CD Projekt RED has released Update 1.6 for Cyberpunk 2077, and revealed its full patch notes. According to the changelog, this new patch brings a new feature called Wardrobe, new weapons, new gigs, content based on the Cyberpunk: Edgerunners anime series, cross-progression, as well as numerous gameplay fixes and tweaks.
Since the changelog of this update is huge, we’ll go straight ahead and share it. As always, Steam will download this patch the next time you launch its client.
Cyberpunk 2077 Update 1.6 Release Notes
ADDITIONAL CONTENT
Wardrobe
Wardrobe allows you to change the appearance of your outfit without changing your armor stats. You can create up to 6 outfits using the pieces of clothing you own by accessing the wardrobe in any of V’s apartments and safehouses and then switch between them in the Inventory panel.
3 New Gigs
Fixers will give you 3 new gigs:
Concrete Cage Trap
-Gig type: SOS: Merc Needed
-Location: Watson, Kabuki
-Fixer: Regina
Desperate Measures
-Gig type: Thievery
-Location: Santo Domingo, Arroyo
-Fixer: El Capitan
Nasty Hangover
-Gig type: Search and Recover
-Location: Santo Domingo, Arroyo
-Fixer: Rogue
New weapons
6 new firearms:
-Kappa (Smart Pistol)
-Senkoh LX (Tech Submachine Gun)
-Hypercritical Iconic Precision Rifle (obtainable in Gig: Concrete Cage Trap)
-VST-37 (Power Shotgun)
-MA70 HB (Power Light Machine Gun)
-Kyubi (Power Assault Rifle)
5 new melee weapons:
-Neurotoxin Knife (+ Iconic variant Blue Fang)
-Punknife (+ Iconic variant Headhunter)
-Claw (Axe)
-Razor (Machete)
-Cut-O-Matic (Chainsword)
Cross-progression
Added a Cross-progression feature between platforms. Your latest saves will be automatically uploaded to the cloud so you can continue where you left off easily on other platforms. Cross-progression provides the latest save for every save type (Quick, Auto, Manual, etc.). Feature becomes available after you log in with your account (from Main Menu or the in-game Load Game menu). Cross-progression may be limited when it comes to console versions with regional restrictions, you can find more details here.
Cyberpunk: Edgerunners content
Added some secrets related to the Cyberpunk: Edgerunners anime series to be discovered in Night City, including new equipment and new Photo Mode features.
Arcade game: Roach Race
You can now play a brand new mini game using arcade machines located in Night City, including the ones in the Northside, Japantown and The Glen apartments. Climb the leaderboard to earn special prizes including cash and items! If you’re enjoying Roach Race in Cyberpunk 2077, check out the mobile version for Android and iOS. Remember that your high scores in the in-game and mobile versions are separate, though.
Nibbles in Photo Mode
You can now take photos of Nibbles in Photo Mode! While in Photo Mode, go to the “Pose” tab and choose Nibbles in the “Character” section. Please note that this option becomes available only after you invite Nibbles to V’s apartment.
GAMEPLAY
- Inverted camera axis will now also apply to Photo Mode.
- Increased the camera rotation angle in Photo Mode from 60/-60 to 90/-90 degrees, making vertical shots possible.
- Added an option to modify V’s face and body at Ripperdoc clinics.
- V won’t continuously fidget in Character Creation anymore.
- Fixed an issue where it wasn’t possible to pick up loot from drones.
- Fixed an issue where it was impossible to pick up loot if it was completely or partially obstructed by foliage collision.
- Also fixed NPC reaction when bumping into them.
- Fixed an issue where panicked NPCs were idling or crouching instead of using a designated “hands up” animation.
- If NPCs were staggered or knocked down while shooting, they will now continue to shoot aimlessly.
- Adjusted some vehicles to the new Burn Out Mode introduced in Patch 1.5 and polished the tunes on many others.
- Added a new AWD performance variant of the Thorton Colby called the CST40.
- Fixed an issue where vehicles went in reverse when braking at low speeds.
- Fixed an issue where jacking out of an Access Point shortly before the hacking minigame starts and then completing the minigame left the Access Point active, allowing to connect to it again.
- Also fixed an issue where the Biomonitor didn’t restore Health in some circumstances.
- Fixed an issue where player’s HP went down incredibly fast under the effect of Burn if the NPC who applied that effect used the Sandevistan dash.
- Lowered the selling price of the Target Analysis mod and changed the amount of crafting components required to craft it.
