Reflections and/or GI would have been far mote interesting implementations… Pretty pathetic indeed.

      1. Thanks buddy. Yep harsh, but truthful 😉

        I would of course want, that AMD would do better, as we need competition. Sadly is seems we never will get if from AMD tho, so im so happy Intel joined the race. I belive they will be the only one beting able to do that!

      2. I generally agree with a lot of his posts, but in this instance I downvoted him not because I think he’s wrong (he’s not) but because of his fanatical hyperbole. It reeks of Nvidia bootlicking that I only really see in comments made by the bottom-feeding regulars of wccftech.
        It’s also kind of ironic how he’s calling others idiots for going with AMD when his post is full of poor grammar and spelling. If you’re going to be attempting to insult the intelligence of others, at least put SOME effort into your post. A little proofreading can go a long way.

        And before anyone goes “durrr gheyMD fanboii” I’ve been alternating between ATi/AMD and Nvidia GPUs ever since my first GPU purchase almost 18 years ago. Currently I’m using an RTX 3060 Ti. I care more about value than I do about brand allegiance, and I encourage others to be the same way.

        1. AMD are garbage at the moment. Simply due to their focus being console / mobile. My english is also terrible, probably due to spending more time studying Z80, 6502, 68000 and of course x86 than I spent on english. Only idiots judge others on communication skills.

          1. Yeah, they’re not great for ray tracing, which is still mostly a visual gimmick for the time being. Calling them garbage because of that is a bit of an exaggeration though. Their raster perf (which is like almost all games in existence) has been pretty good. Not quite nvidia level, but not bad for 2nd place. And I wager the GPU division isn’t as good due to their priority being the CPU division over their focus on mobile and consoles. They also don’t have as much money to spend as on R&D as nvidia or intel does.

            P. S. just lol @ at the cope about poor grammar. If you talk like an idiot of course you’re going to be judged like an idiot. No amount of knowledge on computers or anything else will change that. At least you cleaned up your response to me, so good job on that.

          2. Here you are presenting on a subject you know little of while considering yourself to have good grammar. What part do you think I feel is the issue?

  2. Ahahaha it barely looks any different. Honestly, at this point if the ray tracing effects don’t make huge changes, don’t bother implementing them. It’s a waste of time and resources. They should instead spend the time optimizing the game as Halo Infinite performs relatively poorly for how it looks. It shouldn’t take a 6800XT to achieve an average of 120Hz just at 1080p for a cross-gen title like this.

  3. Microsoft is beating a dead horse. I barely chuckled when the comparison slider went to the left and only the shadows changed. That’d be hilarious if it was any other developer. But it’s 343. Years ago when I heard that 343 will add ray-tracing to Halo Infinite I immediately thought of RT shadows. It’s exactly the kind of useless non-feature 343 would add – just to say they did “ray-tracing” – and naturally that’s what they did. Boring. Get new material.

  4. I finally get through the Disqus Capture silly horse-sh*t and I can’t even remember what I was going to comment on to begin with.

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  6. How about this sad excuse for a dev team focus on actually fixing the desync issues, glitching UI, performance issues, and the lack of content first before giving us a useless ray tracing option… Jesus this team is pathetic, they cancelled split screen and said they were focusing on fixing the game. Now they are doing stupid crap like this. I’ve given up on halo. 343 are a bunch of idiots

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