Forza Horizon 5 screenshots-1

Forza Horizon 5 – Ray Tracing, NVIDIA DLSS 2 & AMD FSR 2 Benchmarks & Comparisons

Last week, Playground Games released an update for Forza Horizon 5 that added support for Ray Tracing, NVIDIA’s DLSS 2 and AMD’s FSR 2.2. As such, we’ve decided to benchmark them and compare them.

For these benchmarks and comparison screenshots, we used an Intel i9 9900K with 16GB of DDR4 at 3800Mhz and NVIDIA’s RTX 4090 Founders Edition. We also used Windows 10 64-bit, and the GeForce 526.47 driver.

At 4K/Max Settings without Ray Tracing, our NVIDIA RTX 4090 was able to push a minimum of 96fps and an average of 116fps. With Ray Tracing, we got a minimum of 87fps and an average of 104fps. By enabling DLSS 2 and FSR 2.2, we got a minor performance uplift.

Forza Horizon 5 Ray Tracing benchmarks

These results indicate a CPU limitation. However, when we dropped our resolution to 1440p, we saw a 10fps performance boost on minimum framerates, as well as a 15fps performance increase on average framerates. If we were CPU-limited, we wouldn’t be getting better framerates at 1440p. We don’t really know why the game behaves this way. However, these were the results on our PC test system.

Forza Horizon 5 Native vs DLSS 2 vs FSR 2 benchmarks

Unfortunately, the game’s Ray Tracing effects are as underwhelming as they can possibly get. Below you can find a comparison between RT On (left) and RT Off (right). As can will see, the visual differences are minimal.

Ray TracingNo Ray Tracing

At 4K, NVIDIA DLSS 2 Quality offered the best visual quality. NVIDIA’s AI upscaling technique was able to better smooth out cable lines, and better reconstruct distant objects. AMD FSR 2.2 Quality came in second place, and native 4K TAA was in third place. While AMD FSR 2.2 did not look as sharp as 4K TAA, it was able to offer a less aliased image. Some users have also reported ghosting issues with FSR 2.2. However, in 4K and with FSR 2.2 Quality we could not really spot them. Below you can find some comparison screenshots. Native 4K with TAA is on the left, NVIDIA DLSS 2 Quality is in the middle and AMD FSR 2.2 is on the right.

 

Ray TracingNVIDIA DLSS Quality-1AMD FSR 2.2 Quality-1 Native with TAA-2NVIDIA DLSS Quality-2AMD FSR 2.2 Quality-2 Native with TAA-3NVIDIA DLSS Quality-3AMD FSR 2.2 Quality-3 Native with TAA-4NVIDIA DLSS Quality-4AMD FSR 2.2 Quality-4

All in all, the game’s Ray Tracing effects are a joke. Thankfully, and since the game already runs extremely well on PC, most gamers will be able to enable them. NVIDIA RTX owners should also enable DLSS (or even DLAA) as it can provide better performance and image than native 4K TAA. Unfortunately, the performance boost of both DLSS 2 and FSR 2.2 wasn’t that big. Even at extremely high resolutions like 8K, we’re only getting a 10fps performance increase.

Enjoy!

Forza Horizon 5 - 4K & 8K Ray Tracing Benchmarks - Max Settings - NVIDIA GeForce RTX 4090

21 thoughts on “Forza Horizon 5 – Ray Tracing, NVIDIA DLSS 2 & AMD FSR 2 Benchmarks & Comparisons”

  1. I love how Halo is getting praised for working on adding ray-tracing, even though it was supposed to be included at launch, and with even less implementations than this limited RTX integration… :*(

  2. Game adjusts lods with resolution why you are getting better cpu performance with lower resolution. DF mentioned this in their initial video.

      1. Damn bro! So true. It’s always like I’ll finish it later but then, time happens. I’m stuck with survival horror and played evil within in 2022 for the first time since release. Now I wait for Resident evil every year.

    1. Severe cpu limitation. Game gets 140 fps + locked without RT and for me an avg of 131 fps (min 118) with max RT and dlaa maxed (and I mean totally maxed).

  3. RT only handles self-reflections on the cars. So, you will see things like your mirrors and spoilers reflected in the paint/windows. It is very half-ass and there was a mod released a long time ago that did this.

  4. RT only handles self-reflections on the cars. So, you will see things like your mirrors and spoilers reflected in the paint/windows. It is very half-ass and there was a mod released a long time ago that did this.

  5. I’d say the ray traced reflections are a pretty significant improvement in the Resident Evil 2 remake as the default screen space reflections look TERRIBLE. The screen space artifacts in that game are some of the worst I’ve ever seen. Other games do a better job of faking reflections but for some reason capcom completely screwed the pooch for that game. So yeah, if you haven’t played RE2make or are planning on replaying it, definitely try it out with RT.

    And while it’s not really game-changing, ray traced reflections in Doom Eternal were a nice addition. The game’s already well optimized, so your 3070 will have no issues keeping high frame rates even with RT enabled (especially if you use DLSS).

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