WEAPONS #1
- Changed stats of the Stinger Iconic Knife. Attacks against poisoned enemies will now have a 100% chance to cause bleeding. Attacks against bleeding enemies will have a 100% chance to cause poison.
- Rearranged weapons from the Long Blade category to different categories:
-Moved the Chef’s Knife to the Knife category.
-Moved the Tomahawk from Blunt weapons to Blades and placed together with the new Claw axe in the new Axe category.
-Also moved the Machete and the Kukri to the new Machete category together with the new Razor machete. - Replaced the standard Butcher’s Cleaver with an Iconic version. If a player owned a Butcher’s Cleaver, it will be replaced with a Knife. If a player owned a crafting recipe for Butcher’s Cleaver, they will be granted a Knife recipe of matching rarity.
- Balanced Sniper Rifles. Sniper Rifles should now be only able to one-shot enemies after the player invests in this weapon archetype. Lowered damage output for the Overwatch Sniper Rifle. The Nekomata Sniper Rifle will now be easier to handle while charging.
WEAPONS #2
- Lowered the price of the Slaught-O-Matic Power Pistol available for purchase from vending machines.
- Sir John Phallustiff will now have a new Iconic effect, increasing damage when hitting NPCs in the face. It will also have a chance to stun enemies with strong attacks. Gamepads will now be constantly vibrating while holding the weapon.
- The O’Five Sniper Rifle will now have a new Iconic effect, causing bigger explosions that can light the targets on fire. The more enemies are burning, the bigger are the buffs the player is getting to Crit Chance and Reload Speed. It will now come with a unique scope and require 20 Body to equip.
- The Divided We Stand Assault Rifle will now have a new Iconic effect. Bullets will now have a greater chance to miss the target, with a chance to explode into Biohazard clouds. Biohazard clouds are guaranted to poison nearby enemies.
- The Yinglong Submachine Gun will now have a new Iconic effect. The chance to cause EMP explosions has been significantly increased. Clip size has been increased to help wreak havoc with EMP explosions.
- Removed the scope slot from Tech Precision Rifles (M-179 Achilles and Widow Maker). If the player owned such a rifle with a scope attached, the scope will be removed and placed in the inventory.
- Different types of knives will now have their own specified return times indicated in their tooltip.
- Fixed an issue where Skippy had extremely low DPS on saves made on Patch 1.3 and 1.31.
- Fixed an issue where it was possible to buy/craft ammo after reaching the ammo cap, wasting money/components.
- Also fixed an issue where Mantis Blades with damage mods emitted blinding lights upon use.
- Melee quick attacks won’t apply status effects from the currently equipped and drawn weapon anymore.
PERKS
- Added new poison perks – Corrosive Poison and Critical Antidote (Ninjutsu skill tree), replacing Hasten the Inevitable and Neurotoxin perks respectively.
- Fixed an issue where the Gun Whisperer perk didn’t work with the JKE-X2 Kenshin and the DR-12 Quasar.
- Rebalanced the Long Shot perk. Now it grants bonus damage only up to a certain distance threshold.
- Fixed an issue where crafting an item using an ingredient with a quest tag may not have removed that ingredient from the Inventory if the player had the Ex Nihilo perk.
QUESTS
- Added more secrets in Night City to be discovered by players. Due to some technical challenges, this change isn’t available on the previous generation of consoles.
- Various small fixes to interactions in V’s apartments and safehouses.
- V will now sleep in bed for an amount of time set by the player.
- Automatic Love – Fixed an issue where Lizzie’s Club was closed during regular opening hours.
- Dream On – Using the vents to climb to the roof from the secret control room has been made easier.
- Epistrophy: The Glen, Epistrophy: Badlands – Quest will now be properly failed if the player destroys Delamain.
- I’ll Fly Away – Scorpion’s car will no longer glitch while driving off the ramp.
- Tapeworm – Fixed an issue where the coughing animation played with a delay, causing visual issues.
- The Ballad of Buck Ravers – Karim’s Samurai merch is back in stock and available anytime at Cherry Blossom Market after completing the quest.
- The Heist – Fixed an issue where taking out enemies using a quickhack could result in the optional objective “Wait for an opportunity to take out the guards” to remain until the end of the quest.
- The Hunt – Fixed an issue where saving the game could become permanently disabled after the Braindance sequence.
- The Pickup – Fixed an issue where leaving mid-quest could result in stopping all combat music.
OPEN WORLD
- Gig: Freedom of the Press – Fixed an issue where further quests from Regina were blocked if Max died during the gig.
- Gig: Getting Warmer… – Fixed an issue of enemies spawning before the gig started, whereby if killed, the player couldn’t use the coolant on 8ug8ear.
- Gig: Getting Warmer… – Fixed Wakako’s car driving away slowly and then disappearing in the player’s view.
- Gig: Hot Merchandise – Fixed an issue where it was possible to kill Rebeca before activating the gig, blocking progress.
- Gig: Jeopardy – Fixed an issue where it was possible to talk to some of the NPCs in the funeral home despite their being dead.
- Gig: Olive Branch – Fixed an issue where the quest was reactivated with the “Talk to the man in the trunk” objective if the car with Alex Pushkin blew up.
- Gig: Playing for Keeps – Fixed NPCs’ incorrect reactions after a fight in the Kashuu Hanten Bar breaks out.
- Gig: Trevor’s Last Ride – Fixed an issue where Trevor’s body didn’t spawn in the freezer.
- Fixed an issue where Psalm 11:6 might not have dropped in a Suspected Organized Crime Activity in Northside.
- Added the Polycarbonate Nanoweave Techie Harness (outer torso piece from the Techie Set) as loot obtainable in the world.
- Added the Lightweight Hardened-Rubber Media Steel-Toes (Media Set shoes) as loot obtainable in the world.
- Readjusted the conditioning of some radio news related to gigs. As a result, there should be more radio news played in game.
UI
- Added item preview so that it’s possible to see an item on V before you buy it.
- Added an option to switch off radio subtitles in the Sound category in Settings. They will be switched off by default.
- Items placed in the stash will now properly show their monetary value in the tooltip.
- Regarranged some options and categories in Game Settings.
- Fixed an issue where languages using double-byte characters (Korean, Simplified Chinese, Japanese, Traditional Chinese) displayed overlapping save file names and dates in the Load Menu screen.
- Fixed an issue where the number of available pieces of gear for different slots didn’t update after disassembling gear.
- Optimized performance in the Inventory and Vendor screens.
- Fixed certain cases where a dark rectangle could remain stuck on the screen.
- Various small UI adjustments and improvements in the Character Creation, Crafting and Messages menus, popups and quest tracker.
- Added the ability to enable additional content through the Additional Content menu.
- Fixed an issue where the number of available Attribute points displayed on the screen after leveling up was incorrect.
VISUAL
- Neon rims on bikes now come in different colors.
- Added new hairstyles in Character Creation.
- Fixed certain instances where vehicles could spawn misaligned with the surface of the road.
- Fixed an issue where cars in traffic clipped into each other when Slow HDD mode was enabled.
- Addressed an issue where floating and indestructible parts were present when destroying cars.
- Improvemnets in Dynamic Resolution Scaling.
- Fixed an issue where the last shot fired from a gun didn’t have a recoil animation.
- Totalimmortal – Fixed the grass clipping through the floor on the way to Yorinobu’s office.
AUDIO
- Added SFX of reloading a weapon while carrying a body.
- Improved knife throwing SFX.
- Stadium Love – 6th Street party music will now be louder.
- I Fought The Law – Fixed an issue where triggering the fight with the thugs in the market and then leaving the area without killing them caused the combat music to play indefinitely.
PC-specific
- Adjusted graphics setting presets to provide a higher quality setup.
- [Steam Deck] Fixed an issue where the dedicated preset was applying Ultra settings instead of properly crafted graphics settings.
- [Steam Deck] Fixed an issue where the game became unresponsive after trying to change Key Bindings.
MISCELLANEOUS
- Added support for Razer Chroma.
- Fixed the temporary FPS drops when opening the Map or Inventory on PC and Stadia.
- Made some adjustments and improvements to the Arabic language localization.
REDmod Modding Tools
The following changes take effect only on the PC version of the game and once the REDmod is installed.
Mod users
- Added support for the new mods folder. New, REDmod compatible mods should be placed in the \Cyberpunk 2077\mods folder. The game still supports loading old mods from the archive folder, but please keep in mind that they will not appear in the REDmod menu. New, REDmod compatible mods should be added using the new mods folder for the best experience.
- Added -modded command line parameter to run the game with mods. This parameter also allows you to enable and disable mods using REDlauncher and GOG Galaxy.
- Expanded the telemetry functionality to cover mods-related data.
Mod creators
- Added the ability to load modified tweakdb.bin and .redscripts files.
- Added the ability to load mods.json descriptor for user’s installed mods.
- Also added a separate audiothread for audio modding.
- Fixed some issues with TweakDB memory allocations.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
Is this still beta?
gamma
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Stocks can go up and down. Have they recovered?
No. The stock is still dropping even more.
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Indeed. Their stock has continued falling since that headline, lol!
Yeah that story is quite old, glad to see they are still hurting, lol.
It’s true. CDPR really needs to recover their former status with the Witcher 4 but it is questionable that they will. They are going to use Unreal Engine 5 instead of their own REDengine as part of a deal with Epic. I’m wondering what that deal is.
you know what? I hope witcher 4 sucks and closes the studio. I waited for so long for cyberpunk and it was absolute trash. CDPR needs to be made an example of.
couldn’t agree more. I upgraded my PC for Cyberskunk. Very few games can make me upgrade my rig.
i really like sci fi space combat and mods so, you know what i am gonna do with starfield for mods.
was always going to happen once a lot of the original staff left and were replaced with purple hair problem glasses cretins
This seems to be happening with all major game studios. It’s likely happened to Rockstar North and they’re putting out the same pre-release woke nonsense like Volition did with the new Saints Row.
If GTA6 is a financial flop then it might induce a crash in the “AAA” games industry. Can a woke GTA game beat the titan that has been GTA5?
The deal is that REDengine is a huge burden on the dev team and using a ready made engine capable of delivering better visuals frees up resources for the dev team to focus on the game itself.
I understand the using Unreal Engine 5 but the way it’s being reported is that using that engine is only part of the deal with Epic. The other part is what I’m wondering about.
Ah I see. Yeah I hope it doesn’t mean there’s an EGS store exclusivity deal coming, although I HIGHLY doubt that would ever happen, given CDPR’s ownership of GOG.
I highly doubt that CDPR would make the Witcher 4 a timed exclusive on EGS too but I would like to know the details on what the deal is that they made with Epic besides using the Unreal Engine 5.
Hmmm. I don’t even wanna imagine what the rest of the deal is. But unreal engine has become crap, stuttery rubbish. I rather that stay with engine. It’s like the Xbox 360 era all over again. Every damn game made with unreal.
That is false and you should know better. When you build your own engine YOU know it better than any other engine. Yes it does cost a lot of money to maintain an engine. Better visuals is subjective. An engine doesn’t have much to do with visuals. And I know you know this. If you want talk about visuals, name one game that is more detailed than CP2077? Yes game should’ve been better, but in the visuals department it’s unbeatable.
But I thought it wasn’t all about JUST GRAPHICS. Because this graphics p*rn is what got us in this mess to begin with. Every game that is released now is just soulless AF!
“An engine doesn’t have much to do with visuals” Are you insane?
No I’m not insane, but it’s not 1993. It’s 2022 visual fidelity can be achieved with just about any engine. It’s called an engine because it runs the game. It’s like saying the Hemi head determines the color of tundra. C’mon man
It’s called an engine because it’s the bulk of the code needed to handle aspects of rendering, asset workflows, and pretty much everything that allows the game to function. Your analogy isn’t correct, because a car’s color doesn’t depend on the engine it has, but a game’s rendering features are directly affected by the architecture of the engine. UE5’s Nanite system for example makes a ton of things possible on the rendering side that would’ve otherwise been impossible. This is basic computer graphics knowledge.
I guess he means that a game can be beautiful, and/or transport you to another world, and/or feel immersive, etc, even if it doesn’t use an advanced engine?
It’s true. Some old games have lots of visual identity even if they’re totally outdated on a technical level.
I don’t know, Giants Citizen Kabuto, for example? How about No One Lives Forever? Even Vampire the Masquerade Bloodlines.
Now those games had SOUL.
Or maybe I completely misunderstood his post.
That’s a valid point, rendering fidelity and beauty are obviously two different things, but I don’t think that’s what Sr.Chalice is talking about.
I think using Unreal Engine 5 allows them to hire more experts and not lost a tonne of time training them to use an in-house engine.
So now, they have basically deepened the pool of human resources they can recruit.
Yes, that makes sense and understandable. But something sinister is going on here. CDPR has been too easily getting in bed with epic.
not a chance now. company is riddled with sjw feminist types
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Words really don’t mean anything anymore, these days.
1984 was soooooo ahead of its time.
“War is Peace; Freedom is Slavery; Ignorance is Strength.”
And look at CDPR’s tweet. The words’ meaning is totally reversed.
It’s true what they say. Western countries look like they’re self-sabotaging themselves or something.
Their self-proclaimed “greater creative strength, perspective and knowledge” in tandem with being “among the most advanced employers” has delivered an 87% fall in stock valuation, lol.
Translation: the more they fake, the more they diversify!!!
Right now, I only have faith remaining in IOI, Bethesda (you can call them bug snatchers but still they have managed to pull considerably well from that Fallout 76 massacre), Valve, Eidos Montreal, Crystal Dynamics, Remedy, Monolith (damn, where are they now?), Capcom (they love Denuvo but I have crack!!!), Avalanche Studios (Just Cause), From Software and some indie devs. Other than that, it is too hard to find some studios good enough for developing reasonably decent gaming experiences. CP2077 with this patch, I have played it for a while and it didn’t feel like it has managed to enhance the old experience. But it is indeed a ton better than the original release. Still, it has no soul in it. and the UE5 adoption has become a concerning matter. I assume you are well aware of Crystal Dynamics has already landed their feet on UE5 for the upcoming TR game. Their Foundation Engine has some of the most stunning photorealistic rendering pipelines in the entire industry. But I really don’t like ditching their in-house engine just because of Nanite & Lumen of UE5. Although I have a feeling that their latest SOTR is kind of budget optimized, less-optimistic, kind of quick-play type of release which the other TR games (including the old ones) don’t have. What do you think? UE5 really closes the financial tradeoffs?
Holy sh**!
I checked the numbers again, and they’re down from an All Time High of $31 by the end of 2020 to $4 now, that a goddamn -87% of it’s priiice!!!
Yep! With their stock having cratered so catastrophically and with their future looking bleak it wouldn’t in the least surprise me if there’s an announcement soon of staff redundancies. But that may not be sufficient so maybe they’ll have to sell GOG but I don’t imagine it being worth all that much given that it barely makes any profit.
It’s looking pretty bleak for CD Project but they have brought this on themselves. Probably their last chance is if they get the Witcher 4 right but that’s not looking very good either.
The studio is dead. Only thing that still exists is the name, the brains behind it are long gone. Just forget about them after TW3.
A lot of shares are going through a similar situation and it’s perfectly normal, market is going through its natural cycle and a lot of over valued shares are nuking.
Let them die! Won’t make a slight difference in our lives, since the real company have died just after TW3 release.
Unfortunately no FSR 2.0
It will happen eventually.
It is coming very soon with 2.1 Stay tuned.
and 0 performance improvements
i have finish this game twice. both on patch 1.3.1 and patch 1.5.2. i play it on a 4790K with a 970. didnt had any problems running it. mid to high settings on 1080p 60Hz monitor. got a steady 50FPS everywhere. peaks to 60FPS. didnt feel like it was stuttering or anything. so i dont know what you are talking about about the performance problem.
if you have a 144 hz screen and play on the highest settings with a RTX 2080 Ti and try to aim above 60 fps but it hovers around 50 than i call that a performance problem. Others call it a optimization problem.
Nothing substantial in the notes, just small tweaks here and there.
Reminds me of No Man’s Sky. ?
there was some rumor that there were aiming for a no mans sky style comeback but nah, clearly its not true.
No third person view?
I love how the anime looks wholesome and awesome and the actual game looks ugly and depressing and degenerate. The comparison between media in japan and the west is mindblowing.
Ofc, in Japan they are keen to show the art, while in the west, they’re only keen to show the politics. So, while they’re hiring talented artists there, here studios are hiring activists. Then we get Saints Row-like games.
What a joke
woke s**t
what? this is still relevant? off to playing fallout 2….
amc tc episode 4 is coming out next month, it will take in a ring world.
https://www.moddb.com/games/the-amc-tc/news/episode-four-trailer
Nah!
It’s perfectly fine and playable after all the updates up to this point, though it’s still rather shallow in open world mechanics and interactivity.
Great work by the team!
Witcher fo will feature a black lezb0.
You know what – after the abomination of declined promises of what CB 2077 would have been?Let them have it!Loved them for W2 and W3, but i want no more of this agony!Hope W4 fails and they close doors!Defended them more times than i can think of after the release of 2077, but no more of this!The old and creative individuals behind W2 and W3 lef long time ago.CPRED are just like Blizzard and BioWare now- a sad shadow of their former selves
Dont get it why people still talk crap about this game. i have finished this game twice. once on the 1.31 patch and once on the 1.5.2 patch. both times i had a great time to play through it. i have not seen any major bugs on both patches. nothing that didnt make me want to play the game or real game breaking bugs. people always have to talk crap about everything. just play it already its a great game.
pathetic
Have just installed this game again with this update and now every character is black (not normal people black, but black with no expressions at all). Guess I’ll try to reinstall and see what happens. I ran out of games to play, so I guess I’ll give this one another shot